So my LFGS has quite a few tables set up for Warhammer with varying terrain and lots of play space. And I thought it would be fun to play Imperial Assault skirmish on one of these maps. So a friend and I decided to give it a try. We each built an army of 100 points and built a larger command deck. We learned though, that the command deck doesn't need to be any bigger, and next time we'll keep it at the same size and probably even draw an extra card per round.
So how did we make a grid based game fit on a gridless field? We changed speed into inches and doubled it. So a speed 4 could move 8 inches with a move action. Difficult terrain areas existed and all elevation changes counted as difficult terrain. Line of site was determined by a straight line from the middle of the attacking fig to the target fig. If the target was at least 50% visible, you could draw line of site. Accuracy was also doubled after dice rolls. All range requirements were rounded up if it was an odd number. Say 7 inches between figures requires you to achieve 8 accuracy. Achieving 8 accuracy is only rolling a 4 accuracy with the dice. Figures with high ground over others had "advantage". They gain one extra block when being attacked by figures below them and gain pierce one when attacking figs below them. Trees were objects that didn't block line of sight but reduced accuracy by 2.
It was a long game, but ultimately it was pretty fun. There still might be some changes we make, but all in all it worked pretty well. I did happen to snap a pic of the battle although it's a little blurry.
I didn't have enough figs to truly fill the rebel army my friend built, so we used some HK's to take the place of Echo base troopers and some Sabs. Also had some Wookie Sabs as I only have the one expansion of them as well.
