Tractor beam

By Smuggler, in X-Wing Rules Questions

So the full extent of the tractor beam has finaly been revealed (or the tractor beam token I should say).

https://www.fantasyflightgames.com/en/news/2016/1/12/tricks-traps-and-tractor-beams/

It is similar in wording the the ion reference card. Now My question is, will it work the same as the ion in that it takes effect the round after it is received if it is received after the combat phase (Coran Horn could acomplish this)? Or is the token removed befor it has any effect?

My reading of the ion card was that it introduced specila rules to each phase to follow when ever you got to that phase with an ion token, that interpretation was kind of voided by the answeres we got from FFG regarding various tricky ways to receive ion tokens at various stages of the round.

says it on the Rules card for tractor tokens, That turn do those things, COMBAT phase reduce agility End phase drop the token. if its a small ship boost it or BR it.

Corran cant mount a cannon, so no he couldn't.

As for the effects, the article is fairly clear in that the movement effect happens immedately. The agility loss removes end of round, period.

Edited by Ralgon

Corran cant mount a cannon, so no he couldn't.

As for the effects, the article is fairly clear in that the movement effect happens immedately. The agility loss removes end of round, period.

It seems the agility loss happens the moment the ship is assigned a tractor beam token. The tractor beam attack itself isn't going reduce the agility, but if the attack hits you assign a token and then everyone attacking after that gets to benefit from it.

Edited by Parravon

I'm not sure my point got across. I was trying to compare with ion token where the card says to do a white forward in the activation phase if you have a token. But as I recall, there was a ruling from the powers that be saying that if you receive the ion token between setting your dial and activating, you ignore that and execute the chosen maneuver as normal and then keep the token for an other round.

Somehow I got it into my head that the E-Wing had a cannon slot. My mistake.

So then it's probobly not going to be an issue and we can just do what the reference card says if ever we have a tractor beam token.

I'm not sure my point got across. I was trying to compare with ion token where the card says to do a white forward in the activation phase if you have a token. But as I recall, there was a ruling from the powers that be saying that if you receive the ion token between setting your dial and activating, you ignore that and execute the chosen maneuver as normal and then keep the token for an other round.

Somehow I got it into my head that the E-Wing had a cannon slot. My mistake.

So then it's probobly not going to be an issue and we can just do what the reference card says if ever we have a tractor beam token.

I don't think it's unclear how to treat it - immediately when you get it, your opponent makes you do a boost/br of their choice, then until it is discarded in the end phase you get -1 agility. It doesn't seem to have any kind of conflict about how to resolve it unless it becomes possible somehow to get one mid-movement, at which point it gets a little complex potentially.

I'm not sure my point got across. I was trying to compare with ion token where the card says to do a white forward in the activation phase if you have a token. But as I recall, there was a ruling from the powers that be saying that if you receive the ion token between setting your dial and activating, you ignore that and execute the chosen maneuver as normal and then keep the token for an other round.

Somehow I got it into my head that the E-Wing had a cannon slot. My mistake.

So then it's probobly not going to be an issue and we can just do what the reference card says if ever we have a tractor beam token.

I don't think it's unclear how to treat it - immediately when you get it, your opponent makes you do a boost/br of their choice, then until it is discarded in the end phase you get -1 agility. It doesn't seem to have any kind of conflict about how to resolve it unless it becomes possible somehow to get one mid-movement, at which point it gets a little complex potentially.

I can't see how it can get complex if you get one before moving. It doesn't impact your dial or maneuver, so you'd just do the forced boost/roll, then move as normal.

I'm not sure my point got across. I was trying to compare with ion token where the card says to do a white forward in the activation phase if you have a token. But as I recall, there was a ruling from the powers that be saying that if you receive the ion token between setting your dial and activating, you ignore that and execute the chosen maneuver as normal and then keep the token for an other round.

Somehow I got it into my head that the E-Wing had a cannon slot. My mistake.

So then it's probobly not going to be an issue and we can just do what the reference card says if ever we have a tractor beam token.

I don't think it's unclear how to treat it - immediately when you get it, your opponent makes you do a boost/br of their choice, then until it is discarded in the end phase you get -1 agility. It doesn't seem to have any kind of conflict about how to resolve it unless it becomes possible somehow to get one mid-movement, at which point it gets a little complex potentially.

I can't see how it can get complex if you get one before moving. It doesn't impact your dial or maneuver, so you'd just do the forced boost/roll, then move as normal.

I didn't say before movement, I said mid movement ;) i.e. if there was some putative tractor bomb or something that detonated when your template was over it - but I assume (or hope) in that instance that it would apply to token either before or after the move was completed, so it actually wouldn't matter.

Well the timing at the moment is you get shot by the tractor beam during the Combat phase and the forced move is immediate, so it shouldn't be an issue.