First Experience with Ordnance Tubes

By gamblertuba, in X-Wing

Finally played an Epic game with both the Raider and Gozanti on the table. Gozanti does about what you would expect. I think I will spring for the Vector title in the future though. I like the idea of clearing the deck in one turn.

Real revelation was a Raider with double Homing Missiles on the aft section. Gotta get in close before you can do anything but you Will. Wreck. Stuff. I like the firing arcs on the Raider much more than the CR-90. I took a Weapons Engineer but not sure if it was really even necessary.

Anyone else played Epic games with Ordnance Tubes yet?

I was going to play my first last week, but family dashed those hopes. I had to watch the youngest.

I have to wonder, though, if ordnance is really best on the Gozanti. I was thinking the turret is probably the best bet. It can fire 360 and has R1-3.

I've run a Raider with Plasma Torps and Cluster Missiles on the rear. No danger of energy starving. Having to get in closer was a little tricky, I think it may work better on the CR90 with its sideways arcs. Definitely a good time though.

I ran ths Gozanti with tubes just get a feel of what to expect. Results were less than expected but not using energy to be able to shoot was a nice touch. They'll definitely work better on the raider.

I have a question about loading up your ordnance tube. Can you have different missiles loaded in one location? Obviously you would then have to choose which one you are shooting.

Yes, but you have to pay for each kind.

I have a question about loading up your ordnance tube. Can you have different missiles loaded in one location? Obviously you would then have to choose which one you are shooting.

Not sure what you are asking. You can load one weapon in each hard-point slot. With Ord Tubes, you can choose a torp or missile instead of a standard huge ship weapon. The Raider aft section has two hard-point slots and can take two different weapons total. If you are paying for the Ord Tubes modification, it becomes more cost effective if you load up more than one slot with a missile or torp.

Tried a Raider with Plasmas up front (there was a hostile Raider afoot) and twin Homing Missiles in the rear...with Jonus and Howl flying behind its EM Emitter. Ate some Turbolaser shots, but was a force to be reckoned with up close with energy to spare. Game was a draw due to enemy Squint/TIE swarms shredding our fatter ships.

I was wanting to have a CR90 with cluster and homing missiles out of 1 hard point and a turbo laser in the other on the front.

I was wanting to have a CR90 with cluster and homing missiles out of 1 hard point and a turbo laser in the other on the front.

Nope. Gotta run only one upgrade per hardpoint slot.

I'm not sold on Ordnance on the CR-90. I think optimized generators are a better deal.

I was wanting to have a CR90 with cluster and homing missiles out of 1 hard point and a turbo laser in the other on the front.

Nope. Gotta run only one upgrade per hardpoint slot.

I'm not sold on Ordnance on the CR-90. I think optimized generators are a better deal.

Is there something specific that states that?

do you all ever bemoan the loss of single turbos out to R5?

I was wanting to have a CR90 with cluster and homing missiles out of 1 hard point and a turbo laser in the other on the front.

Nope. Gotta run only one upgrade per hardpoint slot.

I'm not sold on Ordnance on the CR-90. I think optimized generators are a better deal.

Is there something specific that states that?

Ordnance Tubes

Imperial Assault Carrier Expansion Pack

Huge ship only.

You may treat each of your [HP] upgrade icons as a [T] or [M] icon.

When you are instructed to discard a or Upgrade card, do not discard it.

Doesn't give you more upgrade spots, just allows you to equip a torp or missile instead of a hardpoint. Does not say anything about equipping multiple upgrade cards to the same upgrade slot.

Yep. Have had 2 epic matches with them. First with the Raider and the Gozanti. On the the second round the Gozanti ran over an asteroid and got the crit that prevented target locking. Couldn't lose it so did not get an ordnace shot off all game. The raider was a very different story.

The second was CR-90 with the transport. In this game the CR-90's primary weapon out shone the ordnace.

In both games the ordnace was useful as it did not require energy but you had to get the range right. Some turns there was not ordnace shot due to arc or range.

Also, Captain Jonas is an auto include for imps and Esege Tuketu for Rebs.

I'm really hoping Esege gets errataed/FAQd to NOT grant is ability to Huge ships. With him nearby, a coordinate action may as well be a focus action, which is antithesis to the design of Epic play.

If Biggs can't help Huge ships, and there's no other way to get focus on Huge ships, this should by default not work either. That's coming from a Rebel player. For that matter neither should Howlrunner or Jonus.

No, but I have playtested Optimized Generators and it has really changed EPIC.

I'm really hoping Esege gets errataed/FAQd to NOT grant is ability to Huge ships. With him nearby, a coordinate action may as well be a focus action, which is antithesis to the design of Epic play.

If Biggs can't help Huge ships, and there's no other way to get focus on Huge ships, this should by default not work either. That's coming from a Rebel player. For that matter neither should Howlrunner or Jonus.

