Understanding Jyn's Quick Shot

By FrogTrigger, in Star Wars: Imperial Assault

Ok so there are a lot of threads floating around about this but I am having trouble getting an answer to a specific question.

When I activate a group of lets say, Storm Troopers, and Jyn can see two of them but not the third, can she still use Quick Shot on the ones she can see? Does the whole group not activate together since they are a group? Am I not activating the deployment CARD and not a specific unit in that card?

I understand that I get to pick the order in which they take their actions, but the card says at the start of a units activation, and technically the unit is activating as a whole?

Hi Frog,

I'm no expert on IA, but I have recently finished running the original campaign and found Jyn's ability to be particularly frustrating!!!

The activation is done by figure. So while you're correct that you choose a deployment card, then activate all associated figures, you still do this one at a time. So, in your example, if you were to activate the third (unseen) stormtrooper first, then move him to block LOS to his squad mates Jyn would not be able to do anything. If you activate either of the two she *can* see first then she can shoot them (invariably to death in my experience...) as long as she has sufficient Strain.

I think I've got that right, it's certainly how we played it.

Cheers!

Each figure in the group is activated separately. This means that Jyn's has to wait until you pick which figure you activate before she can attempt to Quick Shot (assuming it is in LOS), and she can only target the single figure you are currently activating.

"Group", RRG, Page 13:

While activating a group of two or more figures, each figure resolves its actions independently. Resolve both actions for one figure before resolving actions for the next figure.

OK so that clears that up, Fizz to the rescue. It does seem a bit odd as I felt like when I turn that card sideways I am activating the GROUP and she could pick off anyone in that group. But the rule clearly states there that groups are seen as individual figures, and Quick Shot states about that FIGURES activation. So all of the politician speech lines up.

Thanks for the answer and the quote, I really should re read that entire rule book.

When attacking Jyn it's great fun to activate a figure she can't see, move out of cover and shoot, then hide again.

Or, activate the trooper she cannot see, move, shoot her, and move into her face so she cannot see the ones yet to activate and repeat process.

My group's Jyn player hates how adept I am at countering Quick Draw.

I am sick and tired of Jyn! I've been playing her for several missions now (actually running Jyn, Gideon, Diala, and Mak all by my lonesome) and she can't do ANYTHING. Her crappy starting pistol's green green has been incredibly unkind and even with perfect execution of quick shot she deals minimal damage. Last mission I played was High Moon, in which two point blank shots at a nexu's hindquarters had 0 damage due to def/evade rolls on the white dice, which perfectly countered her 3 damage rolls. The nexu only had one health remaining too, but just went on smiling that big toothy grin at her.

I am sick and tired of Jyn! I've been playing her for several missions now (actually running Jyn, Gideon, Diala, and Mak all by my lonesome) and she can't do ANYTHING. Her crappy starting pistol's green green has been incredibly unkind and even with perfect execution of quick shot she deals minimal damage. Last mission I played was High Moon, in which two point blank shots at a nexu's hindquarters had 0 damage due to def/evade rolls on the white dice, which perfectly countered her 3 damage rolls. The nexu only had one health remaining too, but just went on smiling that big toothy grin at her.

With Jyn, you need to prioritize purchasing the weapon DL-44 and then picking up the skill Gunslinger. After that, you won't be complaining about her dps (using the dl-44 for its surges, and whatever pistol as primary).

Edited by Deadwolf

I am sick and tired of Jyn! I've been playing her for several missions now (actually running Jyn, Gideon, Diala, and Mak all by my lonesome) and she can't do ANYTHING. Her crappy starting pistol's green green has been incredibly unkind and even with perfect execution of quick shot she deals minimal damage. Last mission I played was High Moon, in which two point blank shots at a nexu's hindquarters had 0 damage due to def/evade rolls on the white dice, which perfectly countered her 3 damage rolls. The nexu only had one health remaining too, but just went on smiling that big toothy grin at her.

With Jyn, you need to prioritize purchasing the weapon DL-44 and then picking up the skill Gunslinger. After that, you won't be complaining about her dps (using the dl-44 for its surges, and whatever pistol as primary).

I haven't gotten the DL-44 as my draw yet, and I don't have my cards handy. Gunslinger lets you use other pistol's surge abilities? If so, the vintage blaster's green-green is not particularly surge heavy. I did just get the plasma cell to attach giving her an additional +1 damage surge and inherent pierce, which should help. That and the fact that Mak's Blue-Blue sniper rifle does no damage... argh!

Yeah, Gunslinger lets you attack with one pistol, and choose surge abilities from that pistol, or a second pistol Jyn brought with her to the mission. It's pretty badass.

As for Mak, the reason he has blue-blue, is because you need the range of 4 or higher to be ambushing every single shot you make, giving you Pierce 2. Which makes every shot count.

I am sick and tired of Jyn! I've been playing her for several missions now (actually running Jyn, Gideon, Diala, and Mak all by my lonesome) and she can't do ANYTHING. Her crappy starting pistol's green green has been incredibly unkind and even with perfect execution of quick shot she deals minimal damage. Last mission I played was High Moon, in which two point blank shots at a nexu's hindquarters had 0 damage due to def/evade rolls on the white dice, which perfectly countered her 3 damage rolls. The nexu only had one health remaining too, but just went on smiling that big toothy grin at her.

