First Fleet Build, Requesting Feedback!

By The Onion Man, in Star Wars: Armada Fleet Builds

So this is yet another "first fleet." Tear it apart brutally, please! I have only played the learning scenario and am trying to not completely embarrass myself at a Store Championship next weekend. Also, I have no idea what Objectives would be good/bad for this kind of build. In general, my reasoning is something like this:

*I don't want to be completely out-activated, which is why I want 3 ships instead of 2

*People seem to like Rhymerball, which looks to have a good synergy with the Rogues

*Rhymerball is more effective with squadron support upgrades, hence Boosted Comms and Expanded Hangar Bay

*People are often negative about VSD-I but I love those blue dice and I think it is worth the points to get them on VSD-II

*I thought about Gladiator, but I suspect the squadron value is too low to be able to coordinate Rhymerball

Anyway, here's the fleet:

Imperial II-class Star Destroyer

- Admiral Screed

- Boosted Comms

- Leading Shots

Victory II-class Star Destroyer

- Expanded Hangar Bay

Raider II-class corvette

- Instigator

Major Rhymer TIE Bomber Squadron

TIE Bomber Squadron

TIE Bomber Squadron

Aggressor Assault Fighter

Firespray-31

TIE Advanced Squadron

TIE Advanced Squadron

TIE Advanced Squadron

Additional Thoughts: seriously considering trying to squeeze in Redundant Shields on the ISD and/or Flight Controllers on the VSD, the latter of which I see functioning as a carrier.

The flight controllers is a good idea for a carrier but ECM might be a better idea for the ISD. I would suggest replacing the Aggressor with IG88.

The flight controllers is a good idea for a carrier but ECM might be a better idea for the ISD. I would suggest replacing the Aggressor with IG88.

Thanks! Could you say why, though? I'm still pretty new to the game and I am curious to hear your thought process.

Also, why take e.g. IG-88 over Boba Fett? Is the idea that IG-88 can act as an independent screen? Doesn't that make him very likely to get blown up?

Anyway, I made some slight tweaks, taking a naked Raider I over the Raider II (debating if I want to add Instigator), ECM on the ISD, and Flight Controllers on the VSD. That leaves me with 99 points for squadrons, and makes me wonder if I want to keep Boosted Comms on the ISD, since that's only enough for about 7-8 squads, and the Rogues can move and shoot on their own without being activated, meaning it is unlikely I will be in a position to activate more than 4 squads per round.

I suppose I could lose the Raider, but then I will only have 2 ships, which puts me in the position of getting rampantly out-activated by a swarm of Rebel frigates: exactly the situation I mean to avoid...

If you take an ISD II the electronic countermeasures is an automatic include. The first token that gets an accuracy by your opponent is going to be your brace. ECM ensures that you get to use it. Basically you'll get a little more mileage out of your ship with it.

ECM is just an overall more useful defense upgrade being able to cancel out accuracy. Flight controllers increases how deadly your fighters are to other fighters. Boosted Comms is great because you can activate your non rouge fighters from a huge distance away from your ships allowing your non rouge fighters more flexibility.

AS for why IG 88 it is because he is immune to counter and escort allowing the droid to kill bomber squads and aces even if they are escorted. I personally have both IG-88 and Bobba fett in my fleet.

Thanks for all the input!

Given that I'm going to want these upgrades for my ISD, does it then make more sense to scratch the Raider and invest more in squads? That way I can also afford IG-88 and Boba Fett.

Isd/2 should have gunnery teams and ecms. Pretty much every time you field it.

I don't mind the raider. You really are hurting for activations if you only have two ships. Most Imperial two ship builds are 2xISD lists.

Also I don't think you are getting anything out of Screed in this list. He favors black dice the most but you have black on the raider only. You also have no upgrades with crit effects. I think Motti would be better as you really want to keep your bigger ships alive,

So I've been playing around with the build and here is the problem I'm having. The idea (which is really just theorycrafting, since I haven't even played a full game yet) is for the ISD to serve as the major forward battery and the VSD to act as a carrier for a Rhymerball. The issue is that when I add in the upgrades I want, there just isn't a whole lot left over for squads, usually around 93-99 points. Part of my idea for this build was Boosted Comms on the ISD, but if I only have 5 squads, 2 of which are Rogues...

I don't know. Should I ditch the ISD and go full Rhymerball? Ditch the Rhymerball and go full fleet?