Rumor has it X-Wing's original World Champion came out of retirement briefly to play at his local SC and won...with a Wave 1 Tie Swarm.
Can confirm. Wave 1 swarm with no upgrades. It was pretty cool.
Rumor has it X-Wing's original World Champion came out of retirement briefly to play at his local SC and won...with a Wave 1 Tie Swarm.
Can confirm. Wave 1 swarm with no upgrades. It was pretty cool.
3rd - Wendy (3-1 Swiss)
Third Place, Jade (3-1)
Female X-Wing player representing!
Yesterday, T-65 X-wings won the KAB Store Championship in Billings, MT. 26 people total, 5 rounds with a cut to top four.
Winner (First after swiss):
Garven w/ R2-D6, Veteran Instincts, Integrated Astromech
2x Red Squad w/ R2 Astromech, Integrated Astromech
Gold squad w/ TLT
2nd (third after swiss):
Soontir Fel w/ PtL, Title, Autothrusters, Stealth Device
Carnor Jax w/ PtL, Title, Autothrusters, Stealth Device
Omicron w/ Emperor, anti-pursuit lasers
Top 4
Myself (second after swiss. I went 4-1, losing to the overall winner, but I killed 76 points of his list so my MoV was excellent)
Gold Squad w/ TLT, Title, R3-A2
2x Warden Squad w/ TLT, Tactician
Bandit Squad
Fourth after swiss. I'm afraid I'm not sure of his exact list. It had the standard 35 point Soontir Fel, plus 4 TIEs with Crackshot, but I don't know what he did with the last 5 points.
Around the Table, Lynnwood Washington.
Shortest Store Championship ever?
I'm fairly certain the championship was scheduled for this sunday due to a Magic tournament on saturday. Due to that, the original plan was 5 rounds of Swiss, no elimination.
That was the plan.
We had about 20 players show up, maybe 22, I didn't get a head count.
High winds knocked out power just after the first round. They took a vote, and we decided to continue the championship. There was enough light from the front windows so everyone could keep playing.
Power came back on during the 2nd round, then went right out again.
Due to all the delays, running late and running out of daylight, the game was finished up after only three rounds.
I got the top four lists to post.
1st. Charles
I think you have a typo as Charles is listed twice, but the first place with the Rebel control/swarm hybrid was me (Kyle).
Edited by Earthworm
1st. Charles
I don't know who Charles is, but the first place with the Rebel control/swarm hybrid was me (Kyle).
doh. Typo fixed. ![]()
Linebreakers, Victorville California. March 12, 2016
I have not seen this posted yet, so I thought I would. We had 35 people show and play.
Top 2
1st Connor
Poe Dameron
Autothrusters
VI
R5-P9
Miranda Doni
Tactician
TLT
Gold Squad
BTL-A4
R3-A2
TLT
2nd Caleb
Jan Ors
VI
TLT
R2-D2 crew
Moldy Crow
Hull Upgrade
Dash Rendar
PTL
HLC
Kyle Katarn
Outrider
Engine Upgrade
Rest of the Top 4
Don
Poe Dameron
VI
R2-D2
Autothrusters
Han Solo
Luke Skywalker crew
C-3PO
Engine Upgrade
Millenium Falcon
Charles
Wedge Antillies
Predator
Ten Numb
Mangler
Ello Asty
Predator
It was a good day, and Josh (TO) put on a great event. Thank you Josh and the 760th.
