Did you even have one of those games...

By StainlessSteel, in X-Wing

Where your dice just despise your very being?

My friend came over tonight to throw some dice around and I ran a TIE Swarm list just to play with the new TIE Pilots that came with the Gozanti. My ships were all positioned right, but my dice, man, I've never rolled so many evade dice that came up blank tonight. There must have been at least 5-6 times where I rolled 3 evade dice and not a single focus or evade came up and my ******* ships just got blown out of the sky with little remorse. I even stopped using dice after they would roll nothing but blanks and I came down to my last 3 (out of 12) and they just didn't work for me.

All was redeemed later on when we played an Epic game and it came down to my Raider and I rolled 3 Critical Hits and 1 hit one a shieldless Leebo with one damage and both and all of his green dice came up blank.

This topic is dedicated to your plight and anguish, and those games where nothing seemed to go right, where it seemed the Gods were frowning down upon you in some games, and the dice just didn't roll in your favor.

<-- Said friend who ruined his TIE Swarm and then got ruined in Epic Play. :D

We've all been there, frustrated beyond comprehension at those little colored blobs of plastic, enough so that you take that one green dice that keeps coming up blank while his friends show you love with evades and focus icons, and you take that one and just put in in the corner of the table and silently think, "You... you're going to stay there and you WATCH your brothers show you how to act!"

Of course, he was also frustrated because I kept flying my Lando-Falcon up his raider's tailpipe. :lol:

2 ships with TLT one ship with out every TLT roll was hit crit crit or hit hit crit my X Wing 1 hit or focus and blanks

darn TLTs took all my good rolls :angry:

Yup. It's one reason I don't fly TIE Interceptors any more. LOVE the things to death, but...

Store-championship-level competition last year, I had a 3x Interceptor list. Carnor Jax, Soontir, Turr. Ran against a Falcon + 3x A-Wing list, and did *glorious* job arc-dodging all over the place - totally pwning my opponent, I just kept getting shot after shot that he couldn't respond to...and none ever went through. I'd roll 4 dice, get 1 hit, he gets an evade. etc. One turn, he finally got a return shot from one of his generic A-Wings, as I'd arc-dodged out of everyone else's effective range, and he takes the shot on Carnor (with focus, and he had no tokens - no focus or TL or anything). He rolls 2 dice...gets two crits, natural. Fine. With Stealth Device, I'm rolling 4 evade dice, and I have that focus, *and* I have a hull upgrade (so four hits to kill). Roll 4 dice...all blanks. Well, @%@(*&! Okay, draw the two crits. Direct hit. Direct hit.

!!!!!!!!!!!!

Whole match went like that, it was over in something like 40 minutes, with my doing absolutely no damage to his ships at all (literally not a single shield damaged, absolutely nothing) and having lost my entire list through ridiculous freak-shots.

Some bizarre dice rolling last Thursday. Zero natural evades in fifteen for my mortal enemy in one game, and whenever one of us got a hot roll in another game (3 natural hits) it was immediately answered by a hot roll from the other (3 natural evades).

We found it pretty hilarious, to be honest.

Keep your chin up OP. I just played at a tournament this past weekend. I was flying Poe + 2 TLT HWK's & a bandit. Through 4 rounds I went 4-0. Final match was against TIE swarm (also 4-0). At a crucial part of the game, 2 TLT shots were 3 hits and he rolled 3 evades each time. I eventually lost.

I rolled 8 actual blanks in a row on Ello Atsy's evade dice yesterday, to watch him die in one combat phase from full HP.

Okay, draw the two crits. Direct hit. Direct hit.

Owww... Man that sucks.

I had one game where my friend flew rebels and I flew Vader and four ties. Lost 2 to one-hits in the initial pass. After the initial pass..... Vader got his revenge.

He is much better at flying now. I'm a good teacher :D

Incidentally, in one of our games last week, Guri managed to one-shot a TIE/fo. Twice.

Edited by FTS Gecko

Incidentally, in one of our games last week, Guri managed to one-shot a TIE/fo. Twice.

