So, fellow GMs, just brainstorming and wondering what you all think. I'll be having my next session of Edge this coming weekend. In the last session, the PCs had to make an escape from a space station, because they're carrying some sort of cargo for a trader, acting as smugglers to pay off a debt. Anyway, the session ended with them speeding out of the station as TIE fighters were dispatched to catch them. They found out that the container holds a bunch of people in cryo-sleep. They also captured a stormtrooper (who knows nothing) and an Imperial army officer (who knows only that the order to capture their ship was from "high above his pay-grade."
At the moment, the PCs are not known to the Rebellion, though of course, they know it exists. They have a container of 20 cryo-frozen people the Empire apparently wants. And of course, the captured imperials.
Now, for the start of the session, they have an escape to do (to wit, last, like, 5 rounds against two TIE fighters so they can calculate the hyper jump and also get out to the hyper-limit). After that...what do you think they'll do next? What should I be planning for?
Mind, I'm very loose in my planning. Very barebones, since I want this campaign to be player-driven, as it were. Still, I wouldn't mind some help to make a guess or two about what they might do.
To me, I think they have to either contact the Rebellion some how (and that'll be the adventure - them trying to make that contact). Or, they have to ignore the people and deliver them to the Hutt crime lord that originally commissioned the job (in which case I'll give them something else I'd already prepared, that will again make them run into the "why are they stealing people" issue). They'll either "dump" the two troopers they captured (the group is "good", in the Han Solo vein, so I don't think they'll just dump them out into space naked, but they might in space suits or something) or, they'll keep them and dump them on the next planet somehow. They specifically stunned them to capture them, so...I hope for non-tortury reasons? We'll see!
In any case, what do my fellow GMs think?