Baffled by Electronic Baffle

By WWHSD, in X-Wing

I was a little disappointed by Electronic Baffle. If it were free and I didn't have a use for a System slot it would be a great card to bring just in case, but it seems overly situational to cost a point and be a System slot.

swx41_electronic-baffle.png

What are some good uses for this card? The best suggestion I've seen so far is to smack it on Yorr to let him hoover up an endless amount of stress (well, not exactly endless).

Are there any other ways to use this card that make taking damage to get rid of stress or ion tokens worth doing on a regular basis?

Edited by WWHSD

basically the only use is for a 4-lom (crew) on a Misthunter that doesn't utterly **** you over; just mostly

I think the image is a good clue.

With PTL, R2D2 on an E-Wing? I got nothing.

K-turn or s-loop your brobots with (relative) impunity.

It's a very good card because it will deny your opponent their attempt to control you. Which would undoubtedly cost you more than one damage.

With PTL, R2D2 on an E-Wing? I got nothing.

move, r2-d2, ptl, baffle = 1 free damage for opponent

r2-d2 kicking in before baffle kinda negates any potential synergy

Captain Yorr + Electronic Baffle is a range-2 bubble of stress immunity for your other ships. Because you can remove each stress as it comes in, Yorr can tank any amount of stress (until he blows up). Seems like a pretty hard counter to stressbot for Imps.

Jan Ors, Elusiveness, and Opportunist aren't limited to once per round. They can't be used if you have stress. Using Electronic Baffles will allow you to use these abilities more than once in a round.

EDIT: I'm not sure why I thought Jan Ors had a system slot.

Edited by WWHSD

Budget Whisper? Nope. not enough hit points...

Budget Corran? FCS is just too good.

Ghost? Got enough toys to ignore stress and FCS again...

Deathrain? I think Enhanced Scopes is the way to go there but might allow you to drop a Conner Net when stress would normally shut you down.

Honestly this isn't a crazy way to let the lambda turn around in just 2 turns. Take a damage to make the hard 2 white? Seems solid.

With PTL, R2D2 on an E-Wing? I got nothing.

move, r2-d2, ptl, baffle = 1 free damage for opponent

r2-d2 kicking in before baffle kinda negates any potential synergy

Only if you use baffle constantly. If you have a few points left open and were already looking at shield regen it could be useful on smaller ships. On larger ships like IG-2000 it will probably be more effective, they have more health and cost more points so taking one damage to not get screwed over by stress or ion is a better trade.

I like it on B-wings. I'd much rather be able to do a red and Baffle a damage to allow me to Barrel Roll to arc dodge or provide a better block. Anything with 3 dice primary at range 1 is gonna hurt pretty bad.

This makes the Lambda Shuttle viable for 22 points. Hard turns and full stops, still get your action. Use judiciously.

A Cutlass could K-turn and drop mines, approximating a, cheaper Deathrain. I like the Lambda, though, really. Opens up a lot of options.

Don't forget this works for all red maneuvers. So for instance you could have a Punisher doing a 4-K then dropping a proximity mine.

Even Corran Horn might like this a bit. One of his big weaknesses was not being able to K-turn. At the cost of 1 shield, you can K-turn now and still get focus + evade (assuming you don't evade the turn before).

With PTL, R2D2 on an E-Wing? I got nothing.

move, r2-d2, ptl, baffle = 1 free damage for opponent

r2-d2 kicking in before baffle kinda negates any potential synergy

R2-D2 is to recover during next round.

With PTL, R2D2 on an E-Wing? I got nothing.

move, r2-d2, ptl, baffle = 1 free damage for opponent

r2-d2 kicking in before baffle kinda negates any potential synergy

Only if you use baffle constantly. If you have a few points left open and were already looking at shield regen it could be useful on smaller ships. On larger ships like IG-2000 it will probably be more effective, they have more health and cost more points so taking one damage to not get screwed over by stress or ion is a better trade.

VCX-100 too?

(r2d2 crew to recover :D)

I like it. I've been forced, with an ion effect, into bumping another ship and unable to fire... twice. This may help that. Some players may never need this card but it's still a good option.

With PTL, R2D2 on an E-Wing? I got nothing.

move, r2-d2, ptl, baffle = 1 free damage for opponent

r2-d2 kicking in before baffle kinda negates any potential synergy

Only if you use baffle constantly. If you have a few points left open and were already looking at shield regen it could be useful on smaller ships. On larger ships like IG-2000 it will probably be more effective, they have more health and cost more points so taking one damage to not get screwed over by stress or ion is a better trade.

VCX-100 too?

(r2d2 crew to recover :D)

It's an option but I'm more interested in contemplating Accuracy Corrector with Autoblaster Turret. AC isn't horrible with four dice; it helps when you miss horribly or if they can mess with your results. With the turret and the docked Attack Shuttle it lets you hand out two damage to anything stupid or unlucky enough to end up at range one, in addition to anything you may have done with your other attack.

Honestly, it makes the Blue Squadron much more appealing to me. One of my biggest issues I have with them is the 1 agility makes them too easy to just ion to death. Given ions aren't currently that prevailant, but it's a good 1 point counter to make the B wing viable again when it would otherwise be locked down due to the ion.

I've dabbled with Accuracy Corrector on the Ghost, but I feel that FCS works better overall. It boosts the average damage on that primary, and still gives you a good shot at 2 hits with an Autoblaster Turret.

Baffle also provides some insurance against being forced off the map by an ion token, but that's not something that happens enough to really fear it.

Honestly, it makes the Blue Squadron much more appealing to me. One of my biggest issues I have with them is the 1 agility makes them too easy to just ion to death. Given ions aren't currently that prevailant, but it's a good 1 point counter to make the B wing viable again when it would otherwise be locked down due to the ion.

1 point Baffles and 1 point Tractor Beam give both the Lambda and the B-wing some extra nice options for cheap.

Well it will stop Ion, Oicunn bowling versus certain ships. It makes your reds maneuvers white, but you take a damage. Just like chopper, except you need a system slot.

I could definitely see this on Punishers, and shuttles for sure. I'm sure we will see some interesting uses for sure.

Okay, the more I think about it, the more Baffles looks like a huge boost for the combat shuttle. You come on on a flank of something, firing away. You're no longer forced to go through enemy formations, you can just park the ship, taking shots at the scrum, until enemy ships break in a direction, then you follow, with a 2-hard if necessary. Admittedly, it approximates a lot of things you can do with an Advanced Sensors build, but it does them cheaper and in some cases better (some cases worse). You can block up lanes for way longer than you should, as well. Omicron Group Pilot, Electronic Baffles, maybe nothing else, and you have an incredibly efficient blocker and jouster that can pull some cool maneuvers as well.

The downside is that you're doing damage to your shuttle, but if the other squad decides to finish it off, great, they're shooting at your shuttle. The beefiest ship you've probably got. If they don't shoot at the shuttle, you're basically trading late-game hit points for early game blocking and/or shots, which is an amazing deal on a shuttle, because it's not like it's doing anything in the late game anyway.

Captain Yorr + Electronic Baffle is a range-2 bubble of stress immunity for your other ships. Because you can remove each stress as it comes in, Yorr can tank any amount of stress (until he blows up). Seems like a pretty hard counter to stressbot for Imps.

Inquisitor might be cheap enough that you could swap Vader or Fel out for him and upgrade your "Omicron" to "Yorr+Electronic Baffle". If anything, it forces your opponent to go after the shuttle first.