Mist Hunter preview!

By imprezagoatee, in X-Wing

I do not see the word "limited" on the Adaptability card, so I presume we may see some PS 5 Green Squadron A-Wings with title.

thats in the a-wing title, no ship can be equipped with the same EPT.

plus PS 5 can be given by VI.

VI+Adaptability. PS 6 Green Squadron. Or PS 11 Tycho. But a non-PtL A-Wing is a bit useless.

I don't know if anyone else noticed this but Tomax Bren's ability states: "Once per round, after you discard an EPT Upgrade card, flip that card face up." On other cards it always states to not discard.

Many have theorized that Adaptability is the first card with two sides.

If so maybe this wording on Tomax Bren isn't an accident.

Thoughts?

TFA spoiler

Now everyone's going to be killing Han Solo!

Edited by chilligan

Maybe give some indication of what that spoiler is for.....

When it comes to Adaptability being an auto include if there is an available EPT slot then it may be. The thing is just look at some of your TIE Fighter options:

14 points could get you a PS 5 BSP or a PS 4 Wampa w/ a special ability

15 points gets you a choice of 3 fighters where two have PS 5 and a special ability and one is a PS 6 with potential added costs.

So basically adaptability is just trading unused ept slots for ps increases (unless you are playin scourge who wants to shoot after other ships)

I do not see the word "limited" on the Adaptability card, so I presume we may see some PS 5 Green Squadron A-Wings with title.

No, because you can't double up with the title, but you could take both adaptability and VI fir PS 6

You could, but what a waste of a GSP.

I really like the 4Lom Pilot card artwork!

Curiosity question (playing casual only): How often do you see Leebo crew? Are we going to see 4Lom crew more often? Being ioned is not good, you better kill off your target when using 4Lom.

Can anyone think of a situation where you'd want to use Adaptability to lower your PS? I'm sure there must be a case where it'd be useful but I sure can't think of what it would be.

Well if you have one generix PS2 Bwing and Ten Numb, you take one PS from the Blue Squadron Pilot and add one to the Ten Nemub, giving him PS9 :)

Can anyone think of a situation where you'd want to use Adaptability to lower your PS? I'm sure there must be a case where it'd be useful but I sure can't think of what it would be.

Well if you have one generix PS2 Bwing and Ten Numb, you take one PS from the Blue Squadron Pilot and add one to the Ten Nemub, giving him PS9 :)

This is exactly how I see Dual Upgrades working too. You must take both and subtract one and add one.

Makes sense to me

I do not see the word "limited" on the Adaptability card, so I presume we may see some PS 5 Green Squadron A-Wings with title.

thats in the a-wing title, no ship can be equipped with the same EPT.

plus PS 5 can be given by VI.

VI+Adaptability. PS 6 Green Squadron. Or PS 11 Tycho. But a non-PtL A-Wing is a bit useless.

My VI/crackshot Jake and his top 8 finish laughs at you.

In fact, adaptability now gets me to ps 10, and I still have proton rockets and a bid. Neat.

I really like the 4Lom Pilot card artwork!

Curiosity question (playing casual only): How often do you see Leebo crew? Are we going to see 4Lom crew more often? Being ioned is not good, you better kill off your target when using 4Lom.

I was going to say no, but Feedback array is actually pretty ok, and this is similar for a point less, and doesn't hurt you.

Are there any Squad Leader combos where it would benefit you to make someone a lower PS with Adaptability in order to trigger their free action later in the Activation phase? Like I have two guys with PS 5 and I'd love one of them to be PS 4 so I can Squad Leader his action with the other 5?

I really like the 4Lom Pilot card artwork!

Curiosity question (playing casual only): How often do you see Leebo crew? Are we going to see 4Lom crew more often? Being ioned is not good, you better kill off your target when using 4Lom.

Large ships require 2 tokens for ionization

So slaver gunner bossk with 4lom will be stupid brutal

On the other hand, the slaver gives even less of a **** about stress and I don't think zuckuss specifies which results you're allowed to reroll; maybe you could forcibly trigger bossk :P

I need the Mist Hunter so bad.

A question...

Zuckuss pilot says I can take any number of stress, to receive any number of attack die (but you get an equal number of defence die). Is this capped anywhere?

If not, Zuckuss can one shot anything in the game!

I mean, each attack/defence dice taken additionally is worth 1/8 of a hit ( if my maths are right). I declare 120 additional attack dice (taking 120 stress LOL) - that is 15 extra hits on average getting through. Could be funny...

A question...

Zuckuss pilot says I can take any number of stress, to receive any number of attack die (but you get an equal number of defence die). Is this capped anywhere?

If not, Zuckuss can one shot anything in the game!

I mean, each attack/defence dice taken additionally is worth 1/8 of a hit ( if my maths are right). I declare 120 additional attack dice (taking 120 stress LOL) - that is 15 extra hits on average getting through. Could be funny...

swx41_zuckuss_pilot.png

I do not see the word "limited" on the Adaptability card, so I presume we may see some PS 5 Green Squadron A-Wings with title.

thats in the a-wing title, no ship can be equipped with the same EPT.

plus PS 5 can be given by VI.

VI+Adaptability. PS 6 Green Squadron. Or PS 11 Tycho. But a non-PtL A-Wing is a bit useless.

My VI/crackshot Jake and his top 8 finish laughs at you.

In fact, adaptability now gets me to ps 10, and I still have proton rockets and a bid. Neat.

