Hi,
Up for my third game of Armada in the next few days and it will be my first time flying Rebels. Just wanted some advice on the following list which I feel will require a step change in play style from my previous run outs with the Imperial Navy. List is as follows:
Commander: Admiral Ackbar
Points: 396/400
Assault Objective: Precision Strike
Defence Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ Flagship ] MC80 Command Cruiser (106)
- Admiral Ackbar (38)
- Defiance (5)
- Intel Officer (7)
- ECM (7)
- XX-9 Turbolasers (5)
- Leading Shots (4)
Assault Frigate Mark II B (72)
- Gunnery Team (7)
- ECM (7)
MC30c Scout Frigate (69)
- Ordnance Experts (4)
- TLRC (7)
Squadrons (58)
- Jan Ors (19)
- 3 x X-Wing Squadrons (39)
Some of my initial thoughts were to look at swapping out the Gunnery Officer on the AFMKIIB for the XI-7. Also possibly look at replacing the Intel Officer on the MC80C with a Gunnery Team. When I look at it on paper it seems as though I am only swapping one ability for another without wholly understanding the implications. There is also an element of me that would also like to try something different from that which I had used in my two Imperial builds.
Comment, critique and guidance would be most welcome, I am looking forward to flying on the light side (how long it lasts though is another question!).