Can tractor beam movement apply the obstacle effects?

By Glucose98, in X-Wing

I'm wondering if the effects of an obstacle take place as a result of movement by a tractor beam attack?

Rules reference -- Obstacles

When a ship executes a maneuver, if its base or maneuver template overlaps an obstacle token, it executes its maneuver as normal but suffers an effect based on the type of obstacle:

Asteroid: The ship must skip its “Perform Action” step this round. After skipping the “Perform Action” step, it rolls one attack die. On a [hit] result, the ship suffers one damage; on a [crit] result, it suffers one critical damage. While a ship is overlapping an asteroid, it cannot perform any attacks

Debris Cloud: After the “Check Pilot Stress” step, the ship receives one stress token. After the “Perform Action” step, it rolls one attack die. On a [crit] result, the ship suffers one critical damage. The ship can still perform attacks

Tractor Beam Rules

This is not an action or a maneuver; and can cause the ship to overlap obstacles (but not other ships)

The question is -- since the tractor beam movement is NOT a maneuver, can it trigger the obstacle effects?

EDIT: Bleh, nevermind. Didn't read your whole post.

Edited by MegaSilver

The bottom of the reference card would like to dispute that.

Using the maneuver templates does not make it a maneuver.

If it was just that, Barrel Roll and Boost would be manuevers.

Plus what Sergovan said.

Edited by Ixidor

The question is -- since the tractor beam movement is NOT a maneuver, can it trigger the obstacle effects?

The tractor beam movement IS a maneuever:

swx41_tractorbeam-reference.png

So yes, the obstacle effects are applied. It's mentioned in the article, as well.

Bottom of the card says otherwise.

Also the article states it using 'following round'

meaning that if you catch your opponent's ship in the right spot, you can potentially deny it the chance to fire and perform actions in the following round.

Beat me to it before I could edit it.

"Maneuver Template" is not the same as maneuver.

As far as I can tell, you do not roll for damage or gain a stress, but you lose your attack as that is a "while" effect. (And it potentially sets up obstructed shots, and damage stress the following turn).

If they want it to work that way they need to massively rewrite the obstacle rules.

"Maneuver Template" is not the same as maneuver.

As far as I can tell, you do not roll for damage or gain a stress, but you lose your attack as that is a "while" effect. (And it potentially sets up obstructed shots, and damage stress the following turn).

If they want it to work that way they need to massively rewrite the obstacle rules.

My only counter to that is -- overlapping an asteroid is part of the asteroid's obstacle effect, which wouldn't be applied.

Whether or not they take the damage from being rolled or boosted onto a rock, it absolutely denies the attack, because that is independent of the maneuver related rule.

Well, the article clearly seems to think you do, so probably not.

Seriously though, I tend to think that they will FAQ it to say that it DOES trigger. We'll just have to wait and see.

"Maneuver Template" is not the same as maneuver.

As far as I can tell, you do not roll for damage or gain a stress, but you lose your attack as that is a "while" effect. (And it potentially sets up obstructed shots, and damage stress the following turn).

If they want it to work that way they need to massively rewrite the obstacle rules.

I don't think it's a "massive rewrite", they just need to remove the qualifiers like "When a ship performs a maneuver" in a couple spots and it would make the rules match the article. Having generic rules for what happens when you overlap obstacles instead of specific rules for overlapping during maneuvers would streamline things a bit.

Edited by WWHSD

Well, the article clearly seems to think you do, so probably not.

Seriously though, I tend to think that they will FAQ it to say that it DOES trigger. We'll just have to wait and see.

I don't think the article does.

Article: Forcing your opponent's ship through this boost or barrel roll does not count as an action or a maneuver, and you can force the ship to overlap obstacles, meaning that if you catch your opponent's ship in the right spot, you can potentially deny it the chance to fire and perform actions in the following round.

Round : A single game round consists of four phases resolved in the following order: Planning phase, Activation phase, Combat phase, End phase. The first round begins after setup is completed.

EDIT: -- nevermind -- I'm guessing following round is attached to 'perform actions' and not 'chance to fire' -- ambiguous

Edited by Glucose98

It should trigger (and will surely be errated) because that would be the biggest fun (and advantage) of the tractor beam. Against tractor beam the opponents must choose his maneuvers more carefully and try to stay in greater distance to asteroids than usual. e

Well, the article clearly seems to think you do, so probably not.

Seriously though, I tend to think that they will FAQ it to say that it DOES trigger. We'll just have to wait and see.

I don't think the article does.

Article: Forcing your opponent's ship through this boost or barrel roll does not count as an action or a maneuver, and you can force the ship to overlap obstacles, meaning that if you catch your opponent's ship in the right spot, you can potentially deny it the chance to fire and perform actions in the following round.

Round : A single game round consists of four phases resolved in the following order: Planning phase, Activation phase, Combat phase, End phase. The first round begins after setup is completed.

It's the next line:

"Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

That implies that there will be multiple collisions that will require your opponent to roll for damage.

I don't think the article does.

Article: Forcing your opponent's ship through this boost or barrel roll does not count as an action or a maneuver, and you can force the ship to overlap obstacles, meaning that if you catch your opponent's ship in the right spot, you can potentially deny it the chance to fire and perform actions in the following round.