Yeah, Jake is probably the easiest A-Wing pilot to fly without PtL, thanks to is ability. But the others begs for it (especially Tycho).

I don't know if +1PS is worth the loss of Crackshot.

A question...

Zuckuss pilot says I can take any number of stress, to receive any number of attack die (but you get an equal number of defence die). Is this capped anywhere?

If not, Zuckuss can one shot anything in the game!

I mean, each attack/defence dice taken additionally is worth 1/8 of a hit ( if my maths are right). I declare 120 additional attack dice (taking 120 stress LOL) - that is 15 extra hits on average getting through. Could be funny...

swx41_zuckuss_pilot.png

Spoilsport!

So..... Adaptability. Do you choose when making your squad, do you decide which to use after seeing your opponent's squad, can you change it mid-game?

I would assume when making the squad, but until we see the rules for dual upgrades that's hard to say for sure.

I assume you can only take one if another of your ships takes the other

With adaptability you might want to make a PS 3 pilot a 4 and a ps 5 a 4 so you can choose which moves first between the two.

Dial slightly better than B-Wing.

Hull/Shield distribution slightly better than B-Wing.

Wait. What am I missing? Why is 4 hull 4 shield better than 3 Hull 5 shield? Except under some very narrow circumstances, I'd pretty much always rather have shield (crit mitigation) than hull.

In terms of Adaptability and the articles assumption that "Accordingly, it is bound to make appearances nearly everywhere" is quite misleading, in the recent (and less recent) past, the only pilot I can think of that sees regular table time that has an EPT and Doesn’t already use it was Howlrunner and TBH she's typically rocking a crackshot or swarm tactics these days anyway.



Sorry to sound pessimistic but I suspect that they have severely overestimated the viability of Adaptability in consuming the very high opportunity cost of the EPT slot, even for a cool ability at 0 squad points.


In terms of Adaptability and the articles assumption that "Accordingly, it is bound to make appearances nearly everywhere" is quite misleading, in the recent (and less recent) past, the only pilot I can think of that sees regular table time that has an EPT and Doesn’t already use it was Howlrunner and TBH she's typically rocking a crackshot or swarm tactics these days anyway.

Sorry to sound pessimistic but I suspect that they have severely overestimated the viability of Adaptability in consuming the very high opportunity cost of the EPT slot, even for a cool ability at 0 squad points.

Ya, unless the Dual upgrade mechanic has some phenomenal bonus to it, I don't know if it will see much use.

In terms of Adaptability and the articles assumption that "Accordingly, it is bound to make appearances nearly everywhere" is quite misleading, in the recent (and less recent) past, the only pilot I can think of that sees regular table time that has an EPT and Doesn’t already use it was Howlrunner and TBH she's typically rocking a crackshot or swarm tactics these days anyway.

Sorry to sound pessimistic but I suspect that they have severely overestimated the viability of Adaptability in consuming the very high opportunity cost of the EPT slot, even for a cool ability at 0 squad points.

They have to sell expansions. They have to make every card sound like it's the greatest thing that ever happened.

Also notice how they tend to fill every upgrade slot possible in their example builds, but on most ships we would never do that.

It might just be me, but I am reading the Adaptability card as:

1. Equip to ONE ship at beginning of game.

2. Before EACH activation phase, choose +1 or -1 to pilot skill and flip card to correct side.

3. Play round.

The benefit of moving up PS is shooting first.

The benefit of moving down PS is moving first.

Being able to ADAPT several time throughout the game may make giving up your EPT a worthwhile skill.

I think your are correct.

I see a lot of rule cards in that box; six cards that are unnecessary to play granted they do provide reference.

Two copies each from a pair of upgrades when it's not possible to use more than one with the pack.

Two copies of an upgrade type the ship can't even equip normally; help for other ships but pointless for the ship you are buying.

It look like a ship whose sole purpose is to provide us with upgrades that get to be used on other ships to make them more powerful. If "sole purpose" is to strong I think you'd have a harder time if I just said "Primary purpose."

The only upgrade you can't equip normally is the Tractor beam, which you DO get to use with the title, so it's not a pointless upgrade. And 2 copies of the upgrades is so you don't have to buy as many of them if you want extra copies,

These were mostly observations although it looks to me more like a ship you're going to buy for the upgrades instead of to actually fly the ship.

Lots of complaints when T-70 only came with one copy of Integrated Astromech.

Now we complain when a $20 blister comes with extra copies of some upgrades?

FFG is not a charity and folks can legitimately gripe about some of their business practices but overall, I think they have done a pretty fair job.

If this is directed at my comment I'll again say it is an observation.

Given some people's very liberal "just proxy it unless you are playing in a tournament that is actually going to require you to have the cardboard" attitude having more copies of an upgrade than the ship can use in a box could be a very valid complaint. After all, take out those two "useless" cards in the pack and you could have added two more new toys to use; maybe some alternative system upgrade or another illicit since buying two packs wouldn't let you fill the illicit slot one both of them.

I'm actually really looking forward to flying the ship.

As for adding another system slot, we already get 1 new one in the pack, how many ships have come with more than 1 system upgrade? And pretty much every ship requires upgrades from other ships to make the best use of them. Besides, if someone is proxying so the duplicate cards are "useless", why do you need other upgrades int he pack? ALL the upgrades are "useless" at that point. You can just proxy whatever you want anyway.