I believe the card will allow you to choose which side you want to use EACH ROUND of a game/match. Perhaps during planning or end phase for balancing reasons. Several reasons I see for this conclusion:
- Its double sided. If you had to choose ONLY at the start of a match then why not just print 2 separate cards.
- The name of the card is "Adaptability." Choosing one time, at the start of the match doesn't seem very adaptable to me.
- They're introducing a new card type (Dual Card) into the game. Again, if you can't use it during the match why bother adding an unnecessary rule/card type.
- Limiting it to having to declare only at the start of a match seems to me that the card would therefore be specifically designed for tournament play because you're obviously playing multiple rounds. Casual play is just one-offs so, again, why bother introducing all these new elements for one offs, just print separate cards and be done with it.
- Given #3, I can't see FFG, from a business standpoint, designing/printing a card that only makes sense in a multiple round tournament environment. I think we all forget sometimes that probably the overwhelming majority of people playing x-wing may never set foot in a tournament.
- The suggestions about having to assign it to 2 of your ships and have opposite sides up contradicts the way the article is worded. Now I know FFG articles often have their issues but I just don't see that.
- Some have said that swapping it during a match is OP, given the 0 cost. But, it does have a drawback of taking up your EPT slot, so I think that does matter.
So I think it's neat and opens up a lot of future possibilities. Of course I could be completely wrong and that's OK too.
Stop it. Just stop it. You bring to much logic, reason, and clear thinking to an internet forum.
I think it's pretty likely that it is a two-sided card which you can flip as the game progresses to assist your pilot, i.e. to help him be adaptable...
Edited by Dr Zoidberg