Ok, this discussion will focus primarily on the choice for objectives someone will choose for a tournament.
So, after going through my objectives last night and going over each ability I have found something interesting. I think no point objectives will see less use in tournament play while static point objectives will see some use but not much.
Here is my thought process on this. The current MoV chart in a tournament is a close one. The loss of 51 points (the cost of a TRC90, coincidence? Maybe) means you no longer have a 10-0 (a change I approve), from there the 9-1 bracket is 129 points wide. That want if you get 220 you are in the 9-1.
Now, what does this have to do with objective selection? I think that Precision Strike, Fire Lanes, Contested Outpost, and Superior Positions will be taken more and more over other objectives. This is because loss of ships and squadrons are much heavier in this wave than previously.
They are riskier to play for sure but as a player you can consistently get more points per turn from them to mitigate your losses in a game. A single turn of Fire Lanes can give you 45 points. That means you can lose one of those 4 TRC90's and still get a 10-0. That is BIG!
Now, why are the others not as good? Well, I believe that Most Wanted (max points gained is 120), Advanced Gunnery (another one with a limited point gain), Dangerous Territory (pinnacle of the meh choice), and Intel Sweep (a great speed 2 objectives that only gives you 75 points. . . Maybe) because they are not going to give you a great point advantage over your opponent.
Don't get me started on Opening Salvo. . . Worthless objective. . .
Objectives that don't provide points such as Hyperspace Assault, Mine Fields, and Fleet Ambush are nice but they only provide a small tactical advantage while not providing any mitigation to the loss of ships so I think these will be seen in competitive lists less and less.
Discuss!