Mist Hunter preview!

By imprezagoatee, in X-Wing

The fact that it's a "dual" upgrade and there's a negative one. I believe it means that the upgrades will need to be used in pairs. So to assign the +1 to one of your ships you must assign the -1 to a different ship. Effectively you're moving around PS to where you want it.

Edit: Tried to type this out as quick as possible, but was ninja'd anyway lol

Edited by Zabuzauz

Not gonna lie, Zuckuss crew doesn't look bad on 4-lom, but I don't know about 4-lom crew on Zuckuss. Ionizing yourself for one attack doesn't really sound good. But 4-Lom on a large based ship sounds sick!

Dual upgrades don't make much sense to me if you choose them when squad building since you choose everything. Mark my official guess as you pick which side at the start of each game.

Or flip it back and forth *during* the game?

I'm guessing it is a two-sided card...

So, yeah, still no full explanation of dual upgrades and nothing explaining how you take a tractor beam without the appropriate slot with the title.

Does it just have a front/back maybe? That would imply that you can choose it when game starts, right?

I knew I'd like the Mist Hunter.

does the attacker control the barrell roll or does the defender...

The attacker. It says it right on the reference card.

Tractor Beam is SO much more than we thought. Tie/D title is completely sick now.

I guess we know why they changed the rule about boosting and barrel rolling off the board lol.

First favorite tractor shenanigans:

Roll Biggs away from the ships he is protecting. Defender can then fire at actual targets.

Boost Stresshog so that he doesn't have arc on any aces.

What was the rule adjustment on boosting and barrel rolling off the board? Looking it up, but I'm not seeing anything.

Dual cards most likely have something along the line of:

At the Start/end of the (insert name) phase, you may flip the card to the other side.

Pulling someone into a closer range band, with a -1 AGI token, is at least as good as a damage for your primaries most of the time. The question for TIE/D now is if you want Ion control, or Tractor effect +2 points.

Holy crap, that 4-LOM crew. Throw him on a Firespray, YV-666, or J-Masta 5k.....

"Oh, Whisper, you have your free Focus token? Well, I'm afraid it will be quite obsolete when Bossk rolls his attack dice."

and nothing explaining how you take a tractor beam without the appropriate slot with the title.

It says you equip it, so you just equip it.

Tractor Beam is hilarious. Move them onto rocks, move them to block their own formation next round, move them to manipulate range, move them so you're not in their arc anymore, move them into the arc of another of your ships...

Can anyone think of a situation where you'd want to use Adaptability to lower your PS? I'm sure there must be a case where it'd be useful but I sure can't think of what it would be.

Does it just have a front/back maybe? That would imply that you can choose it when game starts, right?

Good catch. The two copies of it in the card fan show the same artwork, while the 2 effects have different art, so they must be front and back.

Adaptability could be two-sided because the card art doesn't match the previews card art

The real question is how to find 1 point in palp aces to give the shuttle a really nasty trick.

Tractor Beam is SO much more than we thought. Tie/D title is completely sick now.

I guess we know why they changed the rule about boosting and barrel rolling off the board lol.

First favorite tractor shenanigans:

Roll Biggs away from the ships he is protecting. Defender can then fire at actual targets.

Boost Stresshog so that he doesn't have arc on any aces.

What was the rule adjustment on boosting and barrel rolling off the board? Looking it up, but I'm not seeing anything.

You can't boost/barrell roll of the board anymore.

I don't know exactly how to describe it, but the tractor beam feels "right" as written. It is annoying to large ships (which typically have lower agility, aside from the IG-88), but not damning. Meanwhile, it has a much more dangerous effect on small ships, putting pilots like Serissu back on the board (at least a tiny bit).

I find it all... interesting... :)

Vessery in a TIE/D is going to do vicious things with that thing. For instance, dragging something kicking and screaming into range one for his primary attack

Not gonna lie, Zuckuss crew doesn't look bad on 4-lom, but I don't know about 4-lom crew on Zuckuss. Ionizing yourself for one attack doesn't really sound good. But 4-Lom on a large based ship sounds sick!

4-LOM crew actually pairs pretty well with Zuckuss. You're giving your opponent an extra attack die, but taking away their ability to spend a focus token on defense.

Since he's used during the Modify Attack Dice step, you also know exactly how many dice they'll be rolling, and whether the hit is good enough to risk his use. That's a lot for one point. Plus, he fits nicely with Scum's various large ships like the Firespray and Hound's Tooth.

Not gonna lie, Zuckuss crew doesn't look bad on 4-lom, but I don't know about 4-lom crew on Zuckuss. Ionizing yourself for one attack doesn't really sound good. But 4-Lom on a large based ship sounds sick!

4-LOM crew actually pairs pretty well with Zuckuss. You're giving your opponent an extra attack die, but taking away their ability to spend a focus token on defense.

Since he's used during the Modify Attack Dice step, you also know exactly how many dice they'll be rolling, and whether the hit is good enough to risk his use. That's a lot for one point. Plus, he fits nicely with Scum's various large ships like the Firespray and Hound's Tooth.

And depending you can baffle yourself for a damage instead.

Tractor Beam is SO much more than we thought. Tie/D title is completely sick now.

I guess we know why they changed the rule about boosting and barrel rolling off the board lol.

First favorite tractor shenanigans:

Roll Biggs away from the ships he is protecting. Defender can then fire at actual targets.

Boost Stresshog so that he doesn't have arc on any aces.

What was the rule adjustment on boosting and barrel rolling off the board? Looking it up, but I'm not seeing anything.

You can't boost your own ship off the board. But this says tractor isn't an action so maybe they can.

That dial has a tons of red, but also quite a few green. 4-Lom will have no probleme to manage that, but i'm a bit woried for Zuckuss.

Edited by Xorn

Tractor Beam is hilarious. Move them onto rocks, move them to block their own formation next round, move them to manipulate range, move them so you're not in their arc anymore, move them into the arc of another of your ships...

Can anyone think of a situation where you'd want to use Adaptability to lower your PS? I'm sure there must be a case where it'd be useful but I sure can't think of what it would be.

Corran Horn with adaptability vs Soontir (with Imperial having initiative).

+1 skill point: Corran moves after Soontir, so Soontir must guess where he'll be.

-1 skill point: Corran moves before Soontir and can act as a blocker this turn (or at least make sure that he does not get blocked so he can use his action).

This is interesting :)

everyone saying the Tractor beam is amazing needs to remember you're losing one of your attacks to do it. So It's good, but not busted good.

Tractor Beam is SO much more than we thought. Tie/D title is completely sick now.

I guess we know why they changed the rule about boosting and barrel rolling off the board lol.

First favorite tractor shenanigans:

Roll Biggs away from the ships he is protecting. Defender can then fire at actual targets.

Boost Stresshog so that he doesn't have arc on any aces.

What was the rule adjustment on boosting and barrel rolling off the board? Looking it up, but I'm not seeing anything.

You can't roll/boost off the board anymore. They can still move you as close as possible though..