Well after reviewing many of the threads and comments I think the best thing for the Victory class is to be a support class vessel.
They fit perfectly as a carrier, Give them Expanded hangars , Wing commander, and a crap load of TIE Bomber squadrons and
you have a good fit. Currently playing a game where one of my Victory II's are utilized as a carrier. I also use them as they should be,
as an escort. Sure they are not speed demons but keep the ISD close and you have a nice wall of fire. That is the problem with the 400 point limit BS. Every ship has a purpose, a fleet needs the following : The Flag Ships( ISD II, MC80) ,
Ships of the Line(Assault Frigate MK I, II, III, ISD I, Dreadnaughts)
Support Class Ships (Nebulon B, Victory I , Gladiator SD )
Escort Class Ships ( Vindicator Heavy Cruiser, Nebulon B,
Victory II)
Fleet Picket's( CR-90 Corvette, Imperial Raiders)
ISD are not a rear area vessel, they are frontline combat units that are meant to be the " hammer's". Victory class SD are perfect
for planetary defence, or the flagship for patrol tasks. They would work well with a squadron of Vindicator Heavy Cruisers, or a squadron of Gladiators.
This is the one BIG fault I have with Armada, this concept of points and the you bring 400 points and I bring 400 points. It may be fun,
but it creates this problem: The company makes wave 1 , everybody uses them, wave 2 comes out, points are almost the same, some ships get set aside, wave three comes out points stay the same, wave 1 ignored, wave two used........see the problem. If the only group
that is the " majority players " follow the 400 point concept this game will probably not last. This game is meant to be a fleet action
IE) lots of ships, and fighters. I can see this with X-wing, that works fine, but Armada , I don't think so. The company should have made the game like the new Halo game. Lots of ships and no upgrades etc.