I probably wouldn't mind little ships not effecting Huge ships the way they do. Howlrunner just doesn't make sense to me.

Jonus I'm not sure about, but just sticking to the rear of the ship seems a bit lame.

Sooner or later FFG is going to come out with a really cool small ship that will way over power a huge.

I played in a tournament yesterday with a missile Raider and a Gozanti with docked TIE Advanceds. (battle report)

It was fun. It was the first time I've played epic and felt like the big ship had any kind of a chance against a swarm of fighters.

My run with ordnance tubes I splashed Dash as he flew by. Two rounds and he was gone. The corvette was next... Crippled before he had time to surrender and we walked away in shock.

I'm really hoping Esege gets errataed/FAQd to NOT grant is ability to Huge ships. With him nearby, a coordinate action may as well be a focus action, which is antithesis to the design of Epic play.

If Biggs can't help Huge ships, and there's no other way to get focus on Huge ships, this should by default not work either. That's coming from a Rebel player. For that matter neither should Howlrunner or Jonus.

I can see why you think so, but I think it's balanced. To get this skill to work, you need to pay a minimum of 28 points, and keep that super stiff K-Wing dial at range 1-2 of a lumbering Huge ship- which can obliterate the K-Wing with one bad move.

Roark, on the other wrist...

Finally played an Epic game with both the Raider and Gozanti on the table. Gozanti does about what you would expect. I think I will spring for the Vector title in the future though. I like the idea of clearing the deck in one turn.

Real revelation was a Raider with double Homing Missiles on the aft section. Gotta get in close before you can do anything but you Will. Wreck. Stuff. I like the firing arcs on the Raider much more than the CR-90. I took a Weapons Engineer but not sure if it was really even necessary.

Anyone else played Epic games with Ordnance Tubes yet?

How can you get enough Target Locks to fire your missiles and torpedoes even _with_ Weapon's engineer? You're only getting 2 per turn, right? And you're firing, like, 3-4 times per turn? Homing missiles don't require you spend the TL, I guess, but it still feels like they are a bit short.

Then again, you should be able to send 2-3 4 dice attacks at 1 target per turn- and the target can't spend evade tokens. And they have to suffer all hits/crits more than evades. This might make them slightly better than TLTs. Hm....

Finally played an Epic game with both the Raider and Gozanti on the table. Gozanti does about what you would expect. I think I will spring for the Vector title in the future though. I like the idea of clearing the deck in one turn. Real revelation was a Raider with double Homing Missiles on the aft section. Gotta get in close before you can do anything but you Will. Wreck. Stuff. I like the firing arcs on the Raider much more than the CR-90. I took a Weapons Engineer but not sure if it was really even necessary. Anyone else played Epic games with Ordnance Tubes yet?

How can you get enough Target Locks to fire your missiles and torpedoes even _with_ Weapon's engineer? You're only getting 2 per turn, right? And you're firing, like, 3-4 times per turn? Homing missiles don't require you spend the TL, I guess, but it still feels like they are a bit short.Then again, you should be able to send 2-3 4 dice attacks at 1 target per turn- and the target can't spend evade tokens. And they have to suffer all hits/crits more than evades. This might make them slightly better than TLTs. Hm....

Homing missiles don't spend the target lock. When you fire, find other means of dice modification or reroll (Jonus)

With weapons engineer I had a Proton Torpedo on the bow and a homing missile and cluster missile on the aft. Could fire all, depending on ranges to the target. At range two it can murder things... Just can't unload all missiles on one target.

I've been wanting to try 2x Homing at the rear and an Ion Pulse at the front . Keeps the TL for spare to shoot the main guns with, annoys the heck out of capital ships (so long as you hit they take a damage anyway, and 2 energy tax is no joke)... while making any ship in ramming range sweat.

And yes, 2x Homing Missiles can be thought of as a 4-die, no-cancel TLT which ignores evade tokens. For the cost, this is actually not bad at all!

Fly Jonus alongside, and you've got a wrecking ball, albeit a range-limited one. An anti-fighter ship indeed... :D

Roark and Jan, yes, and Etahn, I also feel like maybe too much help for Epic ships. But as a design enthusiast, it needs to be noted that if not for these precious few abilities, there really isn't alot of synergy between the Huge and other ships. Except for command and control capabilities out of said Huge going to the smaller guys, which is totally thematic, and gameplay appropriate.

I would be fine with a set of cards that had alternate versions of pilots and crew that were centered around Epic. That would be cool. Esege as a corvette gunner. Roark as an initiative modifier Crew. Etahn as an epic targeting scout ship that could feed target locks to Huge ships at range 5.

Esege as a corvette gunner.

Guess what?

He's a huge Huge buffer. Over the top buffer >_>