This got mentioned by someone else in one of the big threads that followed today's preview. It's buried and I'm too lazy to figure out who mentioned this.
The forced movement that a small ship makes when it receives its first tractor beam token is not an optional effect.
The attacker choose barrel-roll or boost and the one they picked fails. Do they then get to try the option that they didn't pick or does the target ship stay where it started?
What happens when there is no valid end position for the target ship?

Is this something that the current rules can handle or will it require a FAQ?