A Return of an Old Favourite

By CheapCreep, in X-Wing Squad Lists

"Hobbie" Klivian (25)
R3-A2 (2)
Integrated Astromech (0)
Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
"Dutch" Vander (23)
Autoblaster Turret (2)
Flechette Torpedoes (2)
Extra Munitions (2)
Targeting Astromech (2)
Guidance Chips (0)
Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Guidance Chips (0)
Total: 98
View in Yet Another Squad Builder

Back when Phantoms and Falcons rules the skies, I flew a version of this list here with a few tweaks. The stress from Hobbie helped tremendously with the Phantoms and Falcons and I had Ions on Dutch for a real stinger. My question is now, with new options and tricks, what should I focus on? I think the list has teeth with two stress potential and an Ion potential. Give a TL to the Bandit on the turn he needs it, then Hobbie for the rest of the game.

Why stop at 98? Might as well throw another flechette torpedo on either Hobbie or Tarn (both of whom like target locks...)