Here are two Mini-Swarm Lists that I have come up with using the new TIE f/o Fighters, along with a couple of the old TIE Fighters.
Howlrunner (18)
-Swarm Tactics (2)
"Epsilon Leader" (19)
-Weapons Guidance (2)
"Omega Ace"(20)
-Opportunist (4)
"Omega Leader"(21)
-Squad Leader (2)
Academy Pilot (12)
Howlrunner would give Swarm Tactics to whoever would benefit most from it each turn, most likely Epsilon Leader or even the Academy Pilot. That means that there will be three PS 8 ships firing at the Combat Phase. Omega Leader can use "squad leader" to give a TL to Omega Ace for a strong alpha strike, potentially increased by Opportunist. On the next round, Epsilon leader can just take that stress away, giving Omega Ace a chance to increase his firepower again. As for the Academy, he can run as a blocker, denying actions to a ship so it can't take focus or evade, allowing Opportunist to kick in.
Howlrunner (18)
-Swarm Tactics (2)
"Epsilon Leader" (19)
-Weapons Guidance (2)
"Zeta Leader"(20)
-Wired (1)
-Comm Relay (3)
"Omega Leader"(21)
-Juke (2)
Academy Pilot (12)
Same use of Howlrunner as before. This one still has some synergy but each ship still has a chance to fight well on their own. Epsilon Leader has Weapons Guidance for those hits. Zeta Leader has a more reliable Opportunistic ability. The Comm Relay will help on defense, allowing him to stress out for offense. Epsilon Leader can help clear those stresses for continued attacks. As for Omega Leader, he can perform his TL early on while he just evades as his most common action.
What do you all think?