Then it'd have "Action: Flip This Card" on it.
I'm Calling the Dual Card Ruling Now!
The card's printed on both sides fairly clearly. The question is if you set it at the start or if you can dynamically adjust skill during the game.
So... Can you double-up on one? I mean, you shouldn't- but could you?
No, but it does mean we'll never get a PS9 A-wing.
You're refering to the fact that PS 11 seems to be the ceiling, and PS 9+VI+Adapatability would reach PS 12, I assume?
EDIT: By ceiling, I mean that PS 12 is only available through effects specifically intended to make you move last or shoot first like Roark Garnet, Carlist Rieekan, and Epsilon Ace.
Edited by SquarkThe name seems to tell use that it will allow in game changes. Just adjusting at the beginning of the game will not let the card live up to its name. The logical place to change is just before revealing dials. The question then is not only the order, but how are you committed. Is it made at the same time or if you do use initiative and pilot skill will you be allowed to change on the fly depending on what the pilot before you does. The reference card is will determine the structure of the dual card rules and not be specific to each individual dual power card.
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Dual card, may not always apply as opposite effects, a dual card could have just two different options. It opens up a completely different set of possibilities. 1 side it might grant a focus for some reason, while the second side could be something completely unrelated.
I'm more concerned about if BOTH players are running it. Or if both players are running 2-4 copies of it. In what order do they resolve?
Initiative order, like decloaks and other similar effects.
nm
Edited by Futant420If it's simply "you can choose at [some point] to do x or y" why wouldn't they just write that as the card text on a normal card? Gotta be more to it that that.
Because it provides a persistent effect. If they included both states on a single normal card they would have needed a +1/-1 PS token that you put on your ship or card to indicate which option was currently active, otherwise it would be confusing and open to abuse. By making a single card double sided, they save on cardboard, make it less confusing (once we actually HAVE the rules) and open up design space for future dual cards that do more complicated things.
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
I'm not sure I can really see the advantage of the neg 1 unless your able to do it during the phase it's self, if your say wanting to block because your ace didn't win the ps war you already either won the roll off and got to chose to move after or you lost and have to move first there for you can already block. The same goes for the lower pilot skills that can take ept upgrades. If you can change mid phase now that's got my attention as you can then say block that ace with your ace and then fire before there ace or something to that effect, probably better on the lower ps ships though. Outside of that its a free ps boost to ships with ept, normally if I'm taking a ship with an ept I already plan to use it for something, I honestly can't think of more than a couple of times that I have used ships with ept and not used the ept slot. A wings are the the winner here being able to take 2 ept. That green could now be ps 6 for 1 pt with this and vi
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
Yeah... It's almost like FFG is using English.
The only pilot that Adaptability really seems to suit is Oicunn to me. Especially if you throw APL or an Ion Projector onto him.
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
Yeah... It's almost like FFG is using English.
That would be a "dual effect card" I'd have thought, "dual card" sounds to me like it means a card that comes in a pair (in usage), not a card with a pair of features.
I could be wrong of course, but if I am there's still no call for your sarcastic attitude.
You flip it over. Different art & text on each side.
There is no hidden information so X-Wing cardback art is purposeless, however much I love it.
Edited by tsurukiYou flip it over. Different art & text on each side.
There is no hidden information so X-Wing cardback art is purposeless, however much I love it.
Ever since I started playing I have wished that they utilized the card backs. Backs of named pilots could include art and bios, generics could include info about the ships of famous squads, backs of upgrades could have included some flavor text about the tech.
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
Yeah... It's almost like FFG is using English.
That would be a "dual effect card" I'd have thought, "dual card" sounds to me like it means a card that comes in a pair (in usage), not a card with a pair of features.
I could be wrong of course, but if I am there's still no call for your sarcastic attitude.
Dual Card. Not Dual Cards. Big grammatical difference there.
Edited by Razgriz25thinfDual Card. Not Dual Cards. Big grammatical difference there.But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
Yeah... It's almost like FFG is using English.
That would be a "dual effect card" I'd have thought, "dual card" sounds to me like it means a card that comes in a pair (in usage), not a card with a pair of features.
I could be wrong of course, but if I am there's still no call for your sarcastic attitude.
That completely depends on the context. In this case we're talking about the type of every example of the card, which is singular. Each of the hypothetical pair still has a type. Dual card.
Dual card, singular; a single card that has a dual purpose. As opposed to dual screens, plural; which means there are two of them.
I'm not trying to be sarcastic or rude, but this is elementary English grammar.
Assuming that dual cards can be flipped mid-match to change effects, what new opportunities are opened for upgrades?
I've long thought that the biggest problem with munitions is that they're too situational. Assault Missiles are great against swarms, and Concussion Missile are good against Large ships. But if you run into one, you're not going to face the other in a single list. So.
But a 4 point card that lets me choose between them when I see my opponent's list? That's something worth thinking about!
One thing that randomly hit me whilst playing with a squad builder.
Say i had Poe and Airen Cracken in the same list. Poe has Adaptability, and Airen has Squad Leader.
See where i'm going with this?
Poe runs -1 until Airen dies to get an extra action, basically meaning that if Poe needs to boost or bumps, he can still potentially get a focus token, making him more flexible. Airen dies, Poe swaps to +1. Downside is on -1, Poe moves before and shoots after everyone PS8+. But he gets an extra action. Downside the other way is, he loses the extra action but only PS10+ get to shoot first.
Airen also has another action when he attacks to throw to the other ships in the squad.
Edited by Razgriz25thinfAssuming that dual cards can be flipped mid-match to change effects, what new opportunities are opened for upgrades?
I've long thought that the biggest problem with munitions is that they're too situational. Assault Missiles are great against swarms, and Concussion Missile are good against Large ships. But if you run into one, you're not going to face the other in a single list. So.
But a 4 point card that lets me choose between them when I see my opponent's list? That's something worth thinking about!
What about area affects? Say a jamming field system upgrade which prevents TLs being acquired in a bubble around the equipped ship? Flip the card to demonstrate it being on or off?
But it's called a "dual card", I still think that implies you have to involve two of them. If it's just one card that you can flip I think they'd have called it something more descriptive of that - "reversible card" or something.
Yes, "Dual Card". A single card that has 2 effects. Not sure how you could get more descriptive than that.
Yeah... It's almost like FFG is using English.
That would be a "dual effect card" I'd have thought, "dual card" sounds to me like it means a card that comes in a pair (in usage), not a card with a pair of features.
I could be wrong of course, but if I am there's still no call for your sarcastic attitude.
Dual Card. Not Dual Cards. Big grammatical difference there.
Did someone say duel?
