The Heavy Laser Cannon:
Can it critical or not?
It seems to indicate, by wording, that no, it cannot achieve critical hits.
But I read here recently (which doesn't make it official) that upon spending a Target Lock, any critical hit results from re-rolled dice are retained.
Maybe that's true, maybe it's not.
If it IS true, then the game is starting to eat itself with contradictory practices and unclear wording which cannot be definitively interpreted by even the best grammarians in the English language (and for your amusement, I posit myself as one of those).
What is the difference between a re-roll and a modification?
Well, to me, the word "re-roll" indicates it is a roll.
Maybe a re-roll is both a roll and a modification. If this is the case, then the HLC is a card where rules eat themselves. By definition, anytime an HLC rolls attack dice, it must immediately change critical hits. Given the English, a re-roll is still a roll. Under this (which is my) interpretation, a Target Lock does not invalidate the wording on the card in any way. A re-roll is a roll, therefore the wording on the card applies as normal.
Maybe Calculation or Marksmanship enable a hit to be turned back into a critical hit (I don't have any opinion at this time). But a re-roll should not enable critical hits.
Now on to Juke:
By rule now, any evade token or focus token is converted into a Die result during the "Modify Defense Dice" step.
During the Modify Defense Dice step, a Defender who has an Evade Token can (during this step) place it in the spent tokens area and add one Evade result die to the common area.
So by my rule reading and understanding of English, Juke does not allow an attacker to convert an Evade result from an evade token, and only because the attacker is required to modify defense dice before defender does. And the defender does not convert his token into an Evade die result until after the attacker has modified the dice. So Juke happens too early to affect tokens.
These are a little vague, as is the notion of converting evade and focus tokens to their respective die. I'm happy that Juke is answered by the basic information in the rulebook. But my opinion regarding the current state of X-Wing rules is that they are rapidly becoming vague and weak because of the frequency of new releases, mistakes in those releases, and the way new releases are changing the nature of the game itself (i.e., TLT and Y-Wing title makes stressbot possible).
I draw my line here: I'm not interested in organized play anymore nor in tournament rules. I am now a house rule person. There are too many ambiguities and exploits cited by "experienced" players that sound and play like cheating.