Heres the List Juggler http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1336
Edited by ArtjunkieI've got some results from the Store Championship at Dragon's Dens in Poughkeepsie, NY. We didn't have a huge turnout, only nine players in all, so after four rounds of swiss we had our top four:
Winner (Me) 4-0 [749 MOV],
Palob Godahli with Predator and TLT
Torkhil Mux with TLT
Black Sun Ace with Predator
Syndicate Thug with Autoblaster Turret
Second Place, Andrew (3-1)
Oicunn with Predator, Gunner, Mercenary Co-Pilot, Anti-Pursuit Lasers
Krassis Trellix with Gunner, Mangler Cannon, Tactical Jammer
Third Place, Jade (3-1)
Poe with Integrated Astro, R2D2, VI
Miranda with C3PO, TLT
Gold Squadron Pilot with BB-8, TLT
As a side-note, Jade was the only player out of the top four I didn't end up flying against, but she acquitted herself well, at least from what I saw from the table next to hers.
Fourth Place, Rich
Tycho Celchu with PTL, Expert Handling, PRockets, Experimental Interface, Title
Jake Farrell with PTL, VI, PRockets, Autothrusters, Title
Green Squadron Pilot with PTL, Wired, PRockets, Hull Upgrade, Title
I was honestly surprised by the small turnout, as I expected more players from the greater NYC area to show, but it seemed like everyone had a good time regardless.
Another Michigan Store Champ happened this weekend! (2 Actually, but I only went to 1). This one was at Get Your Game On in Pontiac, MI.
17 players, 4 Rounds, cut to Top 4 (sort of...you'll see in a moment)
1st Place - Charles T. (3-1 in swiss)
Soontir + PTL + AT + Stealth + Title
Vader + LW + X1 + ATC
Omicron Pilot + Palpatine + Sensor Jammer
2nd Place - Nick L. (Paragoomba Slayer) (3-1 in swiss)
5 x Alpha Squadron Pilots + Autothrusters
Top 4: (Both conceded at time of cut due to already having an SC win
, so really, only a Top 2 cut, haha)
Michael O. (3-1 in swiss)
Dash + PTL + Kyle + HLC + Outrider + Engine
Miranda + TLT + Adv Slam + Prox Mines + Other upgrades I didn't see (maybe Extra Munitions)
Phillip H. (me) (4-0 in swiss, 746 MoV)
Vader + VI + X1 + ATC + Engine + Proton Rocket
Vessery + VI + HLC + Hull
Zeta Squadron Pilot
Good event! Good fun and playing by all! Just wanted to share the data points and my experience! Charles or Nick might have more to say on their ends! I was sad the TO didn't bump up 5th and 6th place players to take the spot of the drops, it would've been way more entertaining and seems way more fair to me, but alas, TO gets the last say! Haha.
HLC Vessery is pretty cool when he's alongside Vader, as they both are high priority targets, that sort of thing. Either of them can dish out the damage when acting alone, and their combined fire = top notch, haha. The Zeta mostly provided TL's, but did get to be a major blocker for at least 1 match, and helped kill a Palpmobile in another. All of my matches were pretty cool, but the highlight was beating a CrackSwarm with 1 Hull left on Vessery. The highlight of THAT highlight was when my opponent thought he killed Vessery when he dealt the 3rd damage card. But alas, Vessery had a hull upgrade, and I won on time vs the 2 Black Squadron Ties
. Overall though, I'm pretty certain Tie/D Vessery will find a place in the meta alongside Vader and another TL boat. Though HLC Vessery is still pretty strong/interesting for his ability to actually hit high agility targets (looking at you Soontir), and a Proton Rocket on VI Vader is a very deadly weapon.
Around the Table, Lynnwood Washington.
Shortest Store Championship ever?
I'm fairly certain the championship was scheduled for this sunday due to a Magic tournament on saturday. Due to that, the original plan was 5 rounds of Swiss, no elimination.
That was the plan.
We had about 20 players show up, maybe 22, I didn't get a head count.
High winds knocked out power just after the first round. They took a vote, and we decided to continue the championship. There was enough light from the front windows so everyone could keep playing.
Power came back on during the 2nd round, then went right out again.
Due to all the delays, running late and running out of daylight, the game was finished up after only three rounds.
I got the top four lists to post.
