No news for awhile....

By Goknights12, in Star Wars: Armada

I've had to wait 25 years for an expansion to be released for a game, so an additional month or two is really nothing.

What bugs me is they could release a little post about combos or how rules are meant to be used. Clear up how line of sight and field of fire is meant to be used.

Why do I get the feeling that people are forgetting that Armada is expensive to get into. That means less overall sales and thus FFG seems to be playing it cautious

Compared to what? It does not cost more than most of the games that I play. And cheaper than some.

Why do I get the feeling that people are forgetting that Armada is expensive to get into. That means less overall sales and thus FFG seems to be playing it cautious

Compared to what? It does not cost more than most of the games that I play. And cheaper than some.

Doesn't really matter now, what matters is that we are due to have an announcement. Don't get me wrong I really enjoy wave 2 but I also like having something to look forward to.

Edited by Lyraeus

"This one a long time have I watched. All his life has he looked away, to the future, to the horizon. Never his mind on where he was, hmm? What he was doing. Hmm. Adventure. Heh. Excitement. Heh. A Jedi craves not these things."

What bugs me is they could release a little post about combos or how rules are meant to be used. Clear up how line of sight and field of fire is meant to be used.

Did they not already update that in the FAQ? What LoS/field of fire questions do you have?

Feel free to ask away in the rules thread.

Why do I get the feeling that people are forgetting that Armada is expensive to get into. That means less overall sales and thus FFG seems to be playing it cautious

Compared to what? It does not cost more than most of the games that I play. And cheaper than some.
Compared to all of FFG's games.

Doesn't really matter now, what matters is that we are due to have an announcement. Don't get me wrong I really enjoy wave 2 but I also like having something to look forward to.

I disagree. They could be following the trend of X-Wing in which case we won't see anything for a few more months. It is basic Historical Analysis

Historical Analysis isn't linear though, you can't say that 2012 FFG is the same as 2016 FFG/Asmodee. Their ability to post news, updates etc... and their frequency is much higher now than in 2012. I really understand what you are saying, but the goal of a company is to move forward, not see what we did in the past and do the same exact thing. The need for immediate satisfaction and news flow has increased exponentially since 2012, so to follow a model that worked for them then, doesn't work for them now.

Nothing wrong with being anxious for news. I LOVE having something to look forward to! X-Wing almost ALWAYS has a new product on the horizon, weather it's at the PRINTER or on the BOAT - there's always something. Maybe Armada will have a new model for waves in the future. Maybe it won't follow full "Waves". Maybe it'll have only 1 or 2 ships at some point, an Aces pack, or something new altogether?

Actually, Historical Analysis is the study of past events and the reasons why they still continue today.

FFG started with X-Wing and it hit off strongly but as their LCG model has shown they start ramping up production and "waves" when popularity hits their goal of critical mass.

This slow but steady method of building a product line is smart because it allows stores to hold events, get basic product off the shelves and expand the overall community which fits into what Asmodee/FFG have stated they wanted from stores.

X-Wing is at an extreme peak right now, much like Warmachine they are ramping things out at a high pace which means we may see them slow down soon as they add in more 3rd Gen Star Wars (ep7+)

Armada on the other hand Needa a slow start. It is far more expensive and thanks to X-Wing it has a basic foundation but it is not at the level of popularity that X-Wing currently has. You can easily tell this by asking how many current X-Wing players played back in waves 1-4.

Armada needs more time to grow and does not need to be flooded with new models. It is like a gem market, you slowly get product out there in the beginning to start demand, then you add a bit more but don't overwhelm the market so that you can still make a profit.

Next, FFG is looking out for their stores.

Out of the 3 FLGS's I go to, only 1 of them can stock more than 5 copies of everything that is currently out. The Core Set is a huge space eater, the ISD is almost as bad. Due to the size of the aforementioned items and the other boxed ships, smaller stores don't have the space to hold dozens of this space eating boxes.

X-Wing is easier on space because 80% of the models are in tiny blister packs. For us in Armada, that is limited to 3 small ships and 3 squadron packs.

Actually, Historical Analysis is the study of past events and the reasons why they still continue today.

FFG started with X-Wing and it hit off strongly but as their LCG model has shown they start ramping up production and "waves" when popularity hits their goal of critical mass.