With Jyn, you need to prioritize purchasing the weapon DL-44 and then picking up the skill Gunslinger. After that, you won't be complaining about her dps (using the dl-44 for its surges, and whatever pistol as primary).

I haven't gotten the DL-44 as my draw yet, and I don't have my cards handy. Gunslinger lets you use other pistol's surge abilities? If so, the vintage blaster's green-green is not particularly surge heavy. I did just get the plasma cell to attach giving her an additional +1 damage surge and inherent pierce, which should help. That and the fact that Mak's Blue-Blue sniper rifle does no damage... argh!

When using the DL-44 surges, even with her starter, Green/Green hits quite a bit harder than blue/yellow and has a 75% chance of at least 1 surge (B/Y has 79% of at least 1, tho a higher chance of 2). Ideally you'd also use tactics display as well for very strong damage. Then in tier 3 you'd get sporting blaster for one of the strongest hero attacks in game.

As for Mak, he is one of those characters that starts weak but then develops over time to one of the hardest hitting heroes in the game in the latter stages of the campaign. The only thing going for him in tier 1, is that tactics display benefits him more than most of the other starters (Tho Verena kind of trumps him now). Then in tier 2 you can get the A280 or carbine and around this time also get No Escape and then he will start to do work.

Edited by Deadwolf

How you build Jyn depends a lot on whether you get that DL-44 in Tier I. If you get it, Gunslinger is good with either her starter pistol or the Sporting Blaster from Tier III. If you don't get the DL-44, you skip Gunslinger and just get the best ranged weapon you can, whether it's a pistol or not. You can always bring her vintage blaster with you to missions to Quick Draw when the opportunity is right, but Quick Draw and Gunslinger are the only things that require pistols.

To me, Jyn is much more about mobility than DPS. If she can get Quick as a Whip and Sidewinder, she almost never has to take a move action, just moving whenever Opportunist, QaaW, and Sidewinder trigger. If she takes two attacks, deals damage with one, and is attacked once, that's six movement points without spending one a valuable action to do so. If she gets off a Quick Draw, that's another two or three movement points, plus extra movement every time she is attacked.

All of the ranged weapons in Tiers II and III can be good for Jyn if she isn't locked in on a Gunslinger build. My preference at Tier II is "Deathhammer" -> T-21 -> EE-3 -> A280. At Tier III, I'd pick Valken-38 -> DXR-6 -> Pulse Cannon -> Sporting Blaster -> DLT-19, but I might switch around the DXR-6 and Pulse Cannon for the right attachment (like a Tactical Display or Plasma Cell).

Fizz literally knows everything about this game.

Fizz literally knows everything about this game.

It does seem that way, doesn't it?

Not everything, I have have been wrong before. But I am correct more often than not.

Such a droid response.

Each figure in the group is activated separately. This means that Jyn's has to wait until you pick which figure you activate before she can attempt to Quick Shot (assuming it is in LOS), and she can only target the single figure you are currently activating.

"Group", RRG, Page 13:

While activating a group of two or more figures, each figure resolves its actions independently. Resolve both actions for one figure before resolving actions for the next figure.

Except you activate all the figures at the same time. They just take their actions separately. Notice how your reference says 'activating a group of two or more figures'. And 'resolves ACTIONS independently'. You are resolving their actions, not their activation.

So while Jyn can't shoot a stormtrooper she can't see (obviously), activating any stormtrooper from that deployment card allows her to attack any stormtrooper from that deployment card she can see.

Edited by patrickmahan

Each figure in the group is activated separately. This means that Jyn's has to wait until you pick which figure you activate before she can attempt to Quick Shot (assuming it is in LOS), and she can only target the single figure you are currently activating.

"Group", RRG, Page 13:

While activating a group of two or more figures, each figure resolves its actions independently. Resolve both actions for one figure before resolving actions for the next figure.

Except you activate all the figures at the same time. They just take their actions separately. Notice how your reference says 'activating a group of two or more figures'. And 'resolves ACTIONS independently'. You are resolving their actions, not their activation.

So while Jyn can't shoot a stormtrooper she can't see (obviously), activating any stormtrooper from that deployment card allows her to attack any stormtrooper from that deployment card she can see.

Your interpretation is not correct.

Continuing on with the rules quotes:

"Activation", RRG, Page: 3

During each Activation Phase, each figure receives one activation. During a figure’s activation, it performs up to two actions.

While activating a group of two or more figures, the player resolves two actions for each figure in that group before his opponent resolves an activation. He must resolve both actions for one figure before activating the next figure.

Note that last part about ACTIVATING the next figure in the group.

Continuing on...

"Activation Phase", RRG, Page 3:

While activating a group of two or more figures, the player activates all figures in the group, one at a time, in the order of his choice.

Note the "one at a time" part. The wording is like this so that only a single figure is "currently activated", even though you are committed to activating all the figures in the group.

Thus, Jyn cannot use Quick Draw on any of the figures in the group, only the one in the group that is currently activated.

Edited by Fizz

Case closed. Thank you for the detailed explanation I can point to when/if this comes up.