4th. CharlesGold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6R3-A2 2BTL-A4 Y-Wing 0Ship Total: 26*Edit* We did have 24 players. Scores have been posted to the ATT facebook page if anyone is interested. I placed 19th, which was an improvement over my previous store champs.
I think #4's name was actually Chaz. He was my opponent in the second round.
I wish this thing could have gone as scheduled. Would have been interesting to see Kyle and Nick's lists meet up in round 4, as his squad is pretty well situated to destroy the Quagmire in a joust.
Store Championship Playoteket, Malmö, Sweden.
34 players (one dropped)
75 minutes per game (final untimed)
5 rounds of swiss and a cut to the top 4
Winner: Roine Göthberg (2nd after swiss)
IG-88B + IG-2000 + Heavy Laser Cannon + Crack Shot + Fire-Control System + Glitterstim + Autothrusters
IG-88C + IG-2000 + Heavy Laser Cannon + Crack Shot + Fire-Control System + Glitterstim + Autothrusters
(100)
Runner-up: Bugge Lützhoft (4th after swiss)
Echo + Lone Wolf + Advanced Cloaking Device + Sensor Jammer + Agent Kallus
Captain Oicunn + Predator + Ion Projector + Emperor Palpatine + Mara Jade
(100)
Top 4: Kasper Scharling (1st after swiss)
Gold Squadron Pilot + Twin Laser Turret + R3-A2 + BTL-A4 Y-Wing
Tala Squadron Pilot
Tala Squadron Pilot
Bandit Squadron Pilot
Bandit Squadron Pilot
Bandit Squadron Pilot
Bandit Squadron Pilot
(100)
Top 4: Kim Reynolds (3rd after swiss)
IG-88B + Heavy Laser Cannon + Veteran Instincts + Fire-Control System + Autothrusters
Syndicate Thug + Twin Laser Turret + R4 Agromech
Syndicate Thug + Twin Laser Turret + R4 Agromech
(100)
Link to ListJuggler: http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1340
Highlight of the tournament:
In the semi-final between Bugge and Kasper, Kasper took down the Decimator without losing a ship but then Echo proceeded to solo all seven ships in Kasper's rebel swarm without losing a single shield.
It was a moment in X-Wing I will never forget!
The entire tournament was streamed and is available on my Youtube channel:
I really wanted to go to this one, but the troy ny one was same day.I've got some results from the Store Championship at Dragon's Dens in Poughkeepsie, NY. We didn't have a huge turnout, only nine players in all, so after four rounds of swiss we had our top four:
Winner (Me) 4-0 [749 MOV],
Palob Godahli with Predator and TLT
Torkhil Mux with TLT
Black Sun Ace with Predator
Syndicate Thug with Autoblaster Turret
Second Place, Andrew (3-1)
Oicunn with Predator, Gunner, Mercenary Co-Pilot, Anti-Pursuit Lasers
Krassis Trellix with Gunner, Mangler Cannon, Tactical Jammer
Third Place, Jade (3-1)
Poe with Integrated Astro, R2D2, VI
Miranda with C3PO, TLT
Gold Squadron Pilot with BB-8, TLT
As a side-note, Jade was the only player out of the top four I didn't end up flying against, but she acquitted herself well, at least from what I saw from the table next to hers.
Fourth Place, Rich
Tycho Celchu with PTL, Expert Handling, PRockets, Experimental Interface, Title
Jake Farrell with PTL, VI, PRockets, Autothrusters, Title
Green Squadron Pilot with PTL, Wired, PRockets, Hull Upgrade, Title
I was honestly surprised by the small turnout, as I expected more players from the greater NYC area to show, but it seemed like everyone had a good time regardless.
How'd you do in Troy? How big was the turnout? Did you take your VI Canor+TIEs?
Around the Table, Lynnwood Washington.
Shortest Store Championship ever?
I'm fairly certain the championship was scheduled for this sunday due to a Magic tournament on saturday. Due to that, the original plan was 5 rounds of Swiss, no elimination.
