So, the tractor beam

By imprezagoatee, in X-Wing

In the article, they have a ship tractor beam-Barrel rolling onto an asteroid. However, you are normally prohibited from BR-ing onto obstacles.

pp. 6, rules reference: "A ship cannot barrel roll if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token."

Is that a mistake, in the same vein as the infamous bomb drop in the K-wing preview? Or is that really possible with tractor beam?

The tractor beam card specifically states that you can move someone onto a rock.

Edited by AlexW

In the article, they have a ship tractor beam-Barrel rolling onto an asteroid. However, you are normally prohibited from BR-ing onto obstacles.

pp. 6, rules reference: "A ship cannot barrel roll if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token."

Is that a mistake, in the same vein as the infamous bomb drop in the K-wing preview? Or is that really possible with tractor beam?

Also, I can see a very strong potential application of tractor beam BR/boost with stress and Ion mechanics in forcing ships to fly off the board in subsequent turns. 4-LOM's pilot ability is great for this, and the crew slot on the G1-A begs for tactician.

It is not an error. The card say you CAN (it is bolded) and cards trump the rules.

It's not really a situation that has been possible before to land on a rock during combat.

Since the Tractor Beam movement isn't a maneuver, then there is no damage. From the RRB

Is this another "Slam and Bomb" or will FFG add rules for "Overlapping Obstacles" as opposed to the current rules which only cover "Overlapping Obstacles As Part Of A Maneuver"?

Edited by WWHSD

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

could theoretically possible to get 4 damage from an asteroid/debris

Major explosion

roll damage

major explosion

roll damage

direct hit.

get judge called for cheating

have no excuse

lose game for cheating.

Edited by Panic 217

In the article, they have a ship tractor beam-Barrel rolling onto an asteroid. However, you are normally prohibited from BR-ing onto obstacles.

pp. 6, rules reference: "A ship cannot barrel roll if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token."

Is that a mistake, in the same vein as the infamous bomb drop in the K-wing preview? Or is that really possible with tractor beam?

The tractor beam card specifically states that you can move someone onto a rock.

A lot of people seem to have missed the rules card, since it wasn't physically posted in the preview, just linked to. Here it is:

swx41_tractorbeam-reference.png

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

The article clearly implies that they'll take damage moving onto the asteroid. They just need to tweak a couple of the words in the rules and everything works. I honestly think it's a change that would make the rules more consistent overall.

Then they just have to do something to make moving someone onto debris give a stress token.

Edited by WWHSD

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

Roll a crit, draw Direct Hit.

T-beam is now ******* perfect

the -agility is just icing; imagine the shenanigans you can pull off with the forced actions!

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

The article clearly implies that they'll take damage moving onto the asteroid. They just need to tweak a couple of the words in the rules and everything works. I honestly think it's a change that would make the rules more consistent overall.

Then they just have to do something to make moving someone onto debris give a stress token.

Since it's a conflict between Rules As Written and a preview, I'm going to solidly vote for the RAW winning, as the preview has always been wrong in the past. Hmmm, that said, I've also been wrong in the past in these situations, siding with the preview, at least now I'll know if it was me or the preview that's always wrong...

*waits for the inevitable third option that FFG chooses*

Is this another "Slam and Bomb"

I think that may be the case, it also says "Moreover, you may get as many as two points of damage out of the collisions, depending on the results of your opponent's attack dice."

I mean how do you get more than one damage from an obstacle? You could get a crit and a direct hit! but that's fairly low odds.

But seeing how there's never really been a way to end up on a rock without performing a maneuver... Maybe a FAQ will change it? I mean it would make more sense if it worked that way to me anyway.

The article clearly implies that they'll take damage moving onto the asteroid. They just need to tweak a couple of the words in the rules and everything works. I honestly think it's a change that would make the rules more consistent overall.

Then they just have to do something to make moving someone onto debris give a stress token.

Since it's a conflict between Rules As Written and a preview, I'm going to solidly vote for the RAW winning, as the preview has always been wrong in the past. Hmmm, that said, I've also been wrong in the past in these situations, siding with the preview, at least now I'll know if it was me or the preview that's always wrong...

*waits for the inevitable third option that FFG chooses*

granted its one ability per turn...

can you imagine tie/D tractors bashing a ship into an asteroid over and over.

