Using Tractor Beam when there are no legal boost or barrel-rolls available.

By WWHSD, in X-Wing Rules Questions

This got mentioned by someone else in one of the big threads that followed today's preview. It's buried and I'm too lazy to figure out who mentioned this.

The forced movement that a small ship makes when it receives its first tractor beam token is not an optional effect.

The attacker choose barrel-roll or boost and the one they picked fails. Do they then get to try the option that they didn't pick or does the target ship stay where it started?

What happens when there is no valid end position for the target ship?

swx41_tractorbeam-reference.png

Is this something that the current rules can handle or will it require a FAQ?

The only possible answer is that you'd just not do anything. If all three options are blocked, then the ship cannot move and that would be the end of the matter.


It would take a rather interesting game state to block absolutely everything, though, given obstacles don't have any impact. You'd need to have other ships parked in front of, and to either side of the target ship in such a way that the barrel roll cannot be done.

The article is confusing because it seems to suggest that you can boost or barrel roll someone onto an asteroid unless that's a mistake in the article. Edit: now I see you tiny text at the bottom. Awesome!

Edited by Darth Landy

It would take a rather interesting game state to block absolutely everything, though, given obstacles don't have any impact. You'd need to have other ships parked in front of, and to either side of the target ship in such a way that the barrel roll cannot be done.

Not that difficult if the target is flying in formation.

I believe that is the question I had asked in one of the other threads.

1. The card says the first time it gets a TB token it gets moved.

2. The TBed ship's opponent gets to pick which affect happens to the ship.

2.5. This is the first place a problem could occur. Does this back up and the opponent picks a different option or what?

3. Assuming that one block doesn't stop the affect what happens when all the possible movements are blocked?

4. Because of the Agility reduction there really isn't anyway to back completely out of this yet is still looks like some kind of movement is supposed to happen.

I believe that is the question I had asked in one of the other threads.

1. The card says the first time it gets a TB token it gets moved.

2. The TBed ship's opponent gets to pick which affect happens to the ship.

2.5. This is the first place a problem could occur. Does this back up and the opponent picks a different option or what?

3. Assuming that one block doesn't stop the affect what happens when all the possible movements are blocked?

4. Because of the Agility reduction there really isn't anyway to back completely out of this yet is still looks like some kind of movement is supposed to happen.

2.5 - Given the precedent set by every single other movement-based activity in the game, yes.

3 - If none of the options are possible, the ship stays where it is. There is literally no other way it could be resolved.

Sounds like the fairest way to play it.

3 - If none of the options are possible, the ship is destroyed

(We can but dream ...)

I believe that is the question I had asked in one of the other threads.

1. The card says the first time it gets a TB token it gets moved.

2. The TBed ship's opponent gets to pick which affect happens to the ship.

2.5. This is the first place a problem could occur. Does this back up and the opponent picks a different option or what?

3. Assuming that one block doesn't stop the affect what happens when all the possible movements are blocked?

4. Because of the Agility reduction there really isn't anyway to back completely out of this yet is still looks like some kind of movement is supposed to happen.

2.5 - Given the precedent set by every single other movement-based activity in the game, yes.

3 - If none of the options are possible, the ship stays where it is. There is literally no other way it could be resolved.

This is how I interpret it:

As it is not an action or a maneuvre, this would make it possible to boost or barrelroll twice.

I wonder if you can force a ship off the board? Like hitting a ship multiple times with an ion cannon. Even though an active ship cannot boost or BR off the board the Tractor Beam may be used to force someone 'over the edge'.

I wonder if you can force a ship off the board? Like hitting a ship multiple times with an ion cannon. Even though an active ship cannot boost or BR off the board the Tractor Beam may be used to force someone 'over the edge'.

No. If you could it would have specified same as it did for the obstacles rule.

I wonder if you can force a ship off the board? Like hitting a ship multiple times with an ion cannon. Even though an active ship cannot boost or BR off the board the Tractor Beam may be used to force someone 'over the edge'.

You couldn't push them over the egde, but you could put them in a position where they have no other choice next round, potentially, same as with Ions.

In terms of performing a barrel roll, there is standard way shown for small craft and there is a different way when using large craft (see YT-2400). Since it is the attacker's choice on doing the barrel roll and final placement, can the attacker use the large ship method on the small craft?

In terms of performing a barrel roll, there is standard way shown for small craft and there is a different way when using large craft (see YT-2400). Since it is the attacker's choice on doing the barrel roll and final placement, can the attacker use the large ship method on the small craft?