That was the plan.
We had about 20 players show up, maybe 22, I didn't get a head count.
High winds knocked out power just after the first round. They took a vote, and we decided to continue the championship. There was enough light from the front windows so everyone could keep playing.
Power came back on during the 2nd round, then went right out again.
Due to all the delays, running late and running out of daylight, the game was finished up after only three rounds.
I got the top four lists to post.
4th. CharlesGold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6Ship Total: 24Gold Squadron Pilot — Y-Wing 18Twin Laser Turret 6R3-A2 2BTL-A4 Y-Wing 0Ship Total: 26*Edit* We did have 24 players. Scores have been posted to the ATT facebook page if anyone is interested. I placed 19th, which was an improvement over my previous store champs.
I think #4's name was actually Chaz. He was my opponent in the second round.
I wish this thing could have gone as scheduled. Would have been interesting to see Kyle and Nick's lists meet up in round 4, as his squad is pretty well situated to destroy the Quagmire in a joust.
ATT lists #4 as Charles, maybe Chaz was his nickname? Anyway, yeah. Dissapointing not to get the full 5 rounds, but the fates were against us that day.
The Get Your Fun On Store Championship was held March 12th, the list juggler data can be found here:
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1343
The most exciting part was seeing no Soontir Fel in the top 8 lol
Final was an exciting match between a crackshot swarm and Bossk with 2 Thugs with TLT... AND titles.
Tim did a heck of a job flying (he kicked my butt round 4).
It was a great tournament, can't wait for regionals!
Wait, Bossk won? Cool.
Wait, Bossk won? Cool.
Yup! Player (Tim) was super zen and really fun to watch play, too. Excited to see what he does at regionals!
I've got some results from the Store Championship at Dragon's Dens in Poughkeepsie, NY. We didn't have a huge turnout, only nine players in all, so after four rounds of swiss we had our top four:
Hey, I used to live in Poughkeepsie back in the 80's before my parents moved me down south. Good stuff!
Top 4: (Both conceded at time of cut due to already having an SC win
, so really, only a Top 2 cut, haha)
Michael O. (3-1 in swiss)
Dash + PTL + Kyle + HLC + Outrider + Engine
Miranda + TLT + Adv Slam + Prox Mines + Other upgrades I didn't see (maybe Extra Munitions)
Phillip H. (me) (4-0 in swiss, 746 MoV)
Vader + VI + X1 + ATC + Engine + Proton Rocket
Vessery + VI + HLC + Hull
Zeta Squadron Pilot
HLC Vessery is pretty cool when he's alongside Vader, as they both are high priority targets, that sort of thing. Either of them can dish out the damage when acting alone, and their combined fire = top notch, haha. The Zeta mostly provided TL's, but did get to be a major blocker for at least 1 match, and helped kill a Palpmobile in another. All of my matches were pretty cool, but the highlight was beating a CrackSwarm with 1 Hull left on Vessery. The highlight of THAT highlight was when my opponent thought he killed Vessery when he dealt the 3rd damage card. But alas, Vessery had a hull upgrade, and I won on time vs the 2 Black Squadron Ties
. Overall though, I'm pretty certain Tie/D Vessery will find a place in the meta alongside Vader and another TL boat. Though HLC Vessery is still pretty strong/interesting for his ability to actually hit high agility targets (looking at you Soontir), and a Proton Rocket on VI Vader is a very deadly weapon.
Ha! Another Tie Defender in the Top 4! All this before the fix. So...maybe it's not a crummy ship after all. Well, it will surely get better with the new titles.
2nd Caleb
Jan Ors
VI
TLT
R2-D2 crew
Moldy Crow
Hull Upgrade
Dash Rendar
PTL
HLC
Kyle Katarn
Outrider
Engine Upgrade
Awesome! That is a fun list to fly.
