Indeed. You point, I punch. BUTT KICKING - FOR GOODNESS!
Edited by FTS GeckoBaffled by Electronic Baffle
Didn't read everyone comments but what about having it on 4 blue squadron.
Do a 1 turn or kturn take 1 dmg and no stress
And if eBaffle becomes prevalent, Ion Pulse Missiles become more relevant. The defender might be tempted to take one extra damage to stop an ion effect, but would he take two extra to stop both ions?
And if eBaffle becomes prevalent, Ion Pulse Missiles become more relevant. The defender might be tempted to take one extra damage to stop an ion effect, but would he take two extra to stop both ions?
I don't think this is really that accurate. If you pulse missile my shuttle I'll just take the ionizing and not care. I think if pulse missiles come back its because of guidance chimps.
And if eBaffle becomes prevalent, Ion Pulse Missiles become more relevant. The defender might be tempted to take one extra damage to stop an ion effect, but would he take two extra to stop both ions?
I don't think this is really that accurate. If you pulse missile my shuttle I'll just take the ionizing and not care. I think if pulse missiles come back its because of guidance chimps.
Large ships sure, but small ships with system slots? A damage and an ion leading to more damage next turn, or two damage now with an escape next turn is where eBaffle comes in... add ion pulse and it's 1 damage and ion vs 3 damage now.
Which ships with a Systems Slot are more scared of Ion and Stress than they are of 1 point of damage?
Shuttle hates stress for mobility purposes, but I really see this as a boon for the Virago, and for generic pilots across the board.
Also for B-Wings vs control lists.
Oh man! too bad Xizor states "When Defending". I would have just Baffled all my hits onto a poor Yv-666 and made him a strange Tycho.
I'm very interested in trying this on several Lambdas at once. I could see four baffled Lambdas and an Academy TIE being a bear to fly against. Or maybe go full shenanigans and drop the TIE, give one EU, int agent, Mara Jade, and ion projectors, and toss tactician onto one of the others.
Edited by LochlanIG-88 is super-excited for this card.
Am I the only one who thinks that this "upgrade" is a completely utterly situational one
that takes up THE slot of awesome goodness?
Am I the only one who thinks that this "upgrade" is a completely utterly situational one
that takes up THE slot of awesome goodness?
Depends on the ship.
On a Lamb or an Aggressor, you can be reliably assured of at least one or two uses per game. Combat shuttles in particular are sure to make a comeback.
For Aggressors, you can do some truly amazing things that you wouldn't otherwise be able to do with this card (an S-loop or K-turn with a boost at the end of it creates some very interesting board positions). Aggressors don't like giving up HP, but if it's the choice between giving up HP or getting shot at, it's an easy choice. For Aggressors, it is also insurance against the worst kind of list you can see: a stress control list. I will happily take one stress and one damage to avoid being double stressed by R3-A2 (the putz).
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I kind of love the fact that FFG's business model is benefited by making all ships viable, and by fixing old ships.
Love shuttles? You'll want to buy a Punishing One expansion to get this upgrade which makes them WAY better!
Never flown a shuttle because you've heard bad things about the dial? Good news, the Punishing One you just bought has an upgrade that really goes a long way to fixing it, so now you can buy that Lambda Shuttle you've never pulled the trigger on!
We get well balanced ships, they get to keep plundering our wallets, and a good time was had by all.
Edited by CBMarkhamAs a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I actually like these cheap medium power situational upgrades. Not using the sensor anyway? Baffle if you're tanky and could occasionally use to ignore reds (shuttle/bwing). Opportunity cost is almost 0 there so it's prefect, unlike on Brobots imo.
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I do agree that this is not really worth taking on most ships. But this on its own does almost as much for lambda maneuverability as adv sensors + EU (you aren't as fast, but you can perform a hard turn/stop every round), and it costs 6 points less.
Am I the only one who thinks that this "upgrade" is a completely utterly situational one
that takes up THE slot of awesome goodness?
Depends on the ship.
On a Lamb or an Aggressor, you can be reliably assured of at least one or two uses per game. Combat shuttles in particular are sure to make a comeback.
For Aggressors, you can do some truly amazing things that you wouldn't otherwise be able to do with this card (an S-loop or K-turn with a boost at the end of it creates some very interesting board positions). Aggressors don't like giving up HP, but if it's the choice between giving up HP or getting shot at, it's an easy choice. For Aggressors, it is also insurance against the worst kind of list you can see: a stress control list. I will happily take one stress and one damage to avoid being double stressed by R3-A2 (the putz).
I think the real kicker for it on the Lambda is that it's just so cheap. The Lambda can fake getting some maneuverability with an Engine Upgrade and/or Advanced Sensors. Those are 3 and 4 points, respectively. The eBaffles give you a lot of the advantages of both of those upgrades for a single point (and some hit points). It allows you to retain the Lambda's absurdly good jousting efficiency, and gives you some maneuver tricks on top of it all.
