Mist Hunter preview!

By imprezagoatee, in X-Wing

theyd have to be casual players with comprehension issues

if you can accept that it equips a cannon without the slot, there are no further issues

as examples, the Defender titles provide examples of such wording already in place

I.

swx52-tie-d.png

^a *cannon* secondary weapon

swx41_tractor-beam.png

^

cannon secondary weapon

II.

swx52-tie-x7.png

*cannon* upgrade icon

swx41_4-lom_pilot.png

^ ^ ^ ^

decidedly not cannon upgrade icons

Edited by ficklegreendice

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.

Edited by Kdubb

You are not everyone, Fickle. The example Sentinal brings up is the exact type of scenario that brings confusion. I guarantee 90% of casual players who ran a list which had a combo in a list which was similar to what he mentioned, would not realize the Misthunter did not grant them that bonus (if there was an upgrade which was dependent on another ship having the cannon slot).

There is one other point to make.

Any upgrade card or pilot ability that affects a ship (friends or otherwise) that has a secondary weapon(cannon) upgrade WILL NOT affect the Mist Hunter.

Since it wasn't equipped with a secondary weapon(cannon/missile/torpedeo) upgrade.

:D

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!110:49,36,22,-1,-1,-1:-1:15:;115:14,128:-1:25:;168:49,122,-1,-1:28:-1:u.144

Attack of the killer robots!!

The Mist Hunter title is pretty straight forward. who cares if it doesn't have a cannon slot? Did you see Nera and say "wait just a minute! You can only fire secondary weapons out your front arc! Better FAQ this" or look at Corran and think "Whoa whoa! You can only attack in the attack phase! This card is wrong!" Cards adjust certain rules, it's an aspect of the game. Most likely the reason was to avoid something that interacts with a cannon slot. Say Slave 1 didn't give a torpedo slot, but said equip a torpedo icon upgrade. Well, you could get extra munitions but not long rang scanners. You're still equipping a secondary weapon.

Edited by CheapCreep

Oh lord.... hell just froze over.....

No, you'll know that hell froze over when Warpman starts posting about some really cool PS 6 pilot he loves playing that can't boost.

And he thinks it'll be competitive.

Edited by WWHSD

You are not everyone, Fickle. The example Sentinal brings up is the exact type of scenario that brings confusion. I guarantee 90% of casual players who ran a list which had a combo in a list which was similar to what he mentioned, would not realize the Misthunter did not grant them that bonus (if there was an upgrade which was dependent on another ship having the cannon slot).

There is one other point to make.

Any upgrade card or pilot ability that affects a ship (friends or otherwise) that has a secondary weapon(cannon) upgrade WILL NOT affect the Mist Hunter.

Since it wasn't equipped with a secondary weapon(cannon/missile/torpedeo) upgrade.

Oh lord.... hell just froze over..... I became a voice of reason :D

sorry, sents you just fanned the flames this time :(

Misty has a secondary cannon upgrade. It is, in fact, forced to have one (t-beams). It simply does not have a cannon upgrade slot icon on its bar

this is an incredibly clear-cut distinction and I'm not sure how anyone could make an issue of it without visible stretch marks

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.

tis true

of course, we would need an example of needless confusion for this to be a relevant observation

Edited by ficklegreendice

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.
The issue seems to be people trying to over-read a card rather than just doing what it says. I'm not sure that it can get much simpler.

it actually only becomes more complicated if it added a cannon slot

if a non-cannon card (such as a modification) came along that changed a cannon slot into something else, you'd be able to exploit the **** out of this title as you must equip the T-beams in that slot and then nothing would stop you from swapping the slot out

it literally cannot be any simpler

Edited by ficklegreendice

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.
The issue seems to be people trying to over-read a card rather than just doing what it says. I'm not sure that it can get much simpler.

Also agree with Fickle, I can just hear the future freak out they avoided "the title says must equip! But this upgrade changes the slot! So is it still a must?!"

Edited by CheapCreep

The issue seems to be people trying to over-read a card rather than just doing what it says. I'm not sure that it can get much simpler.

It can get much simpler by writing rules according to a consistent format and set of templating instructions instead of relying on variable, colloquial English and the interpretations of the the player base, many of whom do not speak the same language.

theyd have to be casual players with comprehension issues

And rules are at their best when they are simple enough for even these players to play the game without needless confusion.

The issue seems to be people trying to over-read a card rather than just doing what it says. I'm not sure that it can get much simpler.

Dear lord, what did I miss. Nevermind, I don't want to know.