This slow but steady method of building a product line is smart because it allows stores to hold events, get basic product off the shelves and expand the overall community which fits into what Asmodee/FFG have stated they wanted from stores.

X-Wing is at an extreme peak right now, much like Warmachine they are ramping things out at a high pace which means we may see them slow down soon as they add in more 3rd Gen Star Wars (ep7+)

Armada on the other hand Needa a slow start. It is far more expensive and thanks to X-Wing it has a basic foundation but it is not at the level of popularity that X-Wing currently has. You can easily tell this by asking how many current X-Wing players played back in waves 1-4.

Armada needs more time to grow and does not need to be flooded with new models. It is like a gem market, you slowly get product out there in the beginning to start demand, then you add a bit more but don't overwhelm the market so that you can still make a profit.

Next, FFG is looking out for their stores.

Out of the 3 FLGS's I go to, only 1 of them can stock more than 5 copies of everything that is currently out. The Core Set is a huge space eater, the ISD is almost as bad. Due to the size of the aforementioned items and the other boxed ships, smaller stores don't have the space to hold dozens of this space eating boxes.

X-Wing is easier on space because 80% of the models are in tiny blister packs. For us in Armada, that is limited to 3 small ships and 3 squadron packs.

Interestingly enough; I made a comment on the X-wing forum that I was finding the pace and schedule of releases hard to keep up with, especially when combined with the escalating cost of each wave. I was berated and told FFG have kept the exact same release schedule all along. I'm pretty sure I've never bought a new core set, 2 huge ships and 3 entire waves in a year before though...

Still; I'm eager to see news on where Armada may be heading but I'm not that eager for new ships yet. I've still not had a chance to play with most of my Wave 2 toys and I really couldn't keep up with the pace of expansions hitting that of X-Wing, much as i enjoy both games.

Actually, Historical Analysis is the study of past events and the reasons why they still continue today.

FFG started with X-Wing and it hit off strongly but as their LCG model has shown they start ramping up production and "waves" when popularity hits their goal of critical mass.

This slow but steady method of building a product line is smart because it allows stores to hold events, get basic product off the shelves and expand the overall community which fits into what Asmodee/FFG have stated they wanted from stores.

X-Wing is at an extreme peak right now, much like Warmachine they are ramping things out at a high pace which means we may see them slow down soon as they add in more 3rd Gen Star Wars (ep7+)

Armada on the other hand Needa a slow start. It is far more expensive and thanks to X-Wing it has a basic foundation but it is not at the level of popularity that X-Wing currently has. You can easily tell this by asking how many current X-Wing players played back in waves 1-4.

Armada needs more time to grow and does not need to be flooded with new models. It is like a gem market, you slowly get product out there in the beginning to start demand, then you add a bit more but don't overwhelm the market so that you can still make a profit.

Next, FFG is looking out for their stores.

Out of the 3 FLGS's I go to, only 1 of them can stock more than 5 copies of everything that is currently out. The Core Set is a huge space eater, the ISD is almost as bad. Due to the size of the aforementioned items and the other boxed ships, smaller stores don't have the space to hold dozens of this space eating boxes.

X-Wing is easier on space because 80% of the models are in tiny blister packs. For us in Armada, that is limited to 3 small ships and 3 squadron packs.

Interestingly enough; I made a comment on the X-wing forum that I was finding the pace and schedule of releases hard to keep up with, especially when combined with the escalating cost of each wave. I was berated and told FFG have kept the exact same release schedule all along. I'm pretty sure I've never bought a new core set, 2 huge ships and 3 entire waves in a year before though...

Still; I'm eager to see news on where Armada may be heading but I'm not that eager for new ships yet. I've still not had a chance to play with most of my Wave 2 toys and I really couldn't keep up with the pace of expansions hitting that of X-Wing, much as i enjoy both games.

Now equate that to the ISD which is only 4" shy of the CR90 and Raider.

One thing people forget is that Armada is a bigger ship game. Each one of our ships is like the large ships in X-Wing (YT2400,etc)

Even the small ships (Raider, CR-90 etc.) are a fair step higher than X-Wing small ships in terms of price. I, personally, am glad this game is moving slower but I get others feel a bit abandoned. I really wouldn't be able to keep up with both if they were moving at the same pace; either financially or just having time to play with all my toys :P

For me, personally, I don't want wave 3 any time soon. I like the balance of the game currently. However, I do want something from FFG. A little bit of support could go a long way. For example, the delay between the release of wave 2 and the updated MOV table was kinda ridiculous. An artulicle after worlds would have been nice. An article about the design proces for ships or something to that effect would be welcome.

