Overload Pulse Rebel Riflemen

By elijahdprophet, in Star Wars: Armada Fleet Builds

Any thoughts on the viability of this list? I was screwing around with combo ideas and put this together

Faction: Rebel Alliance
Points: 395/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

[ flagship ] MC80 Assault Cruiser (114 points)
- General Dodonna ( 20 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)

MC30c Torpedo Frigate (63 points)
- Raymus Antilles ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)

CR90 Corvette B (39 points)
- Intel Officer ( 7 points)
- Overload Pulse ( 8 points)

CR90 Corvette B (39 points)
- Intel Officer ( 7 points)
- Overload Pulse ( 8 points)

1 Keyan Farlander ( 20 points)
3 B-Wing Squadrons ( 42 points)

Fleet created with Armada Warlords

I dont like it.

Taking out evades not that important with a close range centered fleet.

Taking out braces is mega useful.

Taking out redirects is not mega useful when you are unlikely to be focusing on a single hull with all your ships, so them spreading the damage about shouldnt be too tricky for you.

Your ships are highly manouverable so should hit all sides of the ships at some point.

Your B-Wings are going to get eaten by squadron lists, ignored by MSU lists, but on the bright side will enjoy a feast against any large ship only fleets. IMO though, if you are only taking 4 stands of fighters, B's are not the way to go.

I don't think you really need Intel Officer on CR90B's. I see what you are trying to do there, but you have 15 points of upgrades in a 39 point ship, which is a lot.

This list really wants activation advantage and initiative to mske itself work, i would try and cut 5 points and get down to 390 unless youre really confident you'll win bids at 395,

If you are flying the CR90-B, drop the Intel and Overload Pulse and just add SW-7 Ion Cannons for 100% hits with your Blue Dice. That frees up 20 total points.

I would then add expanded Hangar Bays on the MC-80 and Heavy Turbolasers. That leaves us 9 of the twenty points.

Drop Keyan and his B-wings for a further 62 + 9 = 71

Recruit Jan Ors (19), 4 x X-wing (52) = 71

Makes for a much more rounded force IMO

@OP : Interesting list idea !

One thing I would change though is that I noticed that you rarely need more than 1 CR90B (or of any support ship) for that matter, simply due to how activations work out. Corvette Bs, because they are so short ranged, have to dive in and rely on activating first over their target in order to mainly mitigate damage. It allows you to be quite the daredevil throwing them at speed 3 in the front arc of a VSD then burn away like a madman and dodge the arcs before the enemy replies, because you'll have activated first.

Having 2 Corvettes Bs, mean that you will have to play aggressively with them (because they're Bs) and it will also mean that regardless of whether or not you have the initiative, the enemy will be able to damage and potentially one shot your second Corvette before it gets to shoot. Don't underestimate how quickly these will go down ;)

On the contrary, because the Corvette A has red dice, you can even afford to have it hang back outside of red dice range while your B dove in, then keep it there until the enemy has moved into range. Not only you protect both Corvettes, but you also don't need redundancy on Overload Pulse.

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My biggest concern in terms of game balance (within my own analysis parameters, which I'm still working on :P ) regarding your list is the fact that you have 3 support ships (notice : I haven't yet played the Torpedo Frigate, so I can't comment on whether it's a support or line ship, but I was thinking that a mix of blue and blacks is mainly support, but I'm probably wrong here :P ).

So, regardless of your build, the enemy will always activate at least one ship before 2 of yours. That means potentially getting a Demolisger with ACM or Expanded Launchers to bear on the rest of your army. It's not a prospect I'd gladly face :P

With your B-Wings, and no Independence, I assume that you want to play this list a bit more defensively.

My suggestions would be working with 1 CR90B with Intel and Overload Pulse (this is a good combo, because knowing OP will come means that the adversary will burn his tokens), replacing one B with an A with your flavour of upgrades. You can keep the Torpedo Frigate I think, but it means that you will have to choose which support ship you want to use, between the CR90B and the Torpedo.

With Foresight or Admonition, and preferably Mon Mothma, the MC30 can dance with the best of em.

With Foresight or Admonition, and preferably Mon Mothma, the MC30 can dance with the best of em.

Foresight at long range on a Scout Frigate with Redundant Shields will never die, for sure. I'm not so sure about Admonition in blue range, but I'll trust you on that ;)