Victories are amazing. Despite the lack of ECM their cost benift at Wave 2 improved significantly. Because it's cheap you have the potential to get massive synergy in upgrades.
The Doom Roller: VSDI, Dominator, Expanded Launcher, xi7, extras can include Intel Officer, Wulf. Use with Screed or Vader, 10 dice front arc, 5 from the side. 15 dice on a double tap! Don't forget Dominator can be used on squadron fire and out of any arc.
Wulf Carrier: Boosted Comms, Wulf, extras can include, Corruptor, Expanded Hanger (I prefer boosted), E-Armament.
Squdron Auto Damage: H9 Turbo, Warlord is auto damage for 1 blue dice. Extras include Quad Laser Turrets, Ruthless strategist for 2 auto damage
Ozzel is actually awsome with Vics. The best way to avoid damage is stay out of arc. If you can end a turn out of range I often stop at 0. So long as they don't move up close AND have first turn you will be fine.
You have two choices. Intercept or run.
Intercepting with a Victory involves knowing when a ship is going to turn. Knowing how to bait ships to turn into or away from you, where it will head, how to pick objectives either yours or theirs to direct their movement.
Running with a Victory involves hiding behind 3-4 bombers and rouges to punish pursuers.
I consider the most important aspect of flying a VSD is how to offset it. Never point it straight at an enemy, offset it so when you turn at spped 2 you will have a close range double arc AND you might even be able to fly past at speed two if you live.
Second is going first. Close range, slow, not survivable. I want to be able to shoot first in case the one shot of Doom Roller is all im going to get.
Dont want to be that guy, but your doom roller is 111 points already. The carnage of that close-range front arc is only existing on paper, as no rebell worth his salt will end up there, ever - let alone double-arcing anything, thats a wet dream never to materialize. And with wave 2 and the lack of ECM, you wont survive long enough to take any advantage from camping an objective.
Squadron auto-damage is 105, for 2 damage/turn at medium range. Plus, the second point of damage only applies if I have squadrons engaged with the targets, so that should be counted in as well. You could get two raider Is with a title and ordnance experts for 104..
The carrier is the only viable build in my opinion, though I would keep him even cheaper. Being points-effective is the only advantage of a VSD at the moment, and as upgrades are costed the same for each ship you are essentially losing that advantage the more upgrades you stack on it. Hangars or comms, finish.

