Tractor Beam - Barrel roll template?

By mtrein, in X-Wing

You will see Tractor Dash and Tractor Bossk.

Not Tractor Bossk, Tractor Moralo.

I'm feeling like none of these are a good choice. If you want to sink over 30 points into a ship that's designed to deal no damage, be my guest. I would drool if I were your opponent.

Tractor Beam WILL find its home, but it will be on cheap craft and/or ships that can make additional attacks.

so can you boost or barrel roll a ship off the board?

so can you push somebody off the board?

You might be able to push them into a position where they can't help but go off the board on their next move though.

Edited by Forgottenlore

so can you boost or barrel roll a ship off the board?

No. They made that change months ago.

EDIT: Ninja'd.

Edited by MegaSilver

It's right there on the reference card that the opposing player of the ship receiving the token makes all the decisions. They didn't actually post the image on the page, it's a link, but it's there.

swx41_tractorbeam-reference.png

No, opposing means the guy who doesn't own the ship and is doing the attacking. So if I hit you with the beam, I screw with your ship and put on rocks, take you out of arc, etc...

So this is a clear indicator of why I shouldn't be at the office past 3:00. I turn into a bonafide moron.

Edited by loki_tbc

Outrider with Tractor Beam???

No damage but has the opportunity to push anyone around.

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

It's right there on the reference card that the opposing player of the ship receiving the token makes all the decisions. They didn't actually post the image on the page, it's a link, but it's there.

No, opposing means the guy who doesn't own the ship and is doing the attacking. So if I hit you with the beam, I screw with your ship and put on rocks, take you out of arc, etc...

That's what he said in the post you quoted.

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

The T-beam move is not an action, so you aren't breaking that rule, and decloaking requires a non-action boost/roll already.

Tractor Scyks are going to be terrifying. TIE/Ds with Tractors are an absolute must.

However.

Mark my words.

You will see Tractor Dash and Tractor Bossk.

Tractor Scyks? They pay more for the cannon than anyone else and I think PS 2 tractor beams are the last place you want them.

Tractor Scyks? They pay more for the cannon than anyone else and I think PS 2 tractor beams are the last place you want them.

If ALL your ships are PS2 then you can still fire the t-beam first to get the AG reduction.

... You know, even if it's sacrificing a point, this thing is death to Agi1 Small ships.

No more carefully snaking through rocks for anyone when you can simply be parked right in front of one. Formation flying? Ha!

Might even help drag opponents forward to shut down autothrusters against a swarm of 2 attack craft - imagine a TIE/D Defender pulling Poe into range so a TIE swarmlet can feast more easily.

It's a situational tool, but it's certainly not a trivial one.

Edited by Reiver

... You know, even if it's sacrificing a point, this thing is death to Agi1 Small ships.

No more carefully snaking through rocks for anyone when you can simply be parked right in front of one. Formation flying? Ha!

Might even help drag opponents forward to shut down autothrusters against a swarm of 2 attack craft - imagine a TIE/D Defender pulling Poe into range so a TIE swarmlet can feast more easily.

It's a situational tool, but it's certainly not a trivial one.

TLT Kings gone under already?

Ohh, TB will mess up simultaneous fire situations.

You shoot a ship at your PS that is dead but still gets a shot. You TB them onto a rock. They don't get to fire and go *poof*.

*mind blown*

Ohh, TB will mess up simultaneous fire situations.

You shoot a ship at your PS that is dead but still gets a shot. You TB them onto a rock. They don't get to fire and go *poof*.

*mind blown*

Interesting point. I suspect we'll get a FAQing that the fact 'they were eligible for simultaneous fire when the rule came into effect' will negate that. If not, we've got a reason for PS2 ships to make initiative bids in the ol' Whisper ways. ;)

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

The T-beam move is not an action, so you aren't breaking that rule, and decloaking requires a non-action boost/roll already.

And would this not allow you to roll a ship off the board?

And would this not allow you to roll a ship off the board?

No, they changed the rules for boosts and rolls a little bit ago, you can't boost/roll off the board. Whether the boost/roll is an action or not is irrelevant.

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

The T-beam move is not an action, so you aren't breaking that rule, and decloaking requires a non-action boost/roll already.

And would this not allow you to roll a ship off the board?

I wouldn't think so. The card contains the specific exceptions to the normal barrel-roll and boost rules. There's no reason to think that there would be any other exceptions.

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

The T-beam move is not an action, so you aren't breaking that rule, and decloaking requires a non-action boost/roll already.

Neither of those things are performing ACTIONS. Soontir can only perform the focus action once per round, regardless of how many tokens he may get from his (actionless) special ability. Likewise, Dutch does not give a buddy a TL ACTION, just the ability to gain a TL.

Edited by Forgottenlore

As far as I can tell this is the first (?) break in the otherwise fundamental rule that you can't perform the same action twice. It's now possibly for player a to barrel roll left then for giggles player b barrel roll him back.

Although technically you are doing that action to your opponent.

The T-beam move is not an action, so you aren't breaking that rule, and decloaking requires a non-action boost/roll already.

There are a number of cards that ignore the 1 instance of an action rule, like Soontir who can gain 2 focus tokens per round. Or Dutch who can let another ship re-acquire a target lock on a different ship in the same turn.

I can't think of anything in the game that permits you to perform the same action twice in a round.

Neither can I.

Plenty if things that accomplish the same EFFECT as actions without actually BEING actions, but nothing that lets you violate the "no duplicate actions in a round" rule.

The article is somewhat confusing as it states that the tractor beam is not an action or a maneuver yet it states up to 2 damage how, critical effects can do up to 4 damage now. So will it roll as soon as it is thrown on a rock?

I can understand not firing as the move will happen in the combat phase but obstacle damage was always in the activation phase. Moving off the rock will result in a hit or crit but that is not until the next turn and unless they are blocked that ship will likely maneuver off the obstacle in the next turn.

As for the tractor beam I think it is more of a gimick. Dash won't care at all and he brings debris clouds. Those that take it will likely go with 3 big rocks but you can expect most ships to stay clear of obstacles when facing a tractor beam. Maybe to threaten ships from moving too close to rocks but again you are losing 2-3 firepower for a 0 damage attack with the most potent effect ending after the turn so you wouldn't want it on low pilot skill ships.

Edited by Marinealver

Competitively, it may not see much use. I can see casual players playing the **** out of it though.

Latts Razzi with K4, weapons engineer, and tractor beam, could make for a fun combo. imagine pushing a now 0 agi ship into range one of talonbane!

again. I can't see it being very competitive, but I'll definitely be playing around with it

The card definitely adds a very high skill component for a very small cost.

Yes, you cannot boost or BR off the edge of the world. However, you can still get them into a position where their death is an inevitability.

I can't wait to try a Tractor Beam Fortress... :D