First Experience with Ordnance Tubes

By gamblertuba, in X-Wing

I think the problem with Esege is it carefully skirts around a pretty obvious rule for Epic ships. Rebels already had that advantage with Han crew though he was at least either or (still good though). The reason why Roark and Jonus/Howlrunner aren't issues is that everyone already has access to rerolls/PS boosting.

Apparently when created the epic ships were restricted in their ability to modify dice, particularly with focus. This seemed to be a balancing mechanic so that weren't too good, unfortunately it swung the other way and for most part they are fun, but not near as effective as the equivalent in ships. In hindsight the Epic ships actually needed the help. The conservative design approach has caused them issues that they have needed to be fixed by cards like Ordnance Tubes, Automated Protocols and whatever the other one is. While good cards I'm not sure Epic ships are quite there yet in terms of competitiveness.

The issue isn't so much that the Corvette can use the focus tokens, it's that the Imperials (and Scum) don't have access to that ability which skews the ships somewhat. I think one way to mitigate the issue is to not necessarily just reverse the ruling for Esege, but just give the Huge ships the ability to use energy in the stash to convert eyeballs to hits or evades. Sure this make them more powerful but at this point they probably need it. It also adds another element to tactics etc. It is a fairly simple line to add into the huge ships rules.

@Punning Pundit

But then you still have a 28pt+ ship point fortressing for you while still pumping out twin laser shots. And sadly the other very good Rebel ships to bring with a corvette also have room for twin Lasers ironically (Roark, Jan, Dutch). And having to keep a death bubble like that closer to you is not hard enough to justify this kind of death star build. Not to say it's OP and what not, but to say it's really not the kind of list that should be seen in this game.

Also, you don't need the title for clearing the deck of the Gonz, just take RAC and perform his action,which is a manuever, bam, another wave dropped.

I was wanting to have a CR90 with cluster and homing missiles out of 1 hard point and a turbo laser in the other on the front.

Nope. Gotta run only one upgrade per hardpoint slot.

I'm not sold on Ordnance on the CR-90. I think optimized generators are a better deal.

Is there something specific that states that?

Ordnance Tubes

Imperial Assault Carrier Expansion Pack

Huge ship only.

You may treat each of your [HP] upgrade icons as a [T] or [M] icon.

When you are instructed to discard a or Upgrade card, do not discard it.

Doesn't give you more upgrade spots, just allows you to equip a torp or missile instead of a hardpoint. Does not say anything about equipping multiple upgrade cards to the same upgrade slot.

I think he's confusing hard point and section/firing arc.

Also, you don't need the title for clearing the deck of the Gonz, just take RAC and perform his action,which is a manuever, bam, another wave dropped.

Cunning like a fox!

That hadn't occurred to me but you're absolutely right.

I ran the Vector in a game at the weekend and was a little frustrated at how difficult it was to deploy more than 2 ships into an effective attack formation without bumping etc. I think you just nailed the solution.

Has anyone tried Plasma Torps in the front section of a Raider and Ion Cannon Battery for the rear? Seems like it could just eat large and epic ships up.

do you all ever bemoan the loss of single turbos out to R5?

But I will say that I think Assault Missiles & Ion Torpedoes seem really solid options for helping a huge ship cope with one of its toughest matches: hordes of small ships.

Losing the ability to reach out to range 5 is annoying but I still like the Raider with ordnance. The CR-90 is going to have a hard time doing serious hull damage before you can close. And an ordnance Raider can recover every turn and still roast things. Even with Optimized Generators, a laser boat is going to have to choose between recovering shields and offense at some point.

Angles and flying are a big deal. A fully loaded CR-90 that manages a broadside or two will be murder. But if you can manage the approach at nearly head-on, the Raider is a clear favorite.