Need advice about my Store Championship Rebel build

By rmb43, in Star Wars: Armada Fleet Builds

Hello, all. I am really looking forward to our local Store Championship on Feb. 20th. I am definitely a Rebel player, and am thinking about taking the following list to the tournament. It isn't ground-breaking or unique, but based on my own playtesting and lots of reading the forums and listening to podcasts. It feels like a list that can hold its own against both squadron-heavy and ship-heavy lists, dealing out good damage at all ranges. I am definitely looking for your comments and constructive criticism. Thank you in advance for your help!

MC80 Command Cruiser w/ Admiral Ackbar, Electronic Countermeasures, Boosted Comms: 155

Assault Frigate MkII B w/ Gunnery Team, Electronic Countermeasures, Turbolaser Reroute Circuits: 93

Assault Frigate MkII B w/ Gunnery Team, Electronic Countermeasures, Turbolaser Reroute Circuits: 93

Jan Ors Moldy Crow: 19

X-wing Squadron: 13

X-wing Squadron: 13

X-wing Squadron: 13

TOTAL: 399 points

I have been debating about dropping the Boosted Comms for the Defiance title. However, I still don't feel really proficient with moving squadrons and like having the longer range for activating squadrons. Also, the Defiance title would bring the list right up to 400 points, and I might miss the small initiative bid. I am also not decided on which objectives to bring. I am thinking about Opening Salvo, Fire Lanes, and Superior Positions, but am not sold on any of them....

Advanced gunnery should be your Red objective. Nobody in their right mind would take it though. Super Gunnery Teams on an MC80 is dirty. Consider leading shots instead of boosted comms. You want to keep the squads close anyways.

Definitely agree that Advanced Gunnery is better, but for the very reason that no one would pick it, I was thinking Opening Salvo. Leading shots is an interesting option that I hadn't considered. I tend to push my squadrons too far forward anyway, so maybe keeping them close is a better strategy and would leave the points open for Leading Shots. Thanks for the input! Any suggestions regarding yellow or grey objectives?

Opening Salvo can backfire if the opponent has more ships. Fire Lanes is good for this list, just remember Ackbar does not count for it. Superior Positions is good and Dangerous Territory is a possibility.

superior position might be bad it the OPP has alot of squads and intel, with all the rear shots.

dangerous territory is sound so you can swirl where you like

So the consensus seems to be Advanced Gunnery, Dangerous Territory, and Fire Lanes. After thinking about it, and I can see how Superior Positions is a bit of a gamble, and depends on what you get matched up against. I have to say that I really, really like the Turbolaser Reroute Circuits on the guppies. Throwing six red dice is going to almost always come up with at least one blank, and turning it into two more hits is just awesome.

AF A (need one ship in the line with some 2 dice anti Squadron)

Ackbar

EMC

X-17

Gunnery team

2x AFB

X-17

Gunnery Team

EMC

Jan

2x X-Wing

2x A-Wing

Y-wing

I like your list a lot, AdmiralNelson. Unfortunately, I would have to buy another guppy and two more frigates in order to run it. :)