Have other players with the expansions noticed that some of the original monsters and GOOs have become too easy, to the point that they are not much fun any more?
Some of the original monsters like Ghoul, Cultist, Goat Spawn, and others have become pretty mild stuff, since the trend in the expansions has been to increase difficulty, but also to increase the weapons arsenal to match.
----------
As for the old vs. new GOOs ---------------
YIG is one example of an original GOO that is like a walk in the park in easiness, compared to many of the new expansion GOOs. If we drew Yig, I am not even sure we would play him -- just draw again. Something too easy is not much fun.
Nyarlathotep is a little different for us ------- My playing partner and I decided we would like to play against Nyarlathotep again, and are brainstorming some changes that will make Nyarly more tough.
We always liked the fictional Nyarlathotep in the Lovecraft books, and we like the mask monsters.
Have other players felt a need to power up some of the original GOOs -- or do you just not play them any more?
Anyone have any suggestions on how to "power up" Nyarlathotep with a few adjustments to his card?
Thanks in advance--
. If final combat does it for you, yep, Yig is very easy, you can beat him even without any gearing. Same goes for the other 11 doomer base game GOOs.
.
