Hi! I think that Security or in some cases Tech-Use Trait is little underplayed in Only War. That's why I came up with a table of hacks that PC's that play with computers can make. Of course their range varies - if they're trying only to open door with electronic lock will be available for them. The system shines though when skilled hacker cracks a password to more important cogitator, for example that which oversees whole space station's environment. This way door can be opened, composition of air can be changed.
How does it work, according to mechanics?
Very simple. Just test Tech-Use (if the main problem is "know how") or Security (if the main problem is a password or sth. like that). Numbers of degrees of success equals number of hacks that PC can do. Those can be generated randomly or GM may decide which ones apply. I think it might be Full Action to do this to speed up the game, but it might be too powerful. Tests needed.
Table of Hacks:
01-10 - Door . They can be either opened, closed or sealed/locked.
11-20 - CCTV System . PC can see chosen piece of the station, so gain useful information, have a peek at future tactical map or if there's no vital information nor tac map the whole squad receives +1 to Initiative, because now they know where the traps might be set.
21-30 - Oxygen level control . Environmental control. Raising oxygen levels makes the air itself flammable. If there are working Power Field, Flame or Plasma weapons inside, they explode causing it's damage to the owner. Damage can be avoided by dropping the weapon or switching it off. Lowering oxygen levels makes characters inside suffocating unless they have their own oxygen supply
31-40 - Lights out . That's it. Total darkness, unless there are other sources of light.
41-50 - Personal files . Hacker can see stats of potentially dangerous NPC's that might stand on his way.
51-60 - Quartermaster's report Hacker can see gear of potentially dangerous NPC's that might stand on his way.
61-70 - Gravity control . Environmental Control. Gravity can be raised or lowered to levels described in Core Rulebook, but never as high to kill someone outright.
71-80 - Turn off air conditioning . Environmental control. Air in one room becomes unlcear, dust particles flying in the air. It becomes foggy.
81-90 - Module Movement . Environmental control. If there are any mechanisms that can move rooms or rotate them, this hack does it.
91-100 - Security System control . Switching off and on of automatic turrets, traps, alarms and so on. One room per hack only.
Hack type: Environmental control - Only one room can be controlled like this per hack. Hacker has camera view of what happens inside. It works only when all the doors in a room are locked/sealed. All those that are inside are informed about any environmental changes in a room (so if they know their meaning they can react of course). Doors cannot be opened while environment behind it is different.
Soon I'm gonna think about some new hacks. Could use your imagination here too
Edited by Commediante