Round : A single game round consists of four phases resolved in the following order: Planning phase, Activation phase, Combat phase, End phase. The first round begins after setup is completed.

That is what everyone is talking about when discussing this issue.

Edit: grumble, grumble, grumble bloody ninja's

Edited by Forgottenlore

Yeah, but as I've thought about it more, we had this similar fiasco with the K-Wing where the article got it wrong. As it reads, you don't take obstacle damage but you won't be able to shoot.

All the more reason to take debris. (I prefer them over asteroids anyway, but yeah.)

Yeah, but as I've thought about it more, we had this similar fiasco with the K-Wing where the article got it wrong.

Well, the article clearly seems to think you do, so probably not.

If it's not an action or maneuver can we throw ships off the board?

If it's not an action or maneuver can we throw ships off the board?

Nope. You cannot boost or barrel roll off the board, and the Tractor Beam is still bound by that rule.

You can, however, put them into a position such that they can't avoid going off the board next turn, so it's possible to do it indirectly.

If it's not an action or maneuver can we throw ships off the board?

Doubtful. The card specifies 'even onto an asteroid' which overwrites the usual rule about no-obstacles (in the same way Dash's text does for him). It doesn't say 'even onto an asteroid or off the board', so the board restriction presumably still applies.

the card says it can overlap an obstacle. the only rule for overlapping obstacles requires a maneuver.

I expect the wave 8 realease faq to allow the effects, but could be wrong

The question is -- since the tractor beam movement is NOT a maneuver, can it trigger the obstacle effects?

The tractor beam movement IS a maneuever:

swx41_tractorbeam-reference.png

So yes, the obstacle effects are applied. It's mentioned in the article, as well.

Bottom of the card says otherwise.

Also the article states it using 'following round'

meaning that if you catch your opponent's ship in the right spot, you can potentially deny it the chance to fire and perform actions in the following round.

As if FFG's spoiler articles have never been wrong about rules before. :P

"Maneuver Template" is not the same as maneuver.

As far as I can tell, you do not roll for damage or gain a stress, but you lose your attack as that is a "while" effect. (And it potentially sets up obstructed shots, and damage stress the following turn).

If they want it to work that way they need to massively rewrite the obstacle rules.

I see it exactly the same way. You don't roll for damage when placing the ship on the asteroid, but the ship will not be able to shoot because of what ID says here (and it's in the article too). If the maneuver template overlaps during its next activation however, the ship will roll for damage and get no action!

Edited by ForceM

It seems obvious to me that:

The person controlling the Tractor Beam decides the side and movement of the barrel roll. Doesn't really matter for the boost as it is only a one straight, cannot do bank moves with a tractor beam. (Also, Lt. Lorrir cannot receive a stress to change the barrel roll template either.)

If you are T-Beamed on to a rock, roll a damage dice as normal, suffer any damage and then you cannot shoot (assuming you haven't shot already). If your movement template overlaps the rock in the next phase then you roll again, suffer any damage and lose your action as normal.

If you are T-Beamed on to a debris field, you roll a damage dice, suffering any critical result rolled and receive a stress token (then resolve any effects that happen due to receiving a stress such as Soontir Fel ability or Jek Porkins). If in the next phase you overlap it again, repeat the process.

You cannot perform a one straight boost off the board as a result of a T-Beam attack but you can move them closer. You cannot barrel roll someone off the board but you can barrel roll them closer. You cannot boost or barrel roll a large base ship. (huge ships will be able to however. Huge ships will remain immune to Tractor Beams).

(as a side point):

Yes, Electronic Baffle should have included tractor beam tokens in its area of effect, it doesn't though and now never will. Blame the playtesters who didn't actually want to use that waste of a card.

No, Xizor cannot pass on the tractor beam token.

Yes, if hit by a tractor beam attack you remove your stealth device as you are considered "hit" by the attack. (Same as Lt. Blount).

If you are T-Beamed on to a rock, roll a damage dice as normal, suffer any damage and then you cannot shoot (assuming you haven't shot already). If your movement template overlaps the rock in the next phase then you roll again, suffer any damage and lose your action as normal.

If you are T-Beamed on to a debris field, you roll a damage dice, suffering any critical result rolled and receive a stress token (then resolve any effects that happen due to receiving a stress such as Soontir Fel ability or Jek Porkins). If in the next phase you overlap it again, repeat

The preview article is, at the moment, in disagreement with the rules. FFG may change the rules so that it does work this way--there's never been a way to get on an obstacle other than maneuvering, before--but at the moment, the rules are clear.

huge ships will be able to however. Huge ships will remain immune to Tractor Beams).

There is currently no way for a Huge ship to mount a Tractor Beam.

Yes, Electronic Baffle should have included tractor beam tokens in its area of effect...

Why?

...it doesn't though and now never will. Blame the playtesters who didn't actually want to use that waste of a card.

There are at least three bad assumptions here: that Electronic Baffle wasn't playtested, that the playtesters are in the driver's seat when it comes to design, and that Electronic Baffle is a waste of a card.