2nd Place - Nick L. (Paragoomba Slayer) (3-1 in swiss)
5 x Alpha Squadron Pilots + Autothrusters
Gotta respect that!
Runner-up: Bugge Lützhoft (4th after swiss)
Echo + Lone Wolf + Advanced Cloaking Device + Sensor Jammer + Agent Kallus
Captain Oicunn + Predator + Ion Projector + Emperor Palpatine + Mara Jade
(100)
I may have to steal this list.
I love store champs season, so many great lists!!
Rumor has it X-Wing's original World Champion came out of retirement briefly to play at his local SC and won...with a Wave 1 Tie Swarm.
Now Alex, you can't go believing everything you hear on the internet!
Although this one is true. We had 29 at Mayhem Comics and Games in Des Moines, Iowa on Saturday.
I brought:
Howlrunner
Backstabber
Dark Curse
2X Obsidian
2X Academy Pilot
Pure Wave 1 swarm. No upgrades.
Squads I faced:
Round 1: Talonbane and Bossk-lost 2 ships
Round 2: Omega Leader/Vessery/Vader-Lost 4 ships-mod win 59-58, killing Omega leader in seriously the last attack roll of the game.
Round 3: Omega Leader/Dark Curse/Kenkirk-lost 3 ships
Round 4: 4Z/ 2 T-70 swarm, lost 2 ships
Round 5:Fat Han/Stresshog/Bandit-lost 3 ships, half-hull gave me the full win at time.
Top 4: Kath/Bossk-lost 2 ships
Finals: Fat Han again, lost 3 ships
Top 4:
Winner-Me-listed above
Runner up-Wade:
Han Solo-Engine, C3PO, Chewbacca, MF Title, Predator
Gold Squadron Pilot-R3A2, TLT, BTL-A4 title
Bandit Squadron Pilot
Wade's battle report can be found here: http://midwestwargaming.com/652-2/
Top 4: Marshall:
Bossk: VI, K4, Engine, Tactician, Feedback Array
Kath: VI,HLC, K4, Engine
Mitchell:
Palob: TLT, Moldy Crow, Expert Handling, Intel Agent
Guri: Autothrusters, Predator
Talonbane Cobra: Expert Handling, Glitterstim
Not bad for only having played once (last Monday) since Worlds.
Edited by hothie
Now Alex, you can't go believing everything you hear on the internet!Rumor has it X-Wing's original World Champion came out of retirement briefly to play at his local SC and won...with a Wave 1 Tie Swarm.
Although this one is true. We had 29 at Mayhem Comics and Games in Des Moines, Iowa on Saturday.
I brought:
Howlrunner
Backstabber
Dark Curse
2X Obsidian
2X Academy Pilot
Pure Wave 1 swarm. No upgrades.
Squads I faced:
Round 1: Talonbane and Bossk-lost 2 shipsRound 2: Omega Leader/Vessery/Vader-Lost 4 ships-mod win 59-58, killing Omega leader in seriously the last attack roll of the game.Round 3: Omega Leader/Dark Curse/Kenkirk-lost 3 shipsRound 4: 4Z/ 2 T-70 swarm, lost 2 shipsRound 5:Fat Han/Stresshog/Bandit-lost 3 ships, half-hull gave me the full win at time.Top 4: Kath/Bossk-lost 2 shipsFinals: Fat Han again, lost 3 ships
Top 4:
Winner-Me-listed above
Runner up-Wade:
Han Solo-Engine, C3PO, Chewbacca, MF Title, Predator
Gold Squadron Pilot-R3A2, TLT, BTL-A4 title
Bandit Squadron Pilot
Wade's battle report can be found here: http://midwestwargaming.com/652-2/
Top 4: Marshall:
Bossk: VI, K4, Engine, Tactician, Feedback Array
Kath: VI,HLC, K4, Engine
Mitchell:
Palob: TLT, Moldy Crow, Expert Handling, Tacticitian
Guri: Autothrusters, Predator
Talonbane Cobra: Expert Handling, Glitterstim
Congrats, Doug!