I kind of love the fact that FFG's business model is benefited by making all ships viable, and by fixing old ships.
Never heard it put quite that way before, but your right.
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I do agree that this is not really worth taking on most ships. But this on its own does almost as much for lambda maneuverability as adv sensors + EU (you aren't as fast, but you can perform a hard turn/stop every round), and it costs 6 points less.
Agreed. Previously, a lambda needed to be 28pts to be semi effective in staying on target, and even then it was kinda clunky, because it needed a LOT of empty board space to pull the boost, then hard 2 effectively. Holding position denies your opponents space needed to maneuver their ships, still grants you your action for the turn, and all for the low-low cost of 1pt and 1HP! What a bargain!
Edit: FYI, that focus token you took by retaining your action from the hard stop maneuver, when you paid 1HP? That'll probably either save you 1 point of damage at some point on a defense roll, or deal one point of damage at some point during an offense roll. Either way, pays for itself, and has the added benefit of increasing your options because you're not going into the next turn stressed! YOU CAN'T AFFORD NOT TO!!
Edited by CBMarkhamCan't really say I still believe in lambda "Space cow list"
It's like BBBB, a great memory from the past, murdered by Whisper, defiled by ace-lists and completely obliterated with the creation of TLT
*hopes to the printed God that one day dogfight will be 120 points, where tons of tokens don't win games and regening 1 shield per turn isn't enough to win the game without thinking
*hopes to the printed God that one day dogfight will be 120 points, where tons of tokens don't win games and regening 1 shield per turn isn't enough to win the game without thinking
Why wouldn't people just add 20 extra points of value and make the same things true at 120 as 100, assuming you believe that tokens and regen are both unstoppable and mindless.
*hopes to the printed God that one day dogfight will be 120 points, where tons of tokens don't win games and regening 1 shield per turn isn't enough to win the game without thinking
Why wouldn't people just add 20 extra points of value and make the same things true at 120 as 100, assuming you believe that tokens and regen are both unstoppable and mindless.
Yeah, increasing the point limit won't make swarms more powerful, because Margin of Victory is what's biasing tournament play towards putting your squad points into as few ships as possible. You'll just see people using double 60-point ship lists and triple 40-point ship lists, rather than double 50-point ship lists and triple 33-point ship lists. The aces will just have more and/or stronger upgrades, which means even more tokens and regeneration.
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I can. Stress.
Advanced Sensors is amazing on Brobots... until you end up with multiple stress tokens. This is irritatingly common these days given how criminally easy it is for Rebels to build stress control lists. FCS is probably the best system for Brobots expressly because it doesn't care about stress.
IMHO, the Baffles have an advantage over FCS on Brobots: they offer both defensive (against stress builds) and offensive (for K-turns and S-loops and Glitterstim and Inertial Dampeners) flexibility. The ability to do something that would ordinarily cause me stress, then shrug it off with a point of damage that I can later regen with IG-88A is pretty amazing.
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I can. Stress.
Advanced Sensors is amazing on Brobots... until you end up with multiple stress tokens. This is irritatingly common these days given how criminally easy it is for Rebels to build stress control lists. FCS is probably the best system for Brobots expressly because it doesn't care about stress.
IMHO, the Baffles have an advantage over FCS on Brobots: they offer both defensive (against stress builds) and offensive (for K-turns and S-loops and Glitterstim and Inertial Dampeners) flexibility. The ability to do something that would ordinarily cause me stress, then shrug it off with a point of damage that I can later regen with IG-88A is pretty amazing.
maybe so.
but by far not a single loss against stress-rebels. big ship boost is the king when dealing with pesky stress-dealers
and no stresser save for miranda doni ever survived longer than 2 turns of predator-mangling
KILL ALL HUMANS
As a dedicated carb-bro player I can't imagine a situation where it's better than Adv Sensor or FCS
and most other sensor-slot users have better use for it anyway (or value their HP too much)
I can. Stress.
Advanced Sensors is amazing on Brobots... until you end up with multiple stress tokens. This is irritatingly common these days given how criminally easy it is for Rebels to build stress control lists. FCS is probably the best system for Brobots expressly because it doesn't care about stress.
IMHO, the Baffles have an advantage over FCS on Brobots: they offer both defensive (against stress builds) and offensive (for K-turns and S-loops and Glitterstim and Inertial Dampeners) flexibility. The ability to do something that would ordinarily cause me stress, then shrug it off with a point of damage that I can later regen with IG-88A is pretty amazing.
Yes but you also have to intentionally take damage to use it. Situationally it's excellent but if IG88B is on the table then FCS is normally going to be a better choice. I agree that it can be very good on them but you may need to build them out around that ability and forego some typical setups to get the most out of it.
I love the addition to the shuttle, that is pretty clear.
I also think it might be a decent Keyan Farlander insurance policy. Getting a stress on him and not coming up with a shot can totally take him out of the fight. I'd take a damage if I missed on a guess and needed options for next turn.