Something old and something new: 400 pt Rebels for SC's

By Englishpete, in Star Wars: Armada Fleet Builds

I have been looking at what might make for a fun (the whole point of the game) but competitive list that uses some wave 1 and some wave 2 ships and I am really liking this set up.

Where would you see it suffering and why?

Rebel Hammers
Faction: Rebel Alliance

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Heavy Turbolaser Turrets ( 6 points)
- Rapid Reload ( 8 points)

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)

MC80 Command Cruiser (106 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)

3 X-Wing Squadrons ( 39 points)
1 Jan Ors ( 19 points)

Edited by Englishpete

Boosted comms? Why, it looks to my like your squadrons are defensive.

Its a strong list and will evolve over time with turbolaser changes etc, but nothing overwhelmingly obvious. Personal choice and style really.

Boosted Comms was in there to allow me to protect my other ships if needed as well. The alternate was Ordnance Experts for the MC-80.

... I sincerely hope those X-Wings are painted Blue...

@Drasnighta: That was **** funny :-)

Boosted Comms was in there to allow me to protect my other ships if needed as well. The alternate was Ordnance Experts for the MC-80.

Are you expecting to activate them more than once? How will you know when to use the squadron command on the MC80?

I agree, boosted comms doesn't seem to really fit. But if you drop it and change Rapid Reload to APTs for more reliable and potentially deadlier damage, you can then afford an Intel officer on the MC80.

As for weaknesses, I have toyed with similar fleet builds on paper, but I am very worried about their actual performance against large swarms of squadrons. In a ship-to-ship shootout, this stands a good chance of busting the Imps, but there isn't much counter for the fireball. If you figure out a good answer, let me know! ;-)

Edited by AeroEng42