I think I have a viable quad X-Wing list, with a few variants. Yes, they have T-65's in them. Also R7.

By ParaGoomba Slayer, in X-Wing

Now that Integrated Astromech has come out, my beloved quad T-65, quad R7 list has gone from, "Hey, this is cool but it just doesn't work" to, "Hey, this is actually pretty good."

The list is:

Biggs

Red Squadron Pilot

Tarn Mison

Rookie Pilot

All with R7 and Integrated Astromechs. The idea is to fly what is essentially 4x Tarn Mison with R7. Biggs is there to force shots onto him, hopefully spread out some fire, and to give your other X-Wings time to get their R7 locks up for the mid game.

So with IA your ships are almost to the level of B-Wings, and R7's ability should propel their jousting value above a Blue Squadron B-Wing.

However, you're a little lacking in the manueverablity department. Not only because you're stuck with a non-R2 T-65 dial, but also because you have 4 different pilot skills and this often forces bumps. So, how about we instead go:

2x Blue Squadron Novice T-70

Rookie Pilot

Tarn Mison

All with R7 and IA, of course. You lose Biggs and some pilot skill, however you gain 2 health and the other advantages that the T-70's bring.

Thoughts?

I mentioned this in another post earlier but I'm really digging

Biggs + R4-D6 + IA

Tarn + R7 + IA

Hobbie + Targetting + IA

Rookie + R2 + IA

I don't think it is quite as survivable as your list with the R7 spam, but it packs a little more punch with Hobbie (plus you avoid buying 4 e-wings :P)

I mentioned this in another post earlier but I'm really digging

Biggs + R4-D6 + IA

Tarn + R7 + IA

Hobbie + Targetting + IA

Rookie + R2 + IA

I don't think it is quite as survivable as your list with the R7 spam, but it packs a little more punch with Hobbie (plus you avoid buying 4 e-wings :P)

I was thinking about this exact same list last night! I haven't tried it, but it seems ultra flexible and awesome!

I mentioned this in another post earlier but I'm really digging

Biggs + R4-D6 + IA

Tarn + R7 + IA

Hobbie + Targetting + IA

Rookie + R2 + IA

I don't think it is quite as survivable as your list with the R7 spam, but it packs a little more punch with Hobbie (plus you avoid buying 4 e-wings :P)

**** that's a sexy list.

There is a lot of talk about how the T-65 isn't good but I feel that not many people are actually trying hard enough to build viable quad X-Wing lists. Because my R7 lists and your list are/look pretty **** good.

People are also so hung up on building an Acewing list that they immediately try to go for 3 named T-65's which just doesn't work. There are some great astromechs for X-wings (such as R7 and R2 and yes, Targeting Astromech) that work on T-65's but aren't geared towards an Acewing list because they don't offer regen. but a rookie pilot with an R7 or TA? Great use of 23 points.

Anything to dump Red Squadron Pilot.

Anything to dump Red Squadron Pilot.

You could replace it with a Rookie with R7 and IA in the first list. This frees up 2 points for a Flechette Torpedo on a ship.

You could also go:

Biggs R4-D6 + IA

Tarn Mison R7 + IA

Blue Squadron Novice R7 + IA

Rookie Pilot R7 + IA

Edited by ParaGoomba Slayer

All very nice

Another option is a fairly cheap Wedge with some rookies

Wedge Antilles 29

Swarm Tactics 2

BB-8 2

Integrated Astromech 0

Ship Total: 33

Rookie Pilot 21

R3-A2 2

Integrated Astromech 0

Ship Total: 23

2X Rookie Pilot 21

R2 Astromech 1

Integrated Astromech 0

Ship Total: 22

R7 may improve jousting efficiency by increasing toughness, but you only get that by sacrificing offensive dice modification (Tarn sort of excluded), which I feel hurts their efficiency more overall. So I don't feel going all R7 is the way to go, especially when you have Biggs. So I feel EastCoast is more on the right track.

You spend their R7 locks if you need to. If you don't, you can save them until you need them, or save them for focused + TL shots. All it does is give the TL action the same defensive flexability that the focus token offers with the ability to save it for later since it's a TL.

You look at the situation at hand and decide when to use the TL's. An opponent rolls a 4/4 hit shot at you? NOPE lol, time to spend that TL defensively. You have a bunch of range 1-2 shots on an enemy ace? Time to use TL's offensively.

You're also quite low on PS so often when it comes time for you to fire most of the decision making has been done for you, with ships needing defense having spent their TL's, and unscathed ships still having them up.

Edited by ParaGoomba Slayer

All it does is give the TL action the same defensive flexability that the focus token offers...

