Hi,
so I had my first game with and ISDII yesterday and I liked it very much, but since wave 2 was in the army builders I was tinkering around with ISD builds that "felt" right.
My list was:
ISD II
Vader
ECM
XI7
Gunnery Team
VSD1
Gunnery Team
VSD1
Gunnery Team
Squadrons
Tie Fighter x6
Howlrunner
(I went vs 2 AF,1 Neb, 1CR90 1 Xwing, Wedge, Luke, Tycho, Dutch and an A Wing)
I really prefere 3+ ships at 400 points but I find it hard to build a playable list including an ISD.
In the end I won because it was just too much hull for the rebels and my Ties kept the rebel squadrons busy for 3 rounds. All Ties except Howlrunner died, but that was expected.
I knew my opponent would field a lot of squadrons and sadly I lack the Imp Squadron pack to build anything better than mass ties. (I normally play Rebels).
VSD1 are still pretty much underwhelming and the black dice got used only 1 time in the whole game.
The ISD destroyed one AF per round of shooting which was awesome and scared the opponent away from it, which was awesome, too.
I definitely want to keep the ISD as it is, I could upgrade 1 VSD and get rid of the second or directly get another ISD(the later will end friendships, I guess).
Either way it will free enough space for a small or large Fireball.
But 2 ship builds feel so wrong because you sit around and watch the enemy play and you get overwhelmed/outpositioned/focused easily.
But I don't see a way to build long-medium range ships(totally needed vs rebells) with a good squadron screen (absolutly needed in my meta) as an Imperial fleet.
What are your plans/ideas for those lists and what experiences do you have with only 2 ship builds in wave 2?