Mist Hunter preview!

By imprezagoatee, in X-Wing

In terms of Adaptability and the articles assumption that "Accordingly, it is bound to make appearances nearly everywhere" is quite misleading, in the recent (and less recent) past, the only pilot I can think of that sees regular table time that has an EPT and Doesn’t already use it was Howlrunner and TBH she's typically rocking a crackshot or swarm tactics these days anyway.

Sorry to sound pessimistic but I suspect that they have severely overestimated the viability of Adaptability in consuming the very high opportunity cost of the EPT slot, even for a cool ability at 0 squad points.

I can see value on a few select pilots (basically 8's that really need to be at LEAST 9's to work right). Ten Numb, Horton, Corran, etc. Most of them are probably better off with VI, but if your points are spent elsewhere the free EPT is great to contend against other lists with Aces that couldn't afford VI themselves (I'm seeing this more and more often).

Anybody think Tractor Ten could become a staple in control lists? 33 points for a guaranteed chance to move your opponent's ship (assuming you get your focus to proc Calculation).

Scyk swarms are interesting. Probably won't work, but they'd be good, honest, trolling fun.

Like the dial, just different enough from a b-wing. CANNOT WAIT to see the price of the generic and start listbuilding.

Zuckuss and 4-Lom crew also great additions.

Excited to try some kind of Zuckuss+Juke build (Juckuss??)

BRING ON DENGAR!

Also, people are overthinking Adaptability. It's "dual" because it's a card with one name and two versions. You won't have to take two copies in a squad. You won't be able to pick a PS direction every turn. It's a 0-point +/- 1 PS version of VI, nothing more.

In terms of Adaptability and the articles assumption that "Accordingly, it is bound to make appearances nearly everywhere" is quite misleading, in the recent (and less recent) past, the only pilot I can think of that sees regular table time that has an EPT and Doesn’t already use it was Howlrunner and TBH she's typically rocking a crackshot or swarm tactics these days anyway.

Sorry to sound pessimistic but I suspect that they have severely overestimated the viability of Adaptability in consuming the very high opportunity cost of the EPT slot, even for a cool ability at 0 squad points.

I can see value on a few select pilots (basically 8's that really need to be at LEAST 9's to work right). Ten Numb, Horton, Corran, etc. Most of them are probably better off with VI, but if your points are spent elsewhere the free EPT is great to contend against other lists with Aces that couldn't afford VI themselves (I'm seeing this more and more often).

Time will tell in the end I suppose, while you may be seeing more aces with empty EPT slots in your area, all I'm seeing is existing aces as well as a few that have been sitting on the bench for some time getting back in the game sporting the somewhat omnipresent Crackshot.

so can you push somebody off the board?

No, you can't boost/roll off the board anymore.

You might be able to push them into a position where they can't help but go off the board on their next move though.

Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.

While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance.

One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can.

You can barrel roll opponent on to an obstacle because the tbeam reference card says you can and cards trump rules. The card does not say you can boost off the board so that rule stands.

Also, people are overthinking Adaptability. It's "dual" because it's a card with one name and two versions. You won't have to take two copies in a squad. You won't be able to pick a PS direction every turn. It's a 0-point +/- 1 PS version of VI, nothing more.

Presumably there is an option to pick which at the start of the game, else it'd be two cards.

Also, people are overthinking Adaptability. It's "dual" because it's a card with one name and two versions. You won't have to take two copies in a squad. You won't be able to pick a PS direction every turn. It's a 0-point +/- 1 PS version of VI, nothing more.

Why would they create a new rule set if that was the case? Your proposal could be easily achieved by just printing two cards with different names. The ability to choose your side at the start of the game or at the start of activation opens up a lot of neat design space.

Also, people are overthinking Adaptability. It's "dual" because it's a card with one name and two versions. You won't have to take two copies in a squad. You won't be able to pick a PS direction every turn. It's a 0-point +/- 1 PS version of VI, nothing more.

I would have to disagree for these reasons, which are already being mentioned by some others-

a) there is little reason for them to put two separate cards on a single card, even if they have a relation.

b) One side is inherently good, and one is inherently bad. PS -1 would be soooooo situational I GUARANTEE it would be one of the most useless upgrades in the game, even at 0 points.

c) it comes with a rules reference card. It wouldn't come with a rules reference if it was just a card with two cards slapped back to back. It would create needless complexity. There is undoubtedly some type of mechanic with Dual upgrades. Hence the italic text at the top of the card indicating it is a dual upgrade.

Printing two cards wouldn't be elegant. They would have to either print two cards with the same name that do different things, or give two cards that do the same thing in the same upgrade slots two different names. Besides the sheer inelegance of those outcomes, there could also be rules confusion down the road if they opted to do a Unique Dual upgrade.

Edit: We'll see soon! Of course I could be wrong, and having a card that you can flip every turn for a different effect would be a fun mechanic. But I think for the moment Occam's Razor applies, and "dual" is just a new categorization for a single card that can be fielded with two different effects.

Edited by Gibarian

I think I will put Adapt. on Guri. She can make a great blocker if needed at a clean PS 4 and then beat out a PS 6 for Dmg that might mess her up.

OH! It also makes Horton into a master Token taker. Put TLT on him, move him after Soontir, and TLT the Evade/focus off him before he attacks.