No. Small ships use the small ships method.

FFG may rule the ship is destroyed. Similar to the ruling for deploying fighters on the Gozanti if it's destroyed.

card text is very clear. nice if your highest player has got the tb and puts other player on a astroid other wise quite useless.

Just leaving this here for clarification as I got turned around about what the card says by reading the above posts ^

Reference card:

The first time a small ship receives a tractor beam token each round, the opposing player chooses one of the following effects:

- Perform a barrel roll using the {1 straight} maneuver template. The opposing player selects the direction of the barrel roll and the final position of the ship.

- Perform a boost using the {1 straight} maneuver template.

This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships).

The large red text appears at the bottom of the card in small black text. Because this is not an action or a maneuver it doesn't matter if your opponent is stressed, has previously performed a barrel roll action, has previously performed a boost action, or will overlap an obstacle. Ship bases are not obstacles so that makes sense to not allow overlapping (plus playing that out would be a nightmare).

If you were to fire on a boxed-in ship that has other ship bases preventing its boost or barrel roll the statement that "can cause the ship to overlap obstacles (but not other ships)" makes it clear that the ship does not move as you cannot complete the movement while obeying all the rules on the reference card.

*slight confusion*

Who decides where and how to move the enemy?
all the "opposing player" is freaking me out

is it the atacker or defender who's choosing?

*slight confusion*

Who decides where and how to move the enemy?

all the "opposing player" is freaking me out

is it the atacker or defender who's choosing?

The attacker.

The controller of the ship that fired the T-beam makes the decisions. I agree, the use of "opposing player" in this context is a little confusing.

If you are firing into a swarm like that and know it is getting blocked on movement, you're probably still going to take the shot because you are firing on Howlrunner and reducing her agility is good for the rest of your squadron. Just because the movement isn't the best option doesn't mean this isn't still a good tactic to use. I see no reason that this would destroy the ship, you chose this consequence when you initiated the beam... they jostle a bit, but mostly you make her less able to defend. Still a win. If she is isolated and you push her onto an asteroid, yes that is better, but it isn't the only effect in play.

Catching Soontir and flinging him into a rock, though, that is going to be a lot of fun and you are much less likely to be blocked on him unless he messed up and landed right in the middle of your ships. If you don't have another shot from your other ships, why aren't you using your primary?

It really seems like everybody is focusing on the possibility of tractoring ships onto obstacles as the primary benefit of the upgrade. I just don't see that happening enough to make it useful. Range and arc control is going to be a much bigger element of the T-Beams effects, the occasional times you get to land them on a rock will be just gravy.

From my point of view.

I think you're right about that. The ability to move the target around and possibly into the range of more of your ships could be a great thing. Not to mention a lot of fun.

It really seems like everybody is focusing on the possibility of tractoring ships onto obstacles as the primary benefit of the upgrade. I just don't see that happening enough to make it useful. Range and arc control is going to be a much bigger element of the T-Beams effects, the occasional times you get to land them on a rock will be just gravy.

From my point of view.

From admittedly brief experience giving it a shot, range and arc control is a huge part of it - but the agility penalty is also a huge deal. Force a hit through on a high agility ace like Soontir somehow, and all of a sudden he is a 3 hull 2 agility expanding cloud of debris. The obstacles were pretty much incidental.

I wanna try it out with bombs, though.

Edited by thespaceinvader

It really seems like everybody is focusing on the possibility of tractoring ships onto obstacles as the primary benefit of the upgrade. I just don't see that happening enough to make it useful. Range and arc control is going to be a much bigger element of the T-Beams effects, the occasional times you get to land them on a rock will be just gravy.

From my point of view.

My Generic yt2400 with Tractor and outrider would like to dissagree.

It really seems like everybody is focusing on the possibility of tractoring ships onto obstacles as the primary benefit of the upgrade. I just don't see that happening enough to make it useful. Range and arc control is going to be a much bigger element of the T-Beams effects, the occasional times you get to land them on a rock will be just gravy.

From my point of view.

My Generic yt2400 with Tractor and outrider would like to dissagree.

I murder everything else, it's now almost impossible for you to do any damage to me. I win almost by default.

You're paying more than 1/3 of your list for a ship which does almost no damage by itself (none at all to big ships) and has to get incredibly lucky to kill even a small ship on its own. It's a support ship, sure, but that's a LOT of points to pay for a support ship. I won't deny it'll be an effective support ship, but... I wouldn't do it, myself.