Only against the ship you have locked, though.

R7 may improve jousting efficiency by increasing toughness, but you only get that by sacrificing offensive dice modification (Tarn sort of excluded), which I feel hurts their efficiency more overall. So I don't feel going all R7 is the way to go, especially when you have Biggs. So I feel EastCoast is more on the right track.

That's the theory, anyway.

All it does is give the TL action the same defensive flexability that the focus token offers...

Only against the ship you have locked, though.

When the meta is almost all 2-3 ship lists, this isn't too hard. Shots are typically forced to Biggs early on, and Tarn automatically gets TL's so you really only have to predict well for one ship in the beginning (Biggs). Once Biggs dies and you're in the mid game you still have Tarn so really you only have to predict for the rookie and red squadron.

Should you end up with multiple X-Wings against a single enemy ship, you just always TL that one ship and you have a massive advantage.

What if you just focused on using Biggs for a regenerating redirect? Something like this.

XXX (100)

Biggs Darklighter — X-Wing 25 R5-P9 3 Integrated Astromech 0 Ship Total: 28

Ello Asty — T-70 X-Wing 30 Veteran Instincts 1 R5-X3 1 Autothrusters 2 Ship Total: 34

Poe Dameron — T-70 X-Wing 31 Push the Limit 3 BB-8 2 Autothrusters 2 Ship Total: 38

Edited by CynisKaden

I'm just gonna throw this out there.

I figured since you give up the integrated astro slot for it, guidance chips would never be a viable option on X-wings.

I saw a quad Rookie Proton Torp, Guidance Chip list absolutely WRECK a Poe, Jake, + support list. It was probably the craziest thing I have ever seen in a game of Xwing. The match wasn't even close.

All very nice

Another option is a fairly cheap Wedge with some rookies

Wedge Antilles 29

Swarm Tactics 2

BB-8 2

Integrated Astromech 0

Ship Total: 33

I have desperately wanted to like the Wedge + BB-8 combo. I'm just not feeling it. I'd rather have the extra greens from a stock R2. Maybe if Wedge had the 3 green straight I'd feel differently... or maybe if I were a little better at getting Wedge behind an enemy fighter :unsure:

All very nice

Another option is a fairly cheap Wedge with some rookies

Wedge Antilles 29

Swarm Tactics 2

BB-8 2

Integrated Astromech 0

Ship Total: 33

I have desperately wanted to like the Wedge + BB-8 combo. I'm just not feeling it. I'd rather have the extra greens from a stock R2. Maybe if Wedge had the 3 green straight I'd feel differently... or maybe if I were a little better at getting Wedge behind an enemy fighter :unsure:

Now I know this might be crazy, but stick with me for a second....

Lightning Reflexes.

What if you just focused on using Biggs for a regenerating redirect? Something like this.

XXX (100)
Biggs Darklighter — X-Wing 25 R5-P9 3 Integrated Astromech 0 Ship Total: 28 Ello Asty — T-70 X-Wing 30 Veteran Instincts 1 R5-X3 1 Autothrusters 2 Ship Total: 34 Poe Dameron — T-70 X-Wing 31 Push the Limit 3 BB-8 2 Autothrusters 2 Ship Total: 38

Awful list idea. R5-P9 on non-Poe ships is a bad idea.

BB-8 Poe is fancy but doesn't have regen.

Ello with 1 turn Dash astromech is too expensive for what you get.

You want something like:

Poe - R5-P9 + PtL + AT

Ello Asty - R2-D2 + PtL + AT

22 point ship of your choice. You can save points by going VI instead of PtL and Integrated Astromech instead of AT. But a PtL Juke Green Squadron A-Wing is a great 22 points.

I don't own 4 X-wings:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Total: 99
Biggs shepherds the Rookie and the Gold (And a harder-to-kill-stressbot is terrifying to many lists to start with) while Tarn flies free, making an unappetising flanker or formation-breaker that you want them to shoot because if they are, they're not shooting Biggs and the stressbot... and he's the toughest of the lot.
Edited by Reiver

I don't own 4 X-wings:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Total: 99
Biggs shepherds the Rookie and the Gold (And a harder-to-kill-stressbot is terrifying to many lists to start with) while Tarn flies free, making an unappetising or formation-beraker that you want them to shoot because if they are, they're not shooting Biggs and the stressbot... and he's the toughest of the lot.

How could I forget?! The Stresshog! Easy way to improve any Rebel list.

I don't own 4 X-wings:

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Total: 99
Biggs shepherds the Rookie and the Gold (And a harder-to-kill-stressbot is terrifying to many lists to start with) while Tarn flies free, making an unappetising or formation-beraker that you want them to shoot because if they are, they're not shooting Biggs and the stressbot... and he's the toughest of the lot.