Edited by CheapCreep

Printing two cards wouldn't be elegant. They would have to either print two cards with the same name that do different things, or give two cards that do the same thing in the same upgrade slots two different names. Besides the sheer inelegance of those outcomes, there could also be rules confusion down the road if they opted to do a Unique Dual upgrade.

Edit: We'll see soon! Of course I could be wrong, and having a card that you can flip every turn for a different effect would be a fun mechanic. But I think for the moment Occam's Razor applies, and "dual" is just a new categorization for a single card that can be fielded with two different effects.

I have to admit, it would be pretty dang hilarious if the rules card simply said "It's two cards in one."

:lol:

Pretty sure it's a double sided card, in the main pic with the contents of the expansion pack, in the card fan you can see 2 copies of the Adaptability (-1PS side) the +1 PS side art is nowhere to be seen in the remaining cards so it seems more than likely they are in fact double sided.

I'm on board with Dual Cards being either a Start of Game/Activation choice mechanic. I doubt they'd waste a whole new term just to save printing more cards.

so can you push somebody off the board?

No, you can't boost/roll off the board anymore.

You might be able to push them into a position where they can't help but go off the board on their next move though.

Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.

While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance.

One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can.

You can barrel roll opponent on to an obstacle because the tbeam reference card says you can and cards trump rules. The card does not say you can boost off the board so that rule stands.

so can you push somebody off the board?

No, you can't boost/roll off the board anymore.

You might be able to push them into a position where they can't help but go off the board on their next move though.

Not so fast. I know this sentiment has been shared at least a half dozen times in this thread already but I'm not convinced this will be the case with how Tractor Beam works.

While it is true that you cannot take a boost or barrel roll action if it would cause you to flee the battlefield, the current rules also state that you may not boost or barrel roll onto an obstacle. The article expressly says that this mechanic will allow you to boost or barrel roll your opponent onto an obstacle. Those are two contradictory items. Yes the article may be wrong but I don't think that will turn out to be the case in this instance.

One cannot assume at this point that boosting or more likely barrel rolling your opponent off the board will not be allowed. There is a definite possibility that you can.

You can barrel roll opponent on to an obstacle because the tbeam reference card says you can and cards trump rules. The card does not say you can boost off the board so that rule stands.

EDIT: never mind, found it. If you could do it the card would specify. Carry on

Edited by Galactic Funk

I'm excited for Electronic Baffle and the Lambda.

You can stall almost indefinitely, you can take actions after red 2 turns. As long as you aren't overspending on the shuttle, 1 damage for a no stress really opens up the dial.

Yorr + Electronic Baffle is a 25point stress/ion bubble immunity. (mentioned elsewhere in this thread)

Very nice looking ship!

Has the full card been spoiled and I missed it?

In the first post. :)

Has the full card been spoiled and I missed it?

In the first post. :)

Lol, of course it was. So much new stuff! Brain over-load

Despite coming in the G-1A expac, Tractor Beam seems tailor-made for the Tie/D. Outside of that I feel it's a situational weapon. It needs to be on a high PS ship to get it's full effect but I have to sacrifice normal attack to do so and majority of ships with SU slots have attack 3 so it's will be tough choosing between a regular attack or an attack that does no damage but disrupts your target. It will be worth it if you have ships to follow up but otherwise its situational.

Also it's tempting to want to use this on high agility ships like Soontir but with attack 3 you'd have to get lucky to hit with it. At least the good thing about it is that it's cheap so it might still be worth taking if there's points to spare but **** if this card isn't a beast with the Tie/D title. The Defender will get the most use out of this baby.

Edited by Wraithdt

4-Lom seems to love Bossk as a crew!

Latts with HLC + Zuckuss + 4-LOM. Say hello to hoping for natural evades!

Edited by Dr Zoidberg

Ummm...

Electronic Baffle + Dead Mans Switch

Red maneuver into a bump with one HP. Electronic Baffle away your stress and kaplooie. Haha. And you thought there were no more tricks.

As many have speculated already, I too believe the Adaptability card is a front and back deal. Given the image of the cards only shows one version almost certainly means the other version is on the flip side.

My hope is that determining your PS on a round by round basis is NOT something that will happen. I hope you can make the determination during setup when you see your opponents squad and set it that way for the remainder of the match. I believe that if you can switch it round to round that it would be far to clunky. I hope it will be a very simple and straightforward mechanic.

I disagree. I hope that it does switch from round to round -- otherwise it's not that adaptable, is it? Like others, I see no reason to print this card on both sides if you're stuck with one side for a whole game. For the tournament folks it makes sense because it means you can change it from game to game during the tournament, but relatively few players are tournament players, I think, and to them it would just seem like a silly waste of a card. No, I think changing your PS during the game is the whole point of this card.

I think my favorite combo is going to be zuckuss pilot + 4-lom crew + crackshot

five red at range one, opponent can't use tokens, and you can cancel any evade that might be rolled

I'll wager that we will be enlightened with the Punishing One preview. That has to have more of these Dual Cards in there.

I bet there will be some nasty nasty combos in these two boxes...

:) What a great time to be a new X-Wing player! I'm gonna go paint a Pikachu A-Wing so I can buy more ships!

I'll wager that we will be enlightened with the Punishing One preview. That has to have more of these Dual Cards in there.

We'll have to wait for wave 9 to see more dual upgrades. (I liked someone's idea of a munitions loading dual upgrade, something you flip over instead of discarding a missile or torp that then flips back up somehow, allowing for more firings)

Edited by Forgottenlore