As for Major Juggler and games going to time: I'm the same as you in trying to make everything perfect. I'm a data scientist, so I know how you feel. I actually implemented the points for each hit point if you remember on episode 20.
As was stated by your other members, Your list determines the length of your game. Your list a stress based list doesn't do enough damage. Many of the players, me included take the game to time because we know that your ships cannot do enough damage to kill us. As Alex said, "It's a valid strategy" Also there is no bonus for actually killing everyone ships. if they added 1 extra tournament point for actually killing the others guys fleet entirely by destroying them, not a submission. More people would be forced to attack rather than dodge and avoid. Especially if you need that extra point to make it to the big show. This would also hurt slow players.
The 75 minutes is plenty of time, even with slow play if you actually try to kill the other player. Stress BTL's and other stress weapons that have front arc only have this weakness. Y-wings cannot get people in arc after the first pass and K-wings also have a problem with this also because of their dial. So again it comes to list. Don't play a stress based list, play a more aggressive list and your games won't come to time.
In discussions with many players a valid strategy is just get the game to time versus stress based lists, because they cannot do enough damage and you can win a modified win.
Edited by eagletsi111