Imperial List Help

By Zelgadiss44, in Star Wars: Armada Fleet Builds

Hey guys I am new to the forum and new to armada. My FLGS is running a tournament on the 31st, I am entering the tournament with the intention of building my knowledge base in the and to have a good time overall. I am not expecting to place but would also like to avoid have the floor mopped with me. I recently expanded my fleet with an ISD and 2 sets of imperial fighters (man are those things hard to find right now). I would like your and advice and feed back on the list builds below and what you guys think will work best, thank you.

Fleet number 1

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- NK-7 Ion Cannons ( 10 points)

Gladiator II-Class Star Destroyer (62 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)

Raider-I Class Corvette (44 points)
- Admiral Montferrat ( 5 points)

1 Soontir Fel ( 18 points)
3 TIE Interceptor Squadrons ( 33 points)
1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)

Fleet Number 2 ( I would have to pick up another GSD for this fleet)

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- NK-7 Ion Cannons ( 10 points)

Gladiator II-Class Star Destroyer (62 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)

Gladiator II-Class Star Destroyer (62 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)

1 Soontir Fel ( 18 points)
2 TIE Interceptor Squadrons ( 22 points)
1 Major Rhymer ( 16 points)
2 TIE Bomber Squadrons ( 18 points)

If there is no specific reason for the ISD II class, change it to a I class. Otherwise, it looks like a pretty solid build.

I like list 2. I'd swap out those nk7 ions for sw7s, just my preference.

For the missiles Assault Proton Torpedoes are good as well. I would keep the Assault concussion missiles on one secondary ship and put Assault Proton Torpedoes on the other. The extra damage of the ACMs is super nice but with APTs you get the ability to deal a face up damage card on a black critical regardless of shields.

Thanks for the feedback everyone, I just got the ISD and haven't really had a chance to test it out yet. The reason I went with the II vs the I was for the defensive retrofit. The ISD will probably be taking a large amount of shots and felt that ECM would help keep it alive for the majority of the game. The extra damage of the SW7 is cool never really looked to deeply at that card before. My thought process with the NK7 was with Screed I could froce a blue crit early and strip a defensive token on the opening before the GSD's moved in for the kill. I like the idea of switching one GSD to APT I could have them attack 1st and force a face up damage and have my other GSD attack 2nd after the shields have been weakened. Any Ideas what I could do with the 2 points I save? I could save them and go for a better player two bid or maybe add Needa to the ISD swap the contain token for an evade token. Another idea could possible be spending one extr point and adding the Relentless title that would make all my ships two command dials each and help me to be a bit more flexible and maybe be some better commands late game. Again thank you for any additional feedback you guys can offer me.

Fleet 3

Galactic Empire

Points: 390/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Screed ( 26 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Expanded Hangar Bay ( 5 points)

Gladiator II-Class Star Destroyer (62 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Gladiator II-Class Star Destroyer (62 points)

- Ordnance Experts ( 4 points)

- Assault Concussion Missiles ( 7 points)

1 Dengar ( 20 points)

1 Soontir Fel ( 18 points)

2 TIE Interceptor Squadrons ( 22 points)

1 Major Rhymer ( 16 points)

2 TIE Bomber Squadrons ( 18 points)

Fleet 4

Faction: Galactic Empire

Points: 387/400

Commander: Admiral Screed

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Screed ( 26 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- SW 7 Ion Batteries ( 5 points)

Gladiator II-Class Star Destroyer (62 points)

- Ordnance Experts ( 4 points)

- Assault Concussion Missiles ( 7 points)

Gladiator II-Class Star Destroyer (62 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

1 Soontir Fel ( 18 points)

2 TIE Interceptor Squadrons ( 22 points)

1 Major Rhymer ( 16 points)

2 TIE Bomber Squadrons ( 18 points)

With the option to add Captain Needa or Relentless title to the ISD II