Panic Attack 2.0

By Agemman, in X-Wing Squad Lists

2xBlue Squaddie

-Tractor Beam

-FCS

Gold Squaddie

-TLT

-R3A2

-BTLA4

Gold Squaddie

-TLT

Basically they fly in a tight formation with the bees in front and the ys on the rear and as soon as something lands at range 3 from them they **** it up majestically

The same thought just occurred to me (and probably everyone), but I opted for a version with a bit more control.

100 points

PILOTS

Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Gold Squadron Pilot (23)
Y-Wing (18), Ion Cannon Turret (5)

Blue Squadron Pilot (25)
B-Wing (22), Fire-Control System (2), Tractor beam (1)

Blue Squadron Pilot (26)
B-Wing (22), Tractor beam (1), B-Wing/E2 (1), Tactician (2)

I'm looking forward to

Scimitar

Rebel captive

Tactician

Tie shuttle title

Scimitar

Mara jade

Tactician

Tie shuttle title

Scimitar

Intel agent

Tactician

Tie shuttle title

Vessery

Crackshot

Defender title

Tractor beam

Pretty sure we're well beyond 2.0 at this point. :P

What if i trade the Gold Squaddie with TLT only and the FCSs to put in Biggs with IA and R2F2 (or any other astromechs except R2D2) ?

Well. Those lists look... fun.

This is a bit of an off-the-cuff list, but here's a possible counter to it.

A-Wing: · Tycho Celchu (26)

Veteran Instincts (1)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Push The Limit (3)

B-Wing: · Keyan Farlander (29)

Veteran Instincts (1)

Fire Control System (2)

B-Wing/E2 (1)

· Hera Syndulla (1)

Attack Shuttle: · Ezra Bridger (20)

Wired (1)

Twin Laser Turret (6)

Stealth Device (3)

· Kanan Jarrus (3)

Edited by McQuirk

Well. Those lists look... fun.

This is a bit of an off-the-cuff list, but here's a possible counter to it.

A-Wing: · Tycho Celchu (26)

Veteran Instincts (1)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Push The Limit (3)

B-Wing: · Keyan Farlander (29)

Veteran Instincts (1)

Fire Control System (2)

B-Wing/E2 (1)

· Hera Syndulla (1)

Attack Shuttle: · Ezra Bridger (20)

Wired (1)

Twin Laser Turret (6)

Stealth Device (3)

· Kanan Jarrus (3)

Yeah that makes the stresshog less dangerous but preventing you from performing red maneuvers is still a pretty big deal considering this is a list i want to joust with. Also tractor beams mess with you big time

You have to hit me first... :-P

Like I said, a quick off-the-cuff list that no doubt can be improved. But yeah, fair comment. I'm not sure about the counter to Tractors yet. The basic idea here was that all of these ships have an advantage or reduced penalty for being stressed, so Tycho can still do actions, he just can't K-turn, Keyan is the Honey Badger of stress mitigation - he gives zero ***** about stress, since he can do reds with Hera and doesn't need actions. Ezra is the bit I'm not sure on. He's quite tanky when stressed but the dice can still royally ruin him. Kanan is there to help with that.

To be honest, my thinking about tractor beams is: don't get shot by them. Easier said than done, of course...

Yeah that makes the stresshog less dangerous but preventing you from performing red maneuvers is still a pretty big deal considering this is a list i want to joust with. Also tractor beams mess with you big time

You have to hit me first... :-P

Like I said, a quick off-the-cuff list that no doubt can be improved. But yeah, fair comment. I'm not sure about the counter to Tractors yet. The basic idea here was that all of these ships have an advantage or reduced penalty for being stressed, so Tycho can still do actions, he just can't K-turn, Keyan is the Honey Badger of stress mitigation - he gives zero ***** about stress, since he can do reds with Hera and doesn't need actions. Ezra is the bit I'm not sure on. He's quite tanky when stressed but the dice can still royally ruin him. Kanan is there to help with that.

To be honest, my thinking about tractor beams is: don't get shot by them. Easier said than done, of course...

There are loads of new possibilities for stress/control though.

It's effective, that's for sure. Shutting down manoeuvres and actions while mucking up the positioning of enemy ships at the same time seems powerful. Just watch out for arc dodgers I think.

Pancakes are in serious trouble with tractors floating around.