I think a few rules clarification articles would be nice. One rule that I think trips a lot of people up is the when do/can I spend dials and tokens. I know that there are steps in the rule book, but there are still a TON of different answers out there as to the precise moment that you can/need to spend them. I'm not fighting entirely on a Wave release article, but at least wet the whistles of your players. Really there hasn't been a new unique news article for Armada (this means outside of FAQ, or Organized play news that other competitive games got) since Nov. 26th, this was the announcement that Wave 2 was in stores. Now if you don't want to count that as news since it was inevitable that it would come out sooner or later (pulling hairs here) then the last unique article was the Rogues and Villains expansion preview on Sept 30th! So lets just say we are jumping the gun about the lack of news, the space between actual news is around 2 months apart, so if anything there is a flaw in the timeliness of news released.

I think a few rules clarification articles would be nice. One rule that I think trips a lot of people up is the when do/can I spend dials and tokens. I know that there are steps in the rule book, but there are still a TON of different answers out there as to the precise moment that you can/need to spend them. I'm not fighting entirely on a Wave release article, but at least wet the whistles of your players. Really there hasn't been a new unique news article for Armada (this means outside of FAQ, or Organized play news that other competitive games got) since Nov. 26th, this was the announcement that Wave 2 was in stores. Now if you don't want to count that as news since it was inevitable that it would come out sooner or later (pulling hairs here) then the last unique article was the Rogues and Villains expansion preview on Sept 30th! So lets just say we are jumping the gun about the lack of news, the space between actual news is around 2 months apart, so if anything there is a flaw in the timeliness of news released.

Dials and tokens are laid out in the rule book.

In fact I have a handy dandy video for that.

...thought I could delete my idiot mistake before anyone caught it....****.

Edited by AdmiralNelson

Dials and to men's have to be spent right when you activate a ship. You turn over the dial and activate the one that must be activate first and in the proper order. If there is no specific order, you may choose. You turn over a dial and it is a navigation command and you have a concentrat fire token you must declare you are using you concentrate dire token and if you are thawing he navigation command or token then. You can't wait and see if you need the to actual use the concentrate fire token once you move. You declare all of your command dials and token intentions and the appropriate time.

Now let's say you have Demolisher and you move with you Nav command dial and get and extra click, putting you in a sweat spot for firing using a concentrate firing token. If you did not say you were going to use it when you revealed the commands...too late.

Squadron token/command dials and concentrate fire are done at the same time so you can choose to attack with squadrons first or shoot with your ship first before moving. But again, you can't wait and see the results of the squdron attacks first and decided then whether or not to use the concentrate fire token.

This is false. And this is why he was saying that there are folks who have questions about dials and tokens. You do NOT have to declare you are using your Concentrate Fire dial NOR your token, at the reveal dial step. The only thing you have to declare is if you wish to turn the dial into a token or not. You don't decide to USE either of them until the "Resolve Attack Effects" step. Obviously, if you decide NOT to convert a Concentrate Fire dial into a token when revealed, then you are assuming you will use the dial when shooting, but this is not required. You could let the dial go to waste. And with a token, if it turns out your rolls are solid, you can choose not to use it and it carries over to later turns.

Dials and to men's have to be spent right when you activate a ship. You turn over the dial and activate the one that must be activate first and in the proper order. If there is no specific order, you may choose. You turn over a dial and it is a navigation command and you have a concentrat fire token you must declare you are using you concentrate dire token and if you are thawing he navigation command or token then. You can't wait and see if you need the to actual use the concentrate fire token once you move. You declare all of your command dials and token intentions and the appropriate time.

Now let's say you have Demolisher and you move with you Nav command dial and get and extra click, putting you in a sweat spot for firing using a concentrate firing token. If you did not say you were going to use it when you revealed the commands...too late.

Squadron token/command dials and concentrate fire are done at the same time so you can choose to attack with squadrons first or shoot with your ship first before moving. But again, you can't wait and see the results of the squdron attacks first and decided then whether or not to use the concentrate fire token.

