I'm not entirely happy with the Soshi school, but I believe it gives them a decided theme with which to work. While the base school seems focused on illusions, all of the paths related to the Soshi all seem to revolve around "ninja" activies, so I blended the two in what I think is an....okay format.
Soshi Deceiver
Techniques
Rank 1: The Kami's Whisper
The Soshi cast their spells as quietly as the kami themselves. All spells cast by the Soshi eliminate all visible signs of the spell having been cast. All spell effects take place normally; there is simply no outward sign of what has happened. Additionally you may spend an Air spell slot to conjure basic illusions. This functions as any one of the following spells: Token of Memory, Hidden Visage, or Mists of Illusion. You may cast Sense, Commune, and Summon
Rank 2: Way of the Shadow – The Soshi are masters of deception. You may sacrifice a spell slot of any Element to gain perfect vision when in absolute darkness for up to one hour. Alternatively, you may spend an Air or Void spell slot to gain a bonus of +1k1 to the total of any Stealth, Sleight of Hand, or Sincerity (Deceit) Skill Roll. You may not spend more spell slots than your Insight Rank in this manner on any one Skill Roll.
Rank 3: Ghosts and Whispers
The Soshi have a sinister reputation for the deceptions they can weave. They can create elaborate illusions that trick the senses and turn them against those who try to pierce their chicanery. The Soshi can spend an Air spell slot as an action to veil an area roughly 30 cubic feet in an illusion that gives any one person within it -0k2 to all Perception based rolls. They may spend additional spell slots to affect additional people in that area. This effect lasts for 5 minutes. Alternatively, the Soshi can beset the target with nightmarish visions giving the target the Dazed condition and the illusion lasts for as long as the target is Dazed.
Rank 4: Scourge in Shadow - There are some targets the Shosuro ninja are unable to eliminate, either because of their protection or simply because they are too difficult to kill. For such targets, the Soshi send in their elite deceivers. You may spend a single spell slot as a Free Action to gain a bonus of +1k1 on a Knives or Stealth Skill Roll (this, in a manner of speaking, stacks with the Soshi rank 2 technique and allows the Soshi to expend a spell slot of any element to gain +1k1 to a Stealth Skill Roll rather than just Air).
Rank 5: Master of Shadows
When using your rank 1 or 3 techniques to create illusions, you may spend a Void Point in addition to all other costs, to make these illusions last for 1 hour or until they're revealed to be illusions. Additionally, the Soshi may give the target the Dazed or Stunned condition with that effect.