Trying to have my cake...

By RogueCommander, in Star Wars: Armada Fleet Builds

So, in the hope of creating a fleet that is robust, has higher activations and has at least a token screen... This is what I've got. It comes from a couple of defeats; one was a swarm that I had trouble controlling and keeping alive. The other was losing (partially) on activation counts and never having that last move.

I've tried to strip down the capital ships to their 'must haves'. The squadrons are terribly light and I know would be viable for maybe 2 rounds max. It makes me sad. I love my squadrons.

XI 7s are also badly missed, but Home One can still do a good job on a brace.

If I could change anything, it really might be to get a healthier bid so I can guarantee first player,, but I don't see anywhere else to cut. Plus, going first is nice, but not essential.

Ackbar Stretched Thin

Faction: Rebel Alliance

Points: 398/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Minefields

[ flagship ] MC80 Command Cruiser (106 points)

- Admiral Ackbar ( 38 points)

- Home One ( 7 points)

- Engine Techs ( 8 points)

- Electronic Countermeasures ( 7 points)

Assault Frigate Mark II B (72 points)

- Electronic Countermeasures ( 7 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

1 HWK-290 ( 12 points)

3 X-Wing Squadrons ( 39 points)

Fleet created with Armada Warlords

Edited by RogueCommander

Have you thought about replacing the Potato with an M30c? Cuts a couple points and the B is more of a carrier than anything else but you already said you are not going for a squadron heavy build. Idk just spitballing here.

Needs an extra activation!

I just can't seem to make the Shrimps work yet, especially in comparison to a Guppy. I find them much easier to handle.

Edited by RogueCommander

The MC30 it's great. But you have to design your list around them. There not like the guppy where they work well in about any list with any admiral

Then you cant have your cake.

Fyi this is where I am, though need to drop 18pts so at least an yt2400 has to be dropped. Leaves me with weaker individual ships.

SHIP: MC30c Scout Frigate 69

UPGRADES PTS

Assault Proton Torpedoes 5

Foresight 8

TOTAL POINTS: 82

SHIP: Nebulon-B Escort Frigate 57

UPGRADES PTS

Mon Mothma 30

Salvation 7

TOTAL POINTS: 94

SHIP: CR90 Corvette A 44

UPGRADES PTS

Jaina's Light 2

TOTAL POINTS: 46

SHIP: Nebulon-B Escort Frigate 57

UPGRADES PTS

Yavaris 5

TOTAL POINTS: 62

SHIP: CR90 Corvette B 39

UPGRADES PTS

SW-7 Ion Batteries 5

TOTAL POINTS: 44

SQUADRONS PTS

Jan Ors 19

X-wing Squadron 13

X-wing Squadron 13

YT-2400 16

X-wing Squadron 13

YT-2400 16

TOTAL POINTS: 90

You've got the activations there for sure, but it just doesn't feel like a robust fleet in the sense that most of those ships could pop pretty easily.

It's a real conundrum, wrapped in an enigma and shrouded in mystery.

I planned on running something similar:

Snackbar Tourney

Faction: Rebel Alliance
Points: 394/400

Commander: Admiral Ackbar

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)

CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Leia Organa ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

1 Jan Ors ( 19 points)
4 A-Wing Squadrons ( 44 points)

Fleet created with Armada Warlords

I tried to keep the 4 ship activation, and a little first player bid. Leia's ship is just there to feed the AF2 commands, but can punch if need be.

I like that set up. It gets a little squishy but it's got enough support that I think it could work pretty well.

So, dropping the MC80 But gaining more fighters and a marginally better bid...

Plus I broke my rule of stripping the ships down to must haves by adding the XI7s and the Intel Officers, but I was influenced by the thread about Whaling

https://community.fantasyflightgames.com/topic/198846-on-whaling-taking-down-the-brace/

If I wanted to add more fighters or get a healthier bid I'd likely drop the XI7s. I think.

So the modded idea is...

My Acky Bracky Heart (ha!)

Faction: Rebel Alliance

Points: 395/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Minefields

[ flagship ] Assault Frigate Mark II B (72 points)

- Admiral Ackbar ( 38 points)

- Intel Officer ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)

- Intel Officer ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

1 HWK-290 ( 12 points)

2 X-Wing Squadrons ( 26 points)

3 A-Wing Squadrons ( 33 points)

Fleet created with Armada Warlords

Edited by RogueCommander

I feel like you need a place for home one.

Yeah, me too. That takes me back to the original.