How could I forget?! The Stresshog! Easy way to improve any Rebel list.

Many a list went from "Ok" to "Yea, that works" simply by the inclusion of the mighty Stresshog.

I'm just gonna throw this out there.

I figured since you give up the integrated astro slot for it, guidance chips would never be a viable option on X-wings.

I saw a quad Rookie Proton Torp, Guidance Chip list absolutely WRECK a Poe, Jake, + support list. It was probably the craziest thing I have ever seen in a game of Xwing. The match wasn't even close.

Yeah, I was thinking about that. Seems decent but I'd rather have a quad TIE Bomber list with Homing Missiles for that sort of thing.

Dem chimps tho

What if you just focused on using Biggs for a regenerating redirect? Something like this.

XXX (100)
Biggs Darklighter — X-Wing 25 R5-P9 3 Integrated Astromech 0 Ship Total: 28 Ello Asty — T-70 X-Wing 30 Veteran Instincts 1 R5-X3 1 Autothrusters 2 Ship Total: 34 Poe Dameron — T-70 X-Wing 31 Push the Limit 3 BB-8 2 Autothrusters 2 Ship Total: 38

Awful list idea. R5-P9 on non-Poe ships is a bad idea.

BB-8 Poe is fancy but doesn't have regen.

Ello with 1 turn Dash astromech is too expensive for what you get.

You want something like:

Poe - R5-P9 + PtL + AT

Ello Asty - R2-D2 + PtL + AT

22 point ship of your choice. You can save points by going VI instead of PtL and Integrated Astromech instead of AT. But a PtL Juke Green Squadron A-Wing is a great 22 points.

My biggs darklighter idea aside.

My friend I know your going to come back and advise me on how youve flown it and its awesome or maybe you wont. But I have 15 games a piece in (give or take) with the r5-p9 poe + r2d2 ello asty.

IMHO They need to switch droids. Ello can talon roll white and focus. So then later on regen if he doesnt use it when he fires etc. But he cannot white talon roll and utilize r2.

Alternatively dont take a regen droid on him and give him something cheap like for example something that will let you talon roll onto an asteroid and ignore it entirely. like r5-x3. (or any other cheap droid or something else useful. I guess if you think making a decision between your ships ability and astromech is an acceptable sacrifice then more power to you.

Same goes for Poe in a different way. I like r2d2 on him, and to be pointed I think theres a good reason the three time world champion ran it this way. Its because you more consistently regen when you are moving green, you dont get to focus as often as you think assuming your utilizing the t-70's capability at all. (Boost, Talon roll) Much like Mr Heaver I prefer to be able to green 1 then boost and still regen.

Now the biggs triple xxx list is garbage, but try not to be so harsh , we are not exactly talking about world championship level meta here.

All very nice

Another option is a fairly cheap Wedge with some rookies

Wedge Antilles 29

Swarm Tactics 2

BB-8 2

Integrated Astromech 0

Ship Total: 33

I have desperately wanted to like the Wedge + BB-8 combo. I'm just not feeling it. I'd rather have the extra greens from a stock R2. Maybe if Wedge had the 3 green straight I'd feel differently... or maybe if I were a little better at getting Wedge behind an enemy fighter :unsure:

Now I know this might be crazy, but stick with me for a second....

Lightning Reflexes.

Not crazy at all. Keep Wedge cheap since he will be everyone's target.

While I like the idea of him pumping one of his rookie pals up to PS 9 to try for that early PS kill on a target of opportunity, you can drop him down to a 1 point droid and 1 point EPT and you can change a Rookie to Tarn or just try for initiative so Soontir/Vader have to move before Wedge.

Lighting reflexes, Crack Shot, even Adrenaline Rush could all be useful.

This is my take, not fully X-wings, but way more punch and survival chance (you can give Biggs evade)

PILOTS

Roark Garnet (27)
HWK-290 (19), Twin Laser Turret (6), Jan Ors (2)

Rookie Pilot (22)
X-Wing (21), R2 Astromech (1), Integrated Astromech (0)

Tarn Mison (25)
X-Wing (23), R7 Astromech (2), Integrated Astromech (0)

Biggs Darklighter (26)
X-Wing (25), R2 Astromech (1), Integrated Astromech (0)

Hobbie

-Targetting Astromech

-Integrated Astromech

Tarn Mison

-R7 Astromech

-Integrated Astromech

Red Squadron pilot

-R2 Astromech

-Integrated Asromech

Red Squadron pilot

-R2 Astromech

-Integrated Asromech