Tractor Attack (hit)

Move on to asteroid (take damage because rolls)

Basic attack (hit because lower agi)

Trator attack (hit)

off asteroid

Basic attack (hit)

Tractor (Back on asteroid and take damage)

basic attack with no agility

1+(we'll assume 2 for each basic hit because we're generous) 2+2+1+3 (because no agility)

9 potential damage assuming no crits, and 2 damage from primaries except last one.

seems good... luckily not the case.

Edited by Panic 217

Here's what rubs me wrong:

ION TOKEN(s) force the Target ship off the board during the 1-Forward ION effect.

TRACTOR BEAM(s) push/pull effect does not. Target ship is protected via Invisible Wall.

This makes no sense.

Edited by lazycomet

The article clearly implies that they'll take damage moving onto the asteroid.

Sure, and I think logically it should work that way. You slam someone into a rock they should take damage. But the rules need to have an addendum or change. It wouldn't require a big change, and seeing how until now there was no way for this to happen, it's understandable that the rules don't cover it.

imagine the shenanigans you can pull off with the forced actions!

I agree, to me that's the best part of the card, what a creative player can do with it. Anyone could use it to pull someone closer for a R1 shot, but the truly creative player will destroy ships and plans with this thing.

Edited by VanorDM

the article doesn't imply obstacle damage; the card explicitly says so :P

Here's what rubs me wrong:

ION TOKEN(s) force the Target ship off the board during the 1-Forward ION effect.

TRACTOR BEAM(s) push/pull effect does not. Target ship is protected via Invisible Wall.

This makes no sense.

fairness, probs

you gotta be facing the board edge to get ioned off it; not so with rolls

Edited by ficklegreendice

@Panic217: Only the first token in a round allow you to move the ship.

Can you force the boost/barrel roll off map?

Edit: Someone just posted that they cannot hope that's true

Edited by iblamedice

the article doesn't imply obstacle damage; the card explicitly says so :P

No it doesn't...? Unless you're joking, in which case I totally missed it.

Can you force the boost/barrel roll off map?

Edit: Someone just posted that they cannot hope that's true

Current rules state that you cannot boost or barrel roll off the map, and the card doesn't specifically say that you can. I don't see that its possible to do this. Kind of makes sense why they changed that rule a while ago!

@Panic217: Only the first token in a round allow you to move the ship.

i know, i was giving the reason it is probably that way.

What if the defending ship had already boost/barrel roll'd, are they still able to perform the action?

Is tractor beam viable on anything besides Defenders? To get the most use out of it you need it on a high PS ship since you remove the token at the end of the round and it reduces agility only for the combat phase it hits in. If you put it on a low PS ship even if it hits if your the lowest PS on the board the agility reduction is meaningless. So if you go the other way and equip it on a high PS ship is it worth the 20-30 some points your spending for using tractor beam to make your ship strictly a control ship? I guess it would be OK on IG-88B with his ability. Again, someone sell me on using tractor beam outside of Defenders.

are they still able to perform the action?

It's not an action and it's not a maneuver. So what they already did that turn means nothing.

What if the defending ship had already boost/barrel roll'd, are they still able to perform the action?

The card specify it is NOT an action. So it is irrevelant.

Here's what rubs me wrong:

ION TOKEN(s) force the Target ship off the board during the 1-Forward ION effect.

TRACTOR BEAM(s) push/pull effect does not. Target ship is protected via Invisible Wall.

This makes no sense.

It's obviously for game balance. It's one hell of a lot easier to get someone of the board if you can pick any one of three directions to move them instead of one.

Is tractor beam viable on anything besides Defenders? To get the most use out of it you need it on a high PS ship since you remove the token at the end of the round and it reduces agility only for the combat phase it hits in. If you put it on a low PS ship even if it hits if your the lowest PS on the board the agility reduction is meaningless. So if you go the other way and equip it on a high PS ship is it worth the 20-30 some points your spending for using tractor beam to make your ship strictly a control ship? I guess it would be OK on IG-88B with his ability. Again, someone sell me on using tractor beam outside of Defenders.

You just need all your ships to be the same PS.

Dagger Squadron Pilot (24)
Tractor Beam (1)
Dagger Squadron Pilot (24)
Tractor Beam (1)
Dagger Squadron Pilot (24)
Tractor Beam (1)
Dagger Squadron Pilot (24)
Tractor Beam (1)
Total: 100