I am sorry but I have NO IDEA what you are talking about. . . but lets make it easy for you. Pages 3 and 4 of the Rules Refrence Guide lays out WHEN each command can be spent. This includes tokens.

• M Navigate: Resolve during the “Determine Course” step of movement

• O Squadron: Resolve after revealing the ship’s command dial.

• Q Repair: Resolve after revealing the ship’s command dial. ◊

• P Concentrate Fire: Resolve during the “Resolve Attack Effects” step of an attack.

...

Watch the video on the bottom of page 2. It will help ^_^

I believe in the video he says you can't flip over for example a repair/engineering command use it and also declare to use a squadron token. Where does it say you have to use command tokens that are of the same type as you dial if you plan on using them?

I believe in the video he says you can't flip over for example a repair/engineering command use it and also declare to use a squadron token. Where does it say you have to use command tokens that are of the same type as you dial if you plan on using them?

Honestly, I think holding off on the next Wave is a good idea in the long run. Armada isn't big yet, but it's growing...let people digest and organize their groups around it. Then build onto it.

Me personally, I think they shoulda added in the GR75 because it's a no brainer objective ship.

Oh and whoever suggested a rebel/empire starter set, fantastic...couldn't agree more. 100 bucks to buy into a game is steep.

Why do I get the feeling that people are forgetting that Armada is expensive to get into. That means less overall sales and thus FFG seems to be playing it cautious

Compared to what? It does not cost more than most of the games that I play. And cheaper than some.
Compared to all of FFG's games.

I did not know that they had released or are working to release so many games.

Their card games, I do not play either of them but am guessing that they are not compatible with each other. Not really comparable to the table top games.

Star Wars: Empire vs. Rebellion Base game $12.95 (Card game with no expansion at all, one release in 2014)

Star Wars: The Card Game Base Game $39.95 (Card game with lots of expansions, to go all in with one of each game expansion $533.55, this is not including any card sleeves, game mats, and or dice bags that they sell. Each expansion cost between $15 or $30, each accessory cost between $5 and $20)[i am not sure if this is a CCG or not if it is is one of each expansion enough?]

Their Role Playing Games, again I do not play any of them so I do not know if they are compatible with each other or not. They are also not really comparable to the table top games.

Star Wars: Age of Rebellion Base game $59.95 (RPG with lots of expansions, to go all in with one of each expansion $522.80, each expansion cost between $7 and $40)

Star Wars: Force and Destiny Base Game $59.95 (RPG with lots of expansions, to go all in with one of each expansion $355.65, each expansion cost between $7 and $40)

Star Wars: Edge of the Empire Base Game $59.95 (RPG with lots of expansions, to go all in with one of each expansion $708.40, each expansion cost between $7 and $40)

Their board games, only one is actually out right now, but they are not compatible with each other, we are now getting into game that you could compare with Armada. I call Armada a miniature game, but you could also call it a table top or I think it would be a stretch a board game as it is played on a game mat.

Star Wars: Imperial Assault Base Game $99.95 (Board game? with expansions, to go all in with one of each expansion cost $498.65, each expansion cost between $10 and $60)

Star War: Rebellion Base Game $99.95 (board game, not yet released)

As I see them the true miniature games, but as said above you could also call it a table top or board game.

Star Wars: Armada Base Game $99.95 (miniature game with expansions, to go all in with one of each game expansion cost $449.35, this is not including any extra dice, maneuver tools, or game mats. each expansion cost between $20 and $50, each accessory cost between $8 and $40)

Star War: X-Wing Base Game $39.95 (Miniature game with expansions, to go all in with one of each game expansion cost $1098.05, this is not including any extra dice, maneuver dials, bases, or play mats. each expansion cost between $15 and $100, each accessory cost between $8 and $40)

So looking at the three current soon (?) to be four games that are close enough to be compared with each other three of them have s base game price of 99.95, and one has 39.95. Expansions cost between $10 and $100 with the cheapest game having the most expensive expansions. Now you do not really need any expansion to play. I put the all in cost to see how they compared to each other for the long term player (some thing that has keep or gotten people out of X-wing) but for both miniature games that would be all sides if you are only going to play one it would be about half that. So kind of getting back to my original question. When you kind of look at apples to apples it is not really more expensive than comparable FFG games, I did not do the math for other makers table top/miniature games, but I think it is not any more expensive.