The issue seems to be people trying to over-read a card rather than just doing what it says. I'm not sure that it can get much simpler.

It can get much simpler by writing rules according to a consistent format and set of templating instructions instead of relying on variable, colloquial English and the interpretations of the the player base, many of whom do not speak the same language.

problem: it is very consistent

it isn't always, but in this specific case it is

the Defender titles already show that misty is future proofed

also, from the Rules Reference

GOLDEN RULES
If a rule in this guide contradicts the Learn to Play
booklet, the rule in this guide takes priority.
Card abilities can override the rules listed in this
guide. Mission rules can override both card abilities
and rules from this guide.
If a card ability or mission effect uses the word
“cannot,” that effect is absolute and cannot be

overridden by other effects

Misthunter is officially of one the clearest, most well worded cards in the game that adheres to the template of base rules perfectly

Edited by ficklegreendice

comprehension issues

swx41_4-lom_pilot.png

^ ^ ^ ^

decidedly not cannon upgrade icons

But that pilot gives any ship in range 1 stress and has a picture of the GR-75 on it. I'm so going to use him to give GR-75s stress in epic games!!!

(Stress doesn't affect huge ships, but I could totes ditch my stress on one based on that picture!)

((Sorry for stoking the fire))

hell, I just realized

even the whole equippin cannon without the slot is clear cut

FF has the whole card rules > normal rules clause, right?

swx41_misthunter.png

just makes the bolded must all the more funny

they needed to MUST it, I suppose :P

there are now officially zero issues with misty, provided you read the rulebook.

comprehension issues

swx41_4-lom_pilot.png

^ ^ ^ ^

decidedly not cannon upgrade icons

But that pilot gives any ship in range 1 stress and has a picture of the GR-75 on it. I'm so going to use him to give GR-75s stress in epic games!!!

(Stress doesn't affect huge ships, but I could totes ditch my stress on one based on that picture!)

((Sorry for stoking the fire))

problem is 4lom isnt using his ability in the pic

hes using lasers

yes, those work on the transport :P

Edited by ficklegreendice

Ah but at the start of the End Phase that Gr-75 would be like "****, that was stressful!", and that's pretty easy for google translate, so...

Zuckuss Crew will be an auto-include on Scum Huge ships. You just can't beat forcing all of your targets to reroll all of their evade results (and eyeballs if they've got focus tokens) for 1 point.

problem is 4lom isnt using his ability in the pic

hes using lasers

yes, those work on the transport :P

I would LOVE to see them try to interpret his ability into art. It would be like, him shooting something, and a ship close by where you can see the pilot's face looking at him with a terrified/stressed look on their face. :lol:

I actually don't know much about the Zuckuss/4lom duo fluffwise, so I have no idea how they'd justify their abilities :(

Actually the previews explanation of Zuckuss' pilot ability is kinda lame. He's a Findsman, he can track his prey. Give him an attack dice? Uh... okay. I thought those were lasers not freaky Gand rituals...

although I will say, the way they present the ship as a whole does lend itself to a sort of sit and wait game. The way they describe the MH it sounds like they want you to troll around micromanaging tokens and damage until you have this ultimate combo set up and then bam. So I can kinda see where they are going with that. Sum of it's parts type thing ya know.

I wonder what the quintessential Zuckuss build will be?

Edited by Darkcloak

I guess he can track his prey, but his prey can see his giant silly head coming (+1 agility)

Actually the previews explanation of Zuckuss' pilot ability is kinda lame. He's a Findsman, he can track his prey. Give him an attack dice? Uh... okay. I thought those were lasers not freaky Gand rituals...

He can use his force ability to know where his opponents are going, allowing him to attack with a kinda of better chance of hitting.

Sorry guys, even when y'all say it it still sounds silly.

Quintessential Zuckuss build though?

Zuckuss + 4-Lom + Electro Baffle + PTL + Deadmans Switch = 35 points of evading, 4 attack dice, token cancelling, stress and ion eating suicide bomber.

The Gand Slam.

I guess you could add the title for more fun, no rule saying you have to use an equipped secondary.

Edited by Darkcloak

The fluffy version of Zuckuss crew I had in mind would work like Intel Agent but also permit you to discard him to change your dial.

The fluffy version of Zuckuss crew I had in mind would work like Intel Agent but also permit you to discard him to change your dial.

That would've actually been pretty neat.

He's either flying the ship, or he's meditating in the back, telling you where to go...

(Pity about the PS-bidding it would lead to, of course)