:o

One match at Worlds this year I had a game where I only rolled blanks on my evade dice running Brobots. Luckily, I had autothrusters but still it was ridiculous.

every game

never go in without significant modifiers or numbers

we all have those games. and in tournaments, they are frustrating (feels like punishment on one, and an undeserved/too good win on the other side).

in friendly games they are fun, sometimes ;)

2 weeks ago?! I had a game with a beginner. he knew the basic mechanics, but that was it. I still had 3 defenders on the table from a game before, so I gave the guy some beginner-friendly stuff with luke, an ion-turret dutch and 2 generic xwings. just to keep things simple (but still pack some now mechanics like turret and ion). I took my 3 defenders without any titles but an ion-cannon on everybody. *¹

my list was so-so, his NOT really optimal, I should have clobbered him easily, as he was beginning.

but the dice were strong in this one. the reds did roll nothing but hits and crits, the greens only evade and a focus here and there, while my defenders literally did 1hit with 4 dice in R1 -everytime-

the dice made that a very close and exciting game, which would otherwise have been pretty one-sided. :)

*¹ the reason I give beginners the "easy to fly stuff" is that you already have enough on your hands. an x/y gives you an TL/focus for actions and that's it. the dials are limited, so you don't have to think about it too much. the less to think about, the less stuff you forget, the less stuff goes wrong with manouvers etc.

on the other side I like to have mobile ships with boost/BR, just to show the beginner that there are -way- other ways to play the game, but that these take at least some games of practice.

and primary-turrets I don't show (ever again). they SEEM to be so "easymode" and mechanic-destroying; they are not, but people get the impression and deduce that xwing is a simple dice-throwing game. which it is -not-.

xwings & ties are ideal for an intro-game, and are iconic, too. and great dice for the beginners makes for cool games for everybody! :D

Edited by WokeUpDead

I had a regional go that way.

I got an entire tie swarm focused and pointed at a bwing. And I took off 3 shields.

I had a regional go that way.

I got an entire tie swarm focused and pointed at a bwing. And I took off 3 shields.

ha! in w3or4? I had 3 hlc-b-wings pointed at ONE (academy)TIE the entire game. the bugger took 1 damage at the end of the day, the rest of the swarm did their job.

I'm fine with losing if the other list is "my kryptonite". still, doing only 1 damage THE ENTIRE GAME when I had a shot EVERYTIME..

was both the most frustrating and most fun game of the day, strangely ;-)

Edited by WokeUpDead

Yup. It's one reason I don't fly TIE Interceptors any more. LOVE the things to death, but...

Store-championship-level competition last year, I had a 3x Interceptor list. Carnor Jax, Soontir, Turr. Ran against a Falcon + 3x A-Wing list, and did *glorious* job arc-dodging all over the place - totally pwning my opponent, I just kept getting shot after shot that he couldn't respond to...and none ever went through. I'd roll 4 dice, get 1 hit, he gets an evade. etc. One turn, he finally got a return shot from one of his generic A-Wings, as I'd arc-dodged out of everyone else's effective range, and he takes the shot on Carnor (with focus, and he had no tokens - no focus or TL or anything). He rolls 2 dice...gets two crits, natural. Fine. With Stealth Device, I'm rolling 4 evade dice, and I have that focus, *and* I have a hull upgrade (so four hits to kill). Roll 4 dice...all blanks. Well, @%@(*&! Okay, draw the two crits. Direct hit. Direct hit.

!!!!!!!!!!!!

Whole match went like that, it was over in something like 40 minutes, with my doing absolutely no damage to his ships at all (literally not a single shield damaged, absolutely nothing) and having lost my entire list through ridiculous freak-shots.

I probably would have picked up my models, placed them neatly back into their case without saying a word, packed up all the rest of my stuff and finally say 'Not today boys' and walk out. LOL

we all have those games. and in tournaments, they are frustrating (feels like punishment on one, and an undeserved/too good win on the other side).

in friendly games they are fun, sometimes ;)

2 weeks ago?! I had a game with a beginner. he knew the basic mechanics, but that was it. I still had 3 defenders on the table from a game before, so I gave the guy some beginner-friendly stuff with luke, an ion-turret dutch and 2 generic xwings. just to keep things simple (but still pack some now mechanics like turret and ion). I took my 3 defenders without any titles but an ion-cannon on everybody. *¹

my list was so-so, his NOT really optimal, I should have clobbered him easily, as he was beginning.

