Hi all
I want to design a 'mission pack' for Armada. Maybe in future, this will be another card set that can be available for purchase, with the help of DiabloAzul, and will be designed to use ships available from Mel's Miniatures.
The set will be designed to add missions and scenarios that will add to the narrative aspect of the game in a flexible way, using non-combat ships as objectives that will (probably) not be made redundant by further expansions.
I have tried to keep it relatively light, but the purchase list for required materials will be:
From Mel's Minatures
- An XQ5 station
- A BFF-1 Transport
- A Consular class transport
- 3x GR75 transports
- 3x Action transports
From FFG:
- 1 Rouge and villains pack (the small transports will be mounted on squadron bases, and having an extra firespray and YT2400 with the change will not hurt you!)
- 2 small ships (probably neb-Bs for the upgrade cards)
- 1 large base from X-wing (for the XQ5 station)
New ship cards needed:
- An XQ5 station (available from DiabloAzul)
- A BFF-1 Transport (available from DiabloAzul)
- A Consular class transport (available from DiabloAzul)
- Squadron card for the GR75 (not available)
- Squadron card for the Action Transports (not available)
- 10 narrative mission cards - each the size of a ship card, as there will be a few extra rules.
- The Pinata - a BFF-1 has been damaged in an asteroid field. The transport is placed on the centre line, player 2 places all obstacles around it. 5 loot tokens are distributed around the transport by both players. Pick 1 loot up by ending a squadron on it and returning to touch a ship. Destroyed ships and squadrons drop loot. (Victory condition: Next game, receive 1 randomly dealt upgrade card for each loot token you take to put in your fleet)
- The VIP - a consular class ship is placed on the centreline. it is containing a random admiral, dealt face down. Player 2 chooses which way along the centreline it flies at speed 2. Ram the consular with a ship to pick it up. If that ship is destroyed, re-place the consular and it continues flying to it's objective. If player 2 picks up the VIP, they get the effects of a second admiral for the remainder of the game. If player 1 picks up the VIP, it is a prisoner and cannot be used. (Victory condition: Next game, winner receives the benefit of a 2nd free admiral, randomly assigned.)
- Escort - Player 2 has to escort the BFF and 3 transports off the enemy board edge from their deployment zone. Transports are worth 50 points, BFF is worth 100. BFF may be upgraded with cards re-assigned from player 2's ships. (Victory condition: Next game, winner may choose the narrative mission)
- Allied station - the XQ-5 is placed on the centreline, and assigned to player 2. All of player 2's squadrons are placed around it. Both players then may choose 50 points of extra squadrons to have with their fleet. Destroying / protecting the station is worth 100vps. (Victory condition: ?)
- Pirate round-up - all 6 transports are placed on the map by player 1. They sail towards a token placed by player 2 before entering hyperspace after touching the token. They can be captured by ramming them with a ship. Capturing a transport is worth 25 vps. Transports may be deliberately targeted and destroyed, and entangled with 2+ squadrons, as they have grit. (Victory condition: ?)
- Station evacuation - the XQ5 is placed with the BFF, Consular and 3 transports touching it's base. they have to escape from player 2's board edge. Player 1 gets a 500 point fleet - the regular 400, plus 100 extra tailored to fight the mission, AFTER LISTS ARE REVEALED. Transports are worth 25 points, BFF/consular is worth 50. Upgrades can be assigned to the station or the BFF/consular in the regular way. points are gained for destroying or rescuing transports. (Victory condition: ?)
- Crush them! - Player 1 chooses 200 points extra, tailored to fight the mission, AFTER LISTS ARE REVEALED. They get 50% vps for destroying ships, player 2 gets 200% VPs for sailing their ships off player 1's table edge. (Victory condition: ?)
- Mirror mission (see below)
- Mirror mission (see below)
- Mirror mission with Imperial Assault sub-mission (see below)