Which FFG book do I get first?

By Strylith, in Game Masters

I have the CRB, but which source book, or adventure book is best. My players like to have more or less good, kind characters so that throws mask of the pirate queen out the window.

What CRB and what kinds of characters?

Edge of the empire CRB. Trandoshan Bounty hunter gageteer, and a droid outlaw tech

Well, since neither Bounty Hunter or Technician career books are out yet (Special Modifications for techs is expected soon), it would depend on the type of adventures they want to have, or if there's an area of space they want to focus on.

"Beyond the Rim" probably has the most opportunity to be basically good and kind, while still pocketing some credits for yourselves. It presents the possibility of rescuing survivors of the crash as well as recovering treasure.

Each of the other career books have adventure seeds and suggestions for that career, but don't let the career name limit what you do. A bounty hunter and an outlaw tech could use their abilities to "Enter the Unknown" with a different focus than explorers.

Personally, after Beyond the Rim, I would recommend "Lords of Nal Hutta." Bounty Hunters find themselves either taking Imperial jobs or working for the Hutts. If your bounty hunter is the more kindly sort of Trandoshan (I am trying to let go of preconceived notions when I say that) then he probably focuses on those bounties whose crimes are violent and truly offensive, rather than just owing Jabba the most money.

I like the Hutt sourcebook alot.

It doesn't relate directly to either of their characters careers, but out of the books currently out Dangerous Covenants had a fair few new weapons and and upgrades if that's a concern.

It depends what your party want to do for a living; are they a space robin hood? Do they want to jump imperial blockaides and smuggle? DO they want to be racers? Settlers? What tickles their fancy?

In this case I'd recommend Beyond the Rim or one of the Sector books.

Bounty hunting and routine maintenance? Sounds like Suns of Fortune material.

Edited by Comrade Cosmonaut

I guess my PCs aren't goodie-twoshoes, they almost beat up a old lady and little kid in the CRB adventure, just to get back some credits. Then they cuffed him and were going to use him to find the main baddie, totally derailed from the story. I had to add some new storm troopers to get them closer to being on track. They haven't played but one session, so they are eager to try almost anything. They like the Idea of going after the villain with a price on his head. Bounties make them perk up, so I guess that is good for them.

Edited by Strylith

Mask of the pirate Queen if you are looking for an adventure. Dangerous convenant for new character options

I was about to agree about Beyond the Rim, but I was wondering if you've looked at the Beginner game for Edge of the Empire and the downloadable extra adventure for that set?

@ copperbell no i haven't. Could I use that adventure with my PCs characters, or would I need to use the Beginner boxes characters?

@ copperbell no i haven't. Could I use that adventure with my PCs characters, or would I need to use the Beginner boxes characters?

You’d want to look at the existing PCs as they are, and compare them to the pre-gens in the beginner box. If there’s too much difference in the party capabilities, then you might need to make some modifications to suit. Otherwise, you should be able to run it with the existing PCs without much trouble.

I wrote a re-skining of the AoR beginner box with minimal effort, the EotE one should be quite easy to modify too, the main changes are to do with the character hooks. You will need to look through PC backstories/motivations/obligations to find reasons for the party to do whats expected in the adventures.

I would recommend Lords of Nal Hutta and Suns of Fortune . If you're interested in career books Dangerous Covenants and Fly Casual probably offer the most though I also like the Colonist career book for its gear and advice on running homesteader campaigns.

Okay. Awesome

If all the books are as good as Beyond the Rim and Suns of Fortune, you cannot go wrong

which source book, or adventure book is best.

buy-things.jpg

My players are bounty hunters, and they are in the employ of a Hutt Lord, so I started with Lords of Nal Hutta. I also picked up The Bounty Hunter Code. It's not a roleplaying book, but it's a perfect resource for running bounty hunter campaigns. It details different types of bounties, what they are generally worth, the rules for bounty hunting, etc.

More recently, I picked up Mask of the Pirate Queen. It's an extended adventure centered around collecting a large bounty. It looks like it will be good for when my players are a little more advanced.

I guess my PCs aren't goodie-twoshoes, they almost beat up a old lady and little kid in the CRB adventure, just to get back some credits. Then they cuffed him and were going to use him to find the main baddie, totally derailed from the story. I had to add some new storm troopers to get them closer to being on track. They haven't played but one session, so they are eager to try almost anything. They like the Idea of going after the villain with a price on his head. Bounties make them perk up, so I guess that is good for them.

The kid deserves whatever he gets. I was surprised my players just let him go.

Fly casual, dangerous covenants, stay on target are my favorite books for character options. Age of rebellion careers/specs are pretty nifty too. Google: begging for xp star wars careers and then, because you have the EOTE core you would get very little benefit out of the AOR core

Did you pick up the GM's screen for EotE? Its got a little 'one-shot' module in it that has some nice combat, and a moral dilemma for the players. Do we get the Hutt his credits, and leave the miners twisting in the wind, or do we leave the miners enough to survive, but risk the Hutt's wrath?
Beyond the Rim is pretty good for a bunch of 'new' players. Jewel of Yavin requires some thought on the players part. Contrary to what you might think, theres more to a heist than just storming in, guns a-blazing. Mask of the Pirate Queen looks very interesting. They can make some coin, probably earn a favor from a cartel, but if they back the wrong group, they could end up with a hefty price on their heads.
As far as sourcebooks, I would personally leave that up to the players, really. Let them know that theres other books that have additional races, gear, and character options, and then let them decide if they want to buy one.

The sections of Jewel of Yavin that deal with the actual theft and interacting with the bidders really shined. Unfortunately, the Cloud Car race and subsequent betrayal and run-and-gun felt bolted on. I understand that they were necessary in order to give characters with piloting or combat builds something to do, but I wish that either those events were more seamless or the writers had considered tasks those PCs could engage in both during the actual heist and bidding.

Like the Force (There is no Try).... there is 'No First' just 'The Books'. so..... buy them all at once!