TIE Phantom cannon and backup.

By killakan, in X-Wing Squad Lists

Thinking about getting a TIE Phantom and came up with this list.

(YA)XWMSB

"Echo"

  • Predator
  • Gunner
  • Fire-Control System
  • Stygium Particle Accelerator

Tetran Cowall

  • Outmaneuver
  • Royal Guard TIE
  • Hull Upgrade
  • Shield Upgade

(x2) Academy Pilot

What can I do to improve this with the stuff I have? (in signature)

Going to be using the TIE Phantom to smack the crap out of any target that looks scary after decloaking and using the Interceptor as a backup in case the Phantom dies, the Fighters are filler.

Edited by killakan

Sadly (and it does pain me to say it) by removing Tetran. He'd rather want to be Carnor Jax with PTL and other than that the same loadout. That is two points more, but the Echo build also would like some tweaking where we can take those: VI is a must, because Brobots exist. Gunner + FCS is great, but I found that to work better on Whisper who has a better action economy. On Echo Recon Specialist is better, so you can modify your green dice. With those 2 points we upgrade SPA to Advanced Cloaking Device, because with Echos ability you really want to be able to decloak every turn!

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!78:27,36,38:-1:9:;62:18:5:6:M.2;10::-1:-1:;10::-1:-1:That is how it would look like now.

Of course you have to keep in mind that these are tournament builds (although Carnor would want Autothrusters for that, but they aren't as important next to the greater threat of Echo) and that actually for casual play your list is an amazing breath of fresh air. If you want to keep it like maybe just give Echo VI (because Predator doesn't make sense with FCS, you get to reroll everything anyways) and ACD. I would recommend running it that way at least once.

Echo really wants either: intelligence agent so he knows when to decloak or navigator so he can really screw with your opponent's head...and yours