Back in the WotC Saga edition of Star Wars, I would try to make a 20 level character with 20 different classes. I never got past 18 or maybe 19. It was just a fun thought experiment. I had the idea for a similar thought experiment for FFG's version of Star Wars:
How few specializations would it take for one character to get every single skill (all 35) to be a career skill? Mathematically it should take one career (eight skills) and seven specializations (four each) to pass 35. In reality I can't seem to do better than one career and nine specializations.
I don't have all of the career books, but the toughest skills to work around seem to be the knowledge skills (notably Outer Rim, Core Worlds, Lore and Warfare).
What do you think?
This is probably because Star Wars has been on my brain nonstop since I saw the new movie...
Edited by DrNate