Double ISD/Carrier Fleet

By Blacksyte, in Star Wars: Armada Fleet Builds

So, I've been thinking about how squadrons are now a thing in this game and want to make a strong fighter fleet that still had major raw fire power. I'm a big fan of Double ISDs with a Raider, and have had some success with it. But now I'm thinking of dropping the raider and going carrier. So here is what I'm thinking.

Fleet 399/400

ISD II

Motti

Gunnery Team

ECM

XI-7

Avenger

ISDII

Flight Controllers

ECM

Boosted Comms

Heavy Turbolaser Turrets

Relentless

Howlrunner

2x Tie Adv

4x Tie Int

I'm not entirely sure about my turbolaser upgrades...and I'm also wary of rogues for the empire. They all seem too slow and ineffective at times. I've tried Bossk and see some action with Dengar...but for the cost they don't seem worth it.

Well i can affirm that howlrunner plus 4 interceptors and flight controllers will clear opponents squadrons off the table quickly. I have been using close to the same set up, just have mauler mithil and admiral chiraneau instead of those advanced ties. I found that mauler basically has escort and if my opponent goes for howlrunner then mauler.. well mauls them for it.

Anyways i've ran double ISD IIs quite a few times and have faired well. Only having 2 activations leaves something to be desired. I've also found that one ISD will get picked on the whole game.