(...)
The Shuttle is a cheap support ship, not unlike the HWK but with better dial and firepower. However you can't load it up because it has 2 agility and 4 HP. It's a Z-95 with evade action!
I have all 3 factions, so I (hope I) am not prejudiced. I also think the Inquisitor is probably being very dominant in the future to come.
But some decisions are just strange, like the Punisher not having slam, it seem to pale a lot in comparison.
The key word in your sentence above is "cheap". My gut feeling says "I have a bad feeling about this". I'd say, the attack shuttle is just a lot too cheap for what it brings to the table. Saying it is a Z95 is stupid, sorry, it has 3 red dice, evade and can field turrets and crew (better than missiles, illicit). It will probably almost completely remove the rebels Hwk (apart from maybe Roark) from the equation, as it does support stuff far better than the Hwk.
Complaining that it gets expensive and risky when loading above absolute minimum, that problem have MANY ships, esp Imps and Scum small ships.
And Sabine Attack Shuttle is going to be sick! I guess it is stuff like this which gives die-hard imp players, and not only them, mixed feelings.
The Shuttle is cheap, but you can't load it up as an ace. Hera can get PS9, and Sabine's ability is very strong. But it will not make it for the sole reason of TLTs. 4 HP 2 evade, no Autothrusters or other defensive boons. That can be 2 Y-Wings shooting and dead!
The HWK dies at 2.5 TLT shots, probably earlier as it flies like a brick.
None of the shuttles abilities suggest it would be a support ship.
That's is the point I am trying to point to
The HWK is support, as it has a sh*tty dial (2nd worst in the game), but it is cheap, and you get the combination turret + crew. On the rebel side only the K-wing had that as well, but being a lot more expensive. So the HWK made a nice support, maybe not so much in the tournament scene, but in casual it is fun.
HWK 4 hull/1shield. PS2 for 16pts, PS4 +special for 19pts, PS6 + special+EPT for 21, PS8 + special+EPT 25pts.
Tada, entry the Attack shuttle:
Totally viable on its own as a fighter, as evade and 3 attack dice and a good dial. Further, Combo turret+crew opens for support.
2hull/2 shields. PS3 +special for 18pts, PS4 + special+EPT for 20pts, PS5 +sick special+EPT for 21pts, PS7 +special+EPT for 22pts.
Why taking a HWk at all now when playing rebels, and wanting to have cheap turret + supporting crew?
Edit: Slight modification in "point" sentence. Added last sentence.
Crew does not make a ship a support ship. The HWKs abilities are unique, good and also something that the Attack Shuttle is never going to give you.
I also have the feeling TLT is wasted on a ship with 3 natural attack dice, but thats an entirely different story.