Winner: Daniel Quaroni (3-1, 3rd in Swiss)
2x Syndicate Thug + Twin Laser Turret + R4 Agromech
My round 1 match was... strange. We had 5 ships not execute their maneuvers through the course of the game due to a win-at-all-costs player and a strange TO ruling. Apparently "Stop-Wing" is a thing. I emailed Alex and Frank the particulars, and they said we should get some formal clarification in an upcoming FAQ / Tournament document on exactly what happens when there is an out-of-order dial reveal or simultaneous dial reveal of same PS ships.
My Top 4 opponent was an excellent gentleman, and did a fantastic job at converging his ships within millimeters of each other, while flying through rocks, for the initial engagement. I had gotten just a little bit eager and ended up closer then I wanted to on that first round. Then dice happened and I didn't kill any of his PS1 ships on that first turn, and he did 9 damage in return to me.
He flew quite well, and went on to win the Store Championship, my hat is off to him.
I think I'm retiring maximum Danger Zone now. Over the two Store Championships I played in, it went 8-0 in Swiss and lost a Top 4 match, so not too bad considering. I expect the list will get wrecked by Torpedo Scouts now, so it's onto the next thing. The Bandit Squadron Pilot went out in inept infamy, having taken 4 shots, half of which were at range 1 with a focus token, doing zero damage the entire game. He shall be remembered for all his other battles where he actually did something.
Edited by MajorJugglerApparently "Stop-Wing" is a thing.
... what on earth?
I take it this wasn't the usual Fortress shenanigans?
Edited by DR4CO
Apparently "Stop-Wing" is a thing.
... what on earth?
I take it this wasn't the usual Fortress shenanigans?
No, this was just me trying to make sense of how a win-at-all-costs player was attempting to deny me actions, and a resulting strange TO ruling that caused ships to completely skip their activation altogether. My email to Alex and Frank is quoted below.
Alex emailed me back and said that in the case of a simultaneously revealing multiple dials of same PS ships, the offending player actually CAN be forced to lose his actions (regardless of any verbal declaration), but the reasons for this are not formalized in the rulebook, FAQ, or tournament rules. I.e. they have an internal ruling on this, but John Q Public has no way of knowing about it, and it's technically not official until it is in the rules. This should be addressed in the future.
I came across a rather strange scenario this last weekend that I believe warrants an FAQ or tournament rule clarification. The fundamental issue: I do not believe that the rules state what to do when a dial is revealed out of order.From the Core 2 Rulebook:ACTIVATION PHASEDuring the Activation phase, each ship is activated one at a time, starting with the ship with the lowest pilot skill and continuing in ascending order. Each ship resolves the following steps in order: ...It is technically unclear what happens when either of the following happens:
- Multiple dials are revealed simultaneously with the same Pilot Skill
- A higher Pilot Skill dial is revealed before a lower Pilot Skill dial
Here's the background and specific scenario. I was flying my PS2 ships in formation, and executing the same maneuver with all of them. I would verbally declare something like "They are all moving forward 1 and focusing", then flip all my dials and perform the movements. This could technically be construed as not per the above rules which state that each ship is activated one at a time. However for the first several rounds my opponent did not care.Then, on the first round where we would have shots fired, after I executed the first maneuver he interrupted and said "You do not get any actions because it is a missed opportunity." His argument is that when you reveal a dial, you initiate activation for that ship. Therefore, since the previously activated ship did not yet perform an action, it has missed its timing window to perform the action. He quoted this section of the Tournament Rules v4.0.1:Missed OpportunitiesPlayers are expected to play optimally, remembering to perform actions and use card effects when indicated. If a player forgets to use an effect during the timing specified by that effect, he or she cannot retroactively use it without the consent of his or her opponent.Note that under his interpretation of how activation is triggered, the verbal declaration of taking an action is irrelevant. Even if I verbally declare it before executing any maneuvers (i.e. I do not "forget"), the physical act of revealing the next dial