but the dice were strong in this one. the reds did roll nothing but hits and crits, the greens only evade and a focus here and there, while my defenders literally did 1hit with 4 dice in R1 -everytime-

the dice made that a very close and exciting game, which would otherwise have been pretty one-sided. :)

*¹ the reason I give beginners the "easy to fly stuff" is that you already have enough on your hands. an x/y gives you an TL/focus for actions and that's it. the dials are limited, so you don't have to think about it too much. the less to think about, the less stuff you forget, the less stuff goes wrong with manouvers etc.

on the other side I like to have mobile ships with boost/BR, just to show the beginner that there are -way- other ways to play the game, but that these take at least some games of practice.

and primary-turrets I don't show (ever again). they SEEM to be so "easymode" and mechanic-destroying; they are not, but people get the impression and deduce that xwing is a simple dice-throwing game. which it is -not-.

xwings & ties are ideal for an intro-game, and are iconic, too. and great dice for the beginners makes for cool games for everybody! :D

Me and Raynuk do the same thing, whenever we teach people to play, it's naked Xwings vs TIE swarm. It's best to learn on naked ships and learn dials and positioning before secondary cards and missiles and everything.

Haha, oh dice gods. How evil they truly are.

I was saying just the other day that it seems like I can trust a handful of red dice to be pretty average. I never get the big hits, but I never flub it either. Green dice on the other hand? Ha, well, the more green dice I pick up the worse it gets!

Played a game with a SD equipped A-Wing the other day... Range 3, primary attack, through a rock no less. Six big fat ugly greens. All blanks, first go. Shields gone. Next attack. Surely five dice cannot possibly... all blinks? All blinks? Well TFG it's only one crit, how bad can it... Direct hit. Put your sexy wood panel A-Wing away mister! You have been betrayed!

And here I thought boosting behind a rock at range 3 for cover was a spectacular idea.

Edited by Darkcloak

My dice luck is notorious with my friends for being reliably below average. I do have however 1 D20 that when I GM reliably crits...

Oy, I've had one of those weekends! Started with X-Wing Friday night: I flew two different lists and went 1-4. List 1 was 10-10-10 Kracken/Poe/Jansen. Should have obliterated things on the alpha strike, couldn't buy a win. Noted that I rolled about 20 defensive dice before rolling one evade. 2nd list: Kenkirk/Whisper. Couldn't buy a hit! Was thinking to myself the entire 3 games with that fleet "if only I'd had the emperor. Every die roll".

Went onto Imperial Assault, played 7 games over two days of skirmish, watched as opponents rolled the x-men (complete attack negation on defense roll) about 50% of the time they touched that stupid die. Ah well. I'm normally about a 70% win player and over the weekend went 2-10. Something is up, maybe I need to sacrifice a die or two to keep the others in line!

Edited by jonnyd

I ran a fun 4 X-wing (Tarn with R7, Garvin and 2 reds all with R2 and IA) list with a buddy who ran a Scrum firespray (Kaith) and 3 heavy Sckys. In the first round I rolled 13 red dice all at his Firespray. My bad reds and his green dice landed a total of ZERO hits. None. 0/13 hits on a firespray. He proceded to chew my list up. I did not expect tons from my list, but I had hoped to do better then that.

Oh the dice stories I could tell...

My favorite is when I only need one evade result to keep from blowing up, and I roll three. Then the next round when I need two, I roll all blanks. You're not understanding how this works, dice.

Once, a sternguard squad with 2 missile launchers (the only two survivors of squad) were in the same ruins as a dark reaper exarch, so after moving. I fired "You know you need 6's to hit right?" me: yep... <two sixes later, one dead exarch>.

Another time, a devestator marine, sole survivor of his squad just got ejected from the rubble of a building. Snaps off 3 shots. 3 6's, 3 hits. then 3 1s. no wounds.

Dice man.

In x-wing i've had similar, green dice are notoriously fickle.

Edited by DariusAPB

I was playing a 3-player free-for-all a few months ago. It was me (a middle-skill player), a new player, and our reigning store champion. The store champion and I decided to face each other first to not gang up on the new player. In the first round of combat, Guri took out an Interceptor in 1 shot, Boba Fett took out Vader in 1 shot, and all he had left was Soontir Fel. It was an amazing display of green on those dice without any interruption of white paint. The new player went on to destroy our remaining forces and claim his first win in the game store.