So this is yet another "first fleet." Tear it apart brutally, please! I have only played the learning scenario and am trying to not completely embarrass myself at a Store Championship next weekend. Also, I have no idea what Objectives would be good/bad for this kind of build. In general, my reasoning is something like this:
*I don't want to be completely out-activated, which is why I want 3 ships instead of 2
*People seem to like Rhymerball, which looks to have a good synergy with the Rogues
*Rhymerball is more effective with squadron support upgrades, hence Boosted Comms and Expanded Hangar Bay
*People are often negative about VSD-I but I love those blue dice and I think it is worth the points to get them on VSD-II
*I thought about Gladiator, but I suspect the squadron value is too low to be able to coordinate Rhymerball
Anyway, here's the fleet:
Imperial II-class Star Destroyer
- Admiral Screed
- Boosted Comms
- Leading Shots
Victory II-class Star Destroyer
- Expanded Hangar Bay
Raider II-class corvette
- Instigator
Major Rhymer TIE Bomber Squadron
TIE Bomber Squadron
TIE Bomber Squadron
Aggressor Assault Fighter
Firespray-31
TIE Advanced Squadron
TIE Advanced Squadron
TIE Advanced Squadron
Additional Thoughts: seriously considering trying to squeeze in Redundant Shields on the ISD and/or Flight Controllers on the VSD, the latter of which I see functioning as a carrier.