allows him the right to deny all actions. I was later informed by another player that he does this every game he can at competitive events in order to gain an advantage in the first round of combat. I later asked him why he did not bring this up in the initial 3 rounds, and his response was "because it did not matter".So here is the conundrum. He is correct in that ships must be activated in order, and therefore dials should be revealed one at a time. Therefore I was not playing by the strictest interpretation of the rules. The natural reaction is to assume that the offending player should be punished, and therefore be denied his actions. However this is purely an emotional response, and cannot be formed into a cohesive logical argument consistent with the rules, game-state, and timing windows (more on that below). The rules do not actually say one way or the other what happens when a dial is revealed out of order. Note that this situation is different than revealing a dial, executing a maneuver, and then revealing a new dial before performing an action on the first ship. That would indeed be a clear case of forgetting to take an action.His initial argument was that the simultaneous dial reveals should be treated as separate sequential dial reveals, and each ship would still execute its maneuver on its dial, but not perform its action. This would result in the following timing of the game-state:
- Dial for ship #1 is revealed, so ship #1 becomes the active ship.
- Dial for ship #2 is revealed, so ship #2 becomes the active ship.
- Dial for ship #3 is revealed, so ship #3 becomes the active ship. Ship #3 executes its maneuver and may perform its action as it is the last ship in the chain and its activation was not interrupted.
- Ship #1 then becomes the active ship for a 2nd time, and it executes its maneuver, but it is not allowed to take an action as it had previously passed its timing window.
- Ship #2 then becomes the active ship for a 2nd time, and it executes its maneuver, but it is not allowed to take an action as it had previously passed its timing window.
The problem is that per the Core2 Rulebook, each ship must be activated one at a time, and cannot be activated more than once. There is a timing window for each stage of activation: 1) reveal dial 2) execute maneuver 3) perform action. Therefore, if a ship has passed it's timing window to perform an action (3), then by definition it must ALSO have passed the timing window of executing its maneuver (2) and revealing its dial (1), because the steps MUST occur in order of 1, 2, 3, even if 3 is optional. The problem is that none of the ships had yet executed their maneuvers. Therefore, using his own interpretation of the rules (revealing a dial immediately activates that ship, short-circuiting any remaining activation steps on a previous ship), the offending ships would not only skip their actions, but they must also skip executing their maneuvers as well.I was attempting this line of reasoning to the Tournament Organizer, to illustrate that the player's argument breaks the fundamental rule that ALL ships MUST execute a maneuver each round. The TO actually agreed with the argument that the ships would lose their opportunity to execute a maneuver, but he did not agree that all ships must execute a maneuver. The TO ruled that my remaining ships could not execute their maneuvers or take actions, so I had one ship execute a maneuver while the others stayed stationary for an entire round.We had entered an alternate universe called "Stop-Wing".As it happened, later in the game my opponent accidentally revealed a dial and executed a maneuver for a PS8 ship before his PS2 and PS4 ships that both still had unrevealed dials. I called the TO over, and the TO ruled that to be consistent with his previous ruling the PS2 and PS4 ships could not maneuver or take actions. "Stop-Wing" resulted again, so in total we had 5 ships during the course of the game that did not move.
As it happened, later in the game my opponent accidentally revealed a dial and executed a maneuver for a PS8 ship before his PS2 and PS4 ships that both still had unrevealed dials. I called the TO over, and the TO ruled that to be consistent with his previous ruling the PS2 and PS4 ships could not maneuver or take actions. "Stop-Wing" resulted again, so in total we had 5 ships during the course of the game that did not move.
In Australia that warrants a loud nasally augmented response of "Suffer in your jocks mate".
Well, I'm glad you managed to make the snub take his own medicine.
(Unless it appeared he intentionally did that out of order, which I could see him doing.)