Has anyone considered capping the maximum parry and reflect in their games?
Inquisitors can weigh in at 5, IIRC, and are supposed to be dangerous opponents.
However, a character who digs into multiple saber trees, could easily blow past that.
It seems like it would become both unwieldy and redundant at a certain point.
It also injects bizarre costing scenarios.
To wit, a Makashi duelist with Parry-5 paid 25 points to progress from 4 to 5.
But, as soon as they dig into another tree, they pay 5 points to progress from 5 to 6..
I've been contemplating a limit for parry and reflect in my games - though I'm not sure what that limit would be (6).
If so, I would probably let players skip those talents as they progress through other trees.
Thoughts?