Hey there! I'm new to this forum and I did recently start with EotE as GM. We will play our third session, where the players will visit Dantooine, next weekend. The goal is for the Jedi PC to acquire a lightsaber crystal in the Crystal caves (known to the Jedi player because he has some decent lore rating/ sage career). At the same time they should have a first contact with dark side force users, since I want to show them that seeking Jedi legends can be very dangerous (yet profitable).
This is my Idea: The two Sith apprentice twin brothers John and Pash Coral are currently on Dantooine because their master had a vision of a young Jedi visiting the crystal caves. They are sent there to investigate because he hopes for them to gain a chance to kill their first "Jedi". He does not, however, sense that the Jedi has some companions with him that should make the fight much harder for his apprentices.
After the players have acquired a lightsaber crystal (I'll call it Adegan crystal and give it the stats of a Ilum crystal) and installed it (this takes only a few minutes, right?) they will be confronted by the two apprentices, each of them armed with a basic Ilum lightsaber and armored clothing. The goal of this encounter is to offer the players a challenging fight that should end with one apprentice dead and the second one escaping because I would like him to become a recurring villain for the campaign.
Now I do need some help with two things:
1. The stats of the apprentices. They should be dangerous opponents that can potentially take down 1-2 of the players or at least inflict some critical Injuries. To prevent them from being killed in the first 1-2 rounds of combat I will probably give them some ranks in parry/ reflect and therefore a lightsaber form. This could however be very hard to handle because two characters with lightsabers and decent skill ranks might accidentally wipe the group.. so what should I aim for in terms of wound threshold, soak, dice pool and force powers for the apprentices? Similar to a PC with the same amount of XP?
My players (got 55 XP in the first two adventures):
- Hired Gun/ Bodyguard, usually armed with a blaster rifle, 4 agility and 1-2 ranged (heavy) and ranged (light), durable, barrage and defensive stance.
- Jedi Sage/ Niman disciple. 4 Wisdom, parry I and reflect I, 1 Lightsaber skill, armored clothing, basic lightsaber
- Smuggler/ Pilot, 4 agility, dual heavy blasters, 1-2 ranged (light)
- Mechanic, 2 agility, blaster rifle/ pistol, agility 2, ranged 1.
2. If possible I would like to keep one of the apprentices alive. Any Ideas how to do accomplish that? I don't expect my players to show mercy and it would undermine the credibility of the villain if he runs from the fight after his brother was killed, wouldn't it? So maybe have a battalion of storm troopers enter the cave and open fire to force the players to run as soon as the first apprentice drops? Or have the sith rally a horde of kinrath and direct them to the players? Any inputs would be welcome!
Many thanks in advance!