OK. my group of acolytes stole special snow flake Starship from Black Sun Syndicate (undercover Amaranthine/Slaught Syndicate).
I called it "Devastator" Harkonnen's class Leech pattern Cutter (yeah, alot of Dune reference).
"Dimensions: 90m long, 40m m abeam at fins approx. 3 stores Mass: 0.42 megatonnes approx. Crew: max 100 crew, approx. Ultra Medium Light, interplanetary transport and assault ship, which is ultra very rare.
Speed 6 VU/ 2400kph Armour 11 Manoeuvrability 15 Turret Rating 1 Detection 3 Void Shields
With some really custom components:
Compact Jovian Pattern Class 7 Plasma Drive (Power 15, Space 3, SP 0, Very Rare)
(The smallest drive ever built during The Dark Age of Technology. STC’s are lost and event techpriest’s doesn't even dare to deconstruct such wonder. It provides power to all of ship’s other systems.)
Compact Miloslav A-13 Warp Engine (Power 4, Space 2, SP 0, Very Rare)
(Allows the vessel to ether and remain in the imaterium. Required to enter the Immaterium. Reduce duration of all warp passages by half. However, roll every 3 day for Warp Encounters instead of 5.)
Mezoa Mark XI Geller Void Integrant Field (Power 0, Space 0, Scarce)
(Protects the vessel from the myriad dangers of the Immaterium. Integrates the Gellar Field into the Void Shield. Suffer a -5 to the Warp Encounters roll. If the void shield suffers a critical hit, the gellar field is damaged as well.)
Mark XI air Sustainer (Power 2, Space 1, SP 0, Rare)
(Provides clean air. Increases all Morale Loss by 2 )
Small Cargo hold
(Protects the vessel from the myriad dangers of the Immaterium..)
Ship's Assault bridge (Power 1, Space 1, SP 0, Rare)
(filled with ship controls, autopilot, vox, auspex)
Tiny Crew Quarters (Power 0, Space 1, SP 0, Rare)
(Permanently reduce Morale by 3)
PX-1000 Augur Array (Power 2, Space 0, SP 0, Rare)
(External)
Single "Glimmer" Pattern Void Shield Array Mark GTx (Power 3, Space 1, SP 0, Scarce)
(Provides a single void shield. Whenever a hit is canceled, roll a d10. On 4 or lower, ignore the cancellation and calculate the his as if it wasn't ignored. )
Quake Cannon (
capable of killing a Titan)
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now, everything may sound very |||HERESYYY!!|||, but back to the problem.
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they came to Lathes and want to trade it to another ship (more fluf wise) for mechanicus reasons (2 tech-priests in group).
From RT core, you can acquire new ships by acquisition test with negative new vessel's Ship Points Modifier. Using DH2 influence system example, you can trade your own item if it's availability is lower than the item's you want to get - add the difference to test.
The question is - HOW MUCH SHIP POINTS this "DEVASTATOR" is WORTH?
